(Topic ID: 112137)

The Lord of the Rings LOTR Journey begins here members club

By skywalker

9 years ago


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There are 10,193 posts in this topic. You are on page 118 of 204.
#5851 3 years ago
Quoted from liorillusion:

wow thats looks super cool!!!! thanks for the photos its the best that i ever seen so far!

Thank you for the work you put into these decals. The game really looks fantastic now! I couldn't be happier.

#5852 3 years ago
Quoted from pipes:

Thank you for the work you put into these decals. The game really looks fantastic now! I couldn't be happier.

you're welcome. and there is more surprises soon

#5853 3 years ago

So I'm upgrading to V A10.0 from V 4.0 (2003) because I want to install a color dmd and it requires V A10.0. Besides being able to add a color dmd, are there any other advantages , improvements, or enhanced game play between the old V 4.0 and the new V A10.00?

#5854 3 years ago
Quoted from DeathHimself:

This may sound stupid but have you looked at the orientation of yours now and compared it to other under the PF shots at that insert to see if the wires are in the same spot? Just a thought that someone might have removed it once for cleaning etc, and put it back in a different rotation then it was originally if that's possibly. I do believe that LED board is a square mount so anything is possible.

Actually, I have three different LED lights ... red, white, and blue. Can't go wrong telling which ring(s) is lit.

#5855 3 years ago
Quoted from AvidPinPlayer:

Actually, I have three different LED lights ... red, white, and blue. Can't go wrong telling which ring(s) is lit.

I think he means that it is difficult to see if 1/2 or 3 elf rings are lit.. They are close so the lights shine trough other rings

#5856 3 years ago
Quoted from AvidPinPlayer:

Actually, I have three different LED lights ... red, white, and blue. Can't go wrong telling which ring(s) is lit

I was actually quoting and replying to Goddog about the orientation of his rings led insert being slightly out of alignment

#5857 3 years ago
Quoted from AvidPinPlayer:

So I'm upgrading to V A10.0 from V 4.0 (2003) because I want to install a color dmd and it requires V A10.0. Besides being able to add a color dmd, are there any other advantages , improvements, or enhanced game play between the old V 4.0 and the new V A10.00?

If you are ordering the chips, why not just go to 10.02. At some point if you want to add the shaker motor you'll already be at 10.02, you'll just need the order the PAL chip at that point. Shakers are awesome in LOTR.

#5858 3 years ago
Quoted from AvidPinPlayer:

So I'm upgrading to V A10.0 from V 4.0 (2003) because I want to install a color dmd and it requires V A10.0. Besides being able to add a color dmd, are there any other advantages , improvements, or enhanced game play between the old V 4.0 and the new V A10.00?

A couple...start at the bottom and read up.

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2004, STERN PINBALL, INC. *
* *
**************************************************************************

------------------------------------------------------------------------------
CPU Release 10.00
Date October 28, 2005

Game ROM 1M U210 $84FF 10.00 lotrcpua.A00
Game ROM 1M U210 $9DFF 10.00 lotrcpul.A00

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 10.xx ***
- *** IMPORTANT INFORMATION ***
If your game shipped with version 9 software, then please read service
bulletin #157: http://www.sternpinball.com/SB/ServiceBulletin_157.html
If your game is affected, please update your sound OS before installing
this code update, or the problems will get worse.
- Fixed a bug with entering initials for Destroy the Ring Champion when it
was earned during a ToPS Tournament game.
- Cleaned up some hacks related to Sound OS problems (the 9.0x releases, not
in 9.00).
- Fixed a bug where Palantir might try to add-a-ball when all balls were
already on the playfield during multiball.
- Fixed a bug where the game would show the FOTR MB Lit display effect AFTER
you had already started it (this happened if Pippen was the last person to
be collected).
- Russian (& other country) coinage/tournament settings added.

------------------------------------------------------------------------------
DISPLAY Release 10.00
Date October 28, 2005

Display 4M Rom 0 $1669 10.00 lotrdspa.A00
Display 4M Rom 0 $B8CE 10.00 lotrdspf.A00
Display 4M Rom 0 $EDB4 10.00 lotrdspg.A00
Display 4M Rom 0 $57E7 10.00 lotrdspi.A00
Display 4M Rom 0 $3D2B 10.00 lotrdspl.A00

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 10.xx ***
- New adjustment/display effect support added.
- Russian (& other country) coinage/tournament settings added.

------------------------------------------------------------------------------
CPU Release 9.00
Date January 20, 2005

Game ROM 1M U210 $60FF 9.00 lotrcpu.900
Game ROM 1M U210 $79FF 9.00 lotrcpul.900

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 9.xx ***
- Fixed Feature Adjustment 1 "RING COMBOS/LEVEL" that had its range set
improperly and would cause a factory reset if a non-numerical value was
chosen.
- Fixed a problem with Destroy the Ring Champion enter initials screen not
doing anything when DTR Champ was earned during a TOPS tournament game.
- Feature Adjustment 5 "PALANTIR DIFFICULTY" wasn't actually implemented
(until now). Oops.
- Fixed a bug where Palantir would retain memory from game to game.
- Feature Adjustment 16 "MYSTERY DIFFICULTY" wasn't actually implemented
either. Oops again.
- Added a lamp effect for the Rings of Power during (Super) Ring Frenzy (MB).
- Vastly improved Destroy the Ring success choreography.
- Fixed a potential problem with Feature Adjustment #3 (1ST HARD TWO TOWERS
MB).
- Fixed display of KEEP letters in bonus.
- Fixed a bunch of Destroy the Witchking choreography.
- Fixed display of extra ball and special point awards.
- Added Feature Adjustment 36 "EXTENDED ATTRACT MODE". Can be set ON or OFF
(default is OFF). When ON, the 4th then every 8th pass through attract
mode will show the One Ring poem and accompanying light show. I DO NOT
recommend you turn this on in a location game as it will tax the Ring and
Eye flashers.
- Added Feature Adjustment 37 "IGNORE POTD ON KICK". Can be set to YES or
NO (default is YES). When YES, the Path of the Dead switches are ignored
for 1/4 second after kicking a ball because vibration would tend to set
them off. The game has always behaved this way, this just gives people
the opportunity to turn it off if they want to adjust their switches and
the ball has a tendency to roll over one very quickly (causing it not to
score).
- Changed Feature Adjustment 26 "ALLOW VOLUME EFFECTS" to "MAXIMUM VOLUME
EFFECT". This adjustment now sets the maximum allowed difference in
volume from the base volume from 0 (never change the volume) to 10 (let
the game get MUCH louder than base volume). The default is 5. This just
sets the maximum the game will do, it does NOT mean the game will
necessarily get that loud.
- Added "Reset Grand Champion" icon to the RESETS menu. This will reset ALL
high scores to their default values as specified in Standard Adjustments
23-27. It will also restore Destroy the Ring champion to its default.
- Lots of minor misc. choreography improvements.
- Fixed The Two Towers Won audit (it wasn't chalking).
- Fixed the score histogram audits (the buckets were in reality half as much
as their reported value).

------------------------------------------------------------------------------
DISPLAY Release 9.00
Date January 20, 2005

Display 4M Rom 0 $AE8D 9.00 lotrdspa.900
Display 4M Rom 0 $7B0D 9.00 lotrdspf.900
Display 4M Rom 0 $488A 9.00 lotrdspg.900
Display 4M Rom 0 $E695 9.00 lotrdspi.900
Display 4M Rom 0 $6638 9.00 lotrdspl.900

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 9.xx ***
- New adjustment/display effect support added.

------------------------------------------------------------------------------
CPU Release 8.00
Date July 13, 2004

Game ROM 1M U210 $94FF 8.00 lotrcpu.800
Game ROM 1M U210 $AEFF 8.00 lotrcpul.800

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 8.xx ***
- Flipper code rewritten. The game now uses the EOS switch where available
to turn off power to the flippers earlier. This should generally result in
the flippers staying MUCH cooler over a longer period of time and reduce
player dissatisfaction on a heavily-played game.
- 3 adjustments were added to control the flippers. YOU SHOULD NOT CHANGE
THESE WITHOUT CONSULTING TECH SUPPORT.
- Standard Adj 53: Specifies the minimum flipper fire time in ms.
- Standard Adj 54: Specifies the maximum flipper fire time in ms.
- Standard Adj 55: Specifies extra fire time after reaching EOS in ms.
- Hopefully fixed multiball devices waiting for the Palantir Lit display
effect.
- Fixed Cave Troll jackpot value not being initialized properly.
- Changed bonus scoring so that scores would end in odd 10s digits more often.
- Changed Ring opto dispatches so they won't score during Destroy the Ring so
that ball search can occur if it needs to.
- Added Feature Adjustment 35 "DESTROY RING # BALLS". Can be set to 1 or 2
(** default is 1 **). Setting this to 2 will allow the ring to hold a ball
and let the player try to knock it out with the 2nd ball. Setting this to
1 will cause the magnet to just hold the ball for a second then let it go,
requiring the player to make a clean shot through the ring to win the mode.
- Install Director's Cut has been changed to set DESTROY RING # BALLS to 2.
- Added Destroy the Ring Champion. This is awarded to the person who
completes Destroy the Ring in the shortest amount of time.

------------------------------------------------------------------------------
DISPLAY Release 8.00
Date July 13, 2004

Display 4M Rom 0 $3C88 8.00 lotrdspa.800
Display 4M Rom 0 $03F9 8.00 lotrdspf.800
Display 4M Rom 0 $48CA 8.00 lotrdspg.800
Display 4M Rom 0 $C13A 8.00 lotrdspi.800
Display 4M Rom 0 $96AF 8.00 lotrdspl.800

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 8.xx ***
- New Adjustment support added.
- Destroy the Ring Champion support added.

------------------------------------------------------------------------------
CPU Release 7.00
Date April 3, 2004

Game ROM 1M U210 $99FF 7.00 lotrcpu.700
Game ROM 1M U210 $B2FF 7.00 lotrcpul.700

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 7.xx ***
- Bump N Win Tournament added
- Gollum Multiball now takes precedence over any other multiball on the
Cave Shot.
- Flipper Skill Shot now gives 1 ring of each type when successfully shot.
- Some display effect conflicts resolved.
- Valinor Total display effect added.

------------------------------------------------------------------------------
DISPLAY Release 7.00
Date April 3, 2004

Display 4M Rom 0 $49C6 7.00 lotrdspa.700
Display 4M Rom 0 $B0BB 7.00 lotrdspf.700
Display 4M Rom 0 $1DA4 7.00 lotrdspg.700
Display 4M Rom 0 $650E 7.00 lotrdspi.700
Display 4M Rom 0 $28F2 7.00 lotrdspl.700

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 7.xx ***
- Bump N Win Tournament added

------------------------------------------------------------------------------
CPU Release 6.00
Date February 12, 2004

Game ROM 1M U210 $88FF 6.00 lotrcpu.600
Game ROM 1M U210 $A1FF 6.00 lotrcpul.600

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 6.xx ***
- Removed phone icon from Diag menu.
- Added FOTR "lose" sound call.
- Orbit pin diverter now doesn't raise during There and Back Again.
- Added a lamp effect for bridge crossing.
- Implemented Extra Hard difficulty for Game Adj 4 - TTT Lock Difficulty.
- Fixed Ring Frenzy qualifying: Now if the rings are still on as a result
of a mode running or Gollum running, Ring Frenzy will start properly.
- Added a Gollum MB lamp effect: While Gollum is running, solid lamp means
scores are 1/2; pulsing lamp means scores are doubled.
- Added a 2x Scoring lamp effect: The light pulses while it's running now.
- Fixed a bug that wouldn't reset Ring Frenzy extra ball difficulty for each
player until the game was power-cycled.
- Super Ring Frenzy now properly calls its own starting display effect.
- Fixed a really bad bug in There and Back Again that would show up for
other players if a previous player at least qualified the final ring shot.
- Fixed a lamp effect bug with the arrows during ring combos.
- Tower skill shot animation is now blowoffable.
- Properly implemented competition mode. When on, the changes are as follows:
- Elf Gifts start at Super Ring Frenzy, or the first available clockwise
award from there.
- When Fellowship difficulty is Moderate (2nd time on default settings),
members are lit from the left to the right.
- Any spotting of Fellowship members (Mystery or Palantir) is done from the
right to the left.
- There are no changes to Palantir because it is always deterministic.
- Mystery works as follows:
- There are 3 categories of awards: advance multiball, complete rings,
point awards. The game will cycle through categories in that order.
- If nothing can be awarded in a category, then the game will move to
the next category.
- The advance multiball awards are (in order of priority):
- Spot 1 Fellowship member: Available if FOTR is not currently lit and
not currently spotted toward Destroy the Ring.
- Add 1000 souls: Available if ROTK is not currently lit and not
currently spotted toward Destroy the Ring.
- Light Sword Lock: Available if lock isn't lit and TTT is not
currently spotted toward Destroy the Ring.
- The complete rings awards are (in order of priority):
- Complete Dwarf Rings: Available if this would start Ring Frenzy (this
is only possible if the final ring set you needed was spotted at ball
start).
- Complete Human Rings: Available only if Destroy the Ring is lit.
- Complete Elf Rings: Available if they're not completed.
- The point awards are (in the cyclical order the game will award them):
- Add 5 bonus x: Available if bonus x is not maxed.
- Add 100,000 to bonus: Available if bonus x is at least 10.
- Medium Points (1,000,000): Always available.
- Lane Skill Shots start at O on ball 1 and moves to the right each BIP.
- Extra-hard ring combos light as follows:
- Left ramp lights right orbit
- Center loop lights left ramp
- Right ramp lights center loop
- Right orbit lights right ramp
- Path of the Dead favors lamps in this order when initializing: 2-3-1-4.
- ROTK jackpots light in order from left to right.

------------------------------------------------------------------------------
DISPLAY Release 6.00
Date February 12, 2004

Display 4M Rom 0 $FCFB 6.00 lotrdspa.600
Display 4M Rom 0 $9232 6.00 lotrdspf.600
Display 4M Rom 0 $D99C 6.00 lotrdspg.600
Display 4M Rom 0 $3715 6.00 lotrdspi.600
Display 4M Rom 0 $D982 6.00 lotrdspl.600

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 6.xx ***
- Removed phone icon from Diag menu.

------------------------------------------------------------------------------
CPU Release 5.01
Date January 28, 2004

Game ROM 1M U210 $46FF 5.01 lotrcpu.501
Game ROM 1M U210 $5FFF 5.01 lotrcpul.501

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 5.xx ***
- Fixed the final shot of Bash Balrog immediately awarding stuff that was on
the center ring shot.
- Fixed ring bonus being held between games.
- Added some speech for Destroy the Ring Lit.
- Added a Destroy the Ring flasher effect while the mode is running.
- Fixed a ball being released from the Ring after Destroy the Ring ends from
draining awarding a ring shot.
- Ring Destroyed value now increases by 2.5M for each successful win.
- Cleaned up the choreography of destroying the Ring.
- Added an Elf Gift for destroying the ring.
- Vastly improved the choreography at the start of Valinor.
- Added a "Valinor Tease" effect after a successful Destroy the Ring (it
tells you one of the items you have left to accomplish before reaching
Valinor).
- Fixed a nasty bug that wouldn't relaunch all your balls during Valinor.
- Changed the scores given for Rings of Power during Valinor (higher start,
lower cap).
- Changed the super jackpot choreography for ROTK (new display effect and
new sound effect).
- Fixed a couple bugs in ROTK relating to the super jackpot stage.
- Fixed ROTK end-of-ball bonus to properly report and score the winning of
that multiball.
- Changed the level advance display effect of ROTK to stack behind the
jackpot effect instead of preempt it. It won't display if you shoot a
jackpot at the new level.
- Changed the sound effect call for TTT super jackpots.
- Fixed a display bug for TTT end-of-ball bonus that would show up after
you won it (it scored correctly however).
- Fixed 2 different bugs that could potentially light ALL shots for super
jackpots during TTT.
- Fixed There and Back Again total not being cleared at mode start.
- There and Back Again total page should now properly show up in all cases.
- "Add-a-ball" now has higher priority than "ring jackpot" on Palantir during
Ring Multiball.
- Palantir will now add 20 seconds to There and Back Again up to 3 times, up
to 99 seconds.
- Fixed yet *another* bug with Little Points given by Palantir.
- Nothing else should be awarded after making the final shot for There and
Back Again now.
- Added an Elf Gift for finishing There and Back Again.
- Increased scoring for Destroy the Witchking mode.
- Fixed a bug where the pop bumpers would get confused with what it should
be doing with Boromir.

------------------------------------------------------------------------------
DISPLAY Release 5.01
Date January 28, 2004

Display 4M Rom 0 $1BBE 5.01 lotrdspa.501
Display 4M Rom 0 $A7FD 5.01 lotrdspf.501
Display 4M Rom 0 $E336 5.01 lotrdspg.501
Display 4M Rom 0 $1B61 5.01 lotrdspi.501
Display 4M Rom 0 $D1F0 5.01 lotrdspl.501

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 5.xx ***
- Corrected some spelling errors (English only).
- There are no changes at all for F, G, I, and L other than updating the
version number.

------------------------------------------------------------------------------
CPU Release 5.00
Date January 16, 2004

Game ROM 1M U210 $18FF 5.00 lotrcpu.500
Game ROM 1M U210 $32FF 5.00 lotrcpul.500

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 5.xx ***
- Center loop diverter now closes during non-valid playfield for skill shot.
- Balrog now scores things awarded on center ring when it's out.
- Stopped raising Orthanc diverter post from the right inlane during
non-Gollum multiballs.
- Orthanc now scores things awarded on the center loop if a ball arrives
when it is physically open and an orbit wasn't recently shot.
- Fixed a problem where the top right eject would abandon too quickly.
- Ring Frenzy now shows its status properly during other events.
- Bulletproofed several lamp and flasher effects so they don't tie up
resources forever (or until the ball drains).
- Added a Path of the Dead Soul Bonus when the ball drains into Hobbiton
instead of the wire ramp. Doing so will add 250+50 up to 750 souls.
- Worked around a display bug for showing Special points.
- Changed Balrog score to something more appropriate (it was wrong due to
late-hour rule change).
- Added a total page for There and Back Again.
- Added a sound call for Ring Multiball jackpot.
- Changed storing and display of Game ID, country ID, and version number.
- Now wait longer before showing CPU info to give display time to calculate
its checksum.
- FAST BOOT now defaults to NO for non-USA games.
- Corrected display of some scores in background effects for Ring Frenzy and
Victory Laps
- Corrected display bug in ROTK multiball that would cause already-shot
jackpots to stay on the display if the jackpot multipliers had been
increased.
- Changed some event lamp effects to mask off KEEP, POTD, and FOTR lamps.
- Changed FOTR multiball lamp effect to reflect the # of people that have
crossed the bridge.
- Standard Adjustment 14 (BALLS PER GAME) can now be set 1-10.
- Software Meter now doesn't chalk anything since it doesn't work anyway.

------------------------------------------------------------------------------
DISPLAY Release 5.00
Date January 16, 2004

Display 4M Rom 0 $1B08 5.00 lotrdspa.500
Display 4M Rom 0 $A8B5 5.00 lotrdspf.500
Display 4M Rom 0 $E2EA 5.00 lotrdspg.500
Display 4M Rom 0 $1A1D 5.00 lotrdspi.500
Display 4M Rom 0 $D0AC 5.00 lotrdspl.500

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 5.xx ***
- Display cpu now calculates its checksum.
- Changed CPU version display page.
- Removed display version from bootup screen.

------------------------------------------------------------------------------
CPU Release 4.10
Date December 12, 2003

Game ROM 1M U210 $5EFF 4.10 lotrcpu.410
Game ROM 1M U210 $7CFF 4.10 lotrcpul.410

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 4.xx ***
- Path of the Dead lights now augment to the current difficulty, not reset
to the current difficulty.
- Added "ADD 10 SECONDS" award to Palantir's list to increase mode time.
- Changed Palantir's Reset Ring Frenzy Timer to only award if less than 5
seconds remain.
- Fixed bug in Palantir where it would give the same award back-to-back.
- Fixed display bug in Palantir when it was trying to display rings added.
- Ring shot values now increase when combo difficulty increases (based on
Feature Adjustment #1).
- Changed ring shot lights to weigh more towards rings the player needs.
- Ring shots now much more random after making a shot.
- Fixed a bug that wouldn't advance Gift of the Elves when Ring Multiball
was given and there was more than one stacked Gift lit.
- Fixed display bug with Palantir Double Scoring time added award.
- Now fire the upper eject at full strength when the coin door is open.
- Added speech for Gift of the Elves and Victory Laps.
- Added Instant Info.

------------------------------------------------------------------------------
DISPLAY Release 4.04
Date December 12, 2003

Display 4M Rom 0 $6E7B 4.04 lotrdspa.404
Display 4M Rom 0 $0D49 4.04 lotrdspf.404
Display 4M Rom 0 $3571 4.04 lotrdspg.404
Display 4M Rom 0 $6ADF 4.04 lotrdspi.404
Display 4M Rom 0 $3A08 4.04 lotrdspl.404

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 4.xx ***
- Fixed a bug in an Instant Info page.

------------------------------------------------------------------------------
DISPLAY Release 4.03
Date December 4, 2003

Display 4M Rom 0 $314C 4.03 lotrdspa.403
Display 4M Rom 0 $C60E 4.03 lotrdspf.403
Display 4M Rom 0 $0331 4.03 lotrdspg.403
Display 4M Rom 0 $3CA8 4.03 lotrdspi.403
Display 4M Rom 0 $FA7B 4.03 lotrdspl.403

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 4.xx ***
- Lots of translations added.
- Language-specific logo pages added.

------------------------------------------------------------------------------
CPU Release 4.01
Date December 1, 2003

Game ROM 1M U210 $E7FF 4.01 lotrcpu.401
Game ROM 1M U210 $04FF 4.01 lotrcpul.401

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 4.xx ***
- Added support for Spanish sound ROMs.
- Turned GI back on during Path of the Dead.

------------------------------------------------------------------------------
Spanish Sound Release 1.00

Sound 512k U7 $6896 1.00 lotrlu7.100
Voice 1 8M U17 $DFD0 1.00 lotrlu17.100
Voice 2 8M U21 $A4BC 1.00 lotrlu21.100
Voice 3 8M U36 $7EE7 1.00 lotrlu36.100
Voice 4 8M U37 $1201 1.00 lotrlu37.100

- For proper operation, please use the Spanish Game ROM (lotrcpul.xxx).

------------------------------------------------------------------------------
DISPLAY Release 4.01
Date November 28, 2003

Display 4M Rom 0 $5C78 4.01 ldispl.401

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 4.xx ***

------------------------------------------------------------------------------
CPU Release 4.00
Date November 26, 2003

Game ROM 1M U210 $E2FF 4.00 lotrcpu.400

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 4.xx ***
- Initial release to US production.
- Lots of bugs fixed.
- Gollum's Cave rule added.
- Barad-Dur rule added.

#5859 3 years ago

my ring leds look the same as above from gogdog , they are hard to see unless you are looking from directly overhead . it doesn't bother me enough to try and mess with it

#5860 3 years ago

It has to be close to 7 years now since I came up with the lighted staff mod, back then I used a little larger led and now I went with a much smaller one but dam 7 years later smaller leds and older eyes really makes thing um interesting to say the least when making this stuff. Okay now that this is done I just have to go pick up my new lotr machine now lol.

IMG_8938 (resized).jpgIMG_8938 (resized).jpgIMG_8939 (resized).jpgIMG_8939 (resized).jpg
#5861 3 years ago

for sure add the 10.02 and gold pal. It allows you to add a shaker. I have these chips for sale.

#5862 3 years ago
Quoted from DeathHimself:

It has to be close to 7 years now since I came up with the lighted staff mod, back then I used a little larger led and now I went with a much smaller one but dam 7 years later smaller leds and older eyes really makes thing um interesting to say the least when making this stuff. Okay now that this is done I just have to go pick up my new lotr machine now lol.[quoted image][quoted image]

I know what you mean ! the staff looks good though

I never noticed but look like Gandalf is wearing a pair of air jordans!

#5863 3 years ago
Quoted from pinballjj:

I never noticed but look like Gandalf is wearing a pair of air jordans!

LOl, yep Air Jordans white combat boot high tops. Thanks on the staff, this time around I didn't want it over powering so dropped to the smaller led warm white so the effects of Mount Doom eruptions and such don't get washed out from it.

#5864 3 years ago
Quoted from Gogdog:

Has anybody made new holes for the ring LED and moved it? Basicallly...where it is right now, from the players viewpoint, the LED bulbs are pushed too forward (towards the player), so its hard to tell whats actually lit up.

It annoys me too, I have to stand right over it to check and then I get almost blinded because I replaced the 3 white ones and all the LEDs I have around me seem to be really bright. I haven't been annoyed enough to move it yet but I would move it up the playfield a few mm if there was an easy way.

#5865 3 years ago

Having a few I was hoping someone might be able to help with...

1) Is this post with washer on top (see photo) supposed to be here? If so, it is constantly coming loose and rattling.

2) occasionally I get phantom hits on Balrog. Seems to only happen when he come out during regular gameplay, not fellowship MB. Any ideas what this could be?

3) I've had a few instances where two balls are locked for two towers MB, and the MB will start without hitting the sword ramp. Any ideas?

Thanks!

IMG_20200420_193512 (resized).jpgIMG_20200420_193512 (resized).jpg
#5866 3 years ago
Quoted from WizardsCastle:

Having a few I was hoping someone might be able to help with...
1) Is this post with washer on top (see photo) supposed to be here? If so, it is constantly coming loose and rattling.
2) occasionally I get phantom hits on Balrog. Seems to only happen when he come out during regular gameplay, not fellowship MB. Any ideas what this could be?
3) I've had a few instances where two balls are locked for two towers MB, and the MB will start without hitting the sword ramp. Any ideas?
Thanks![quoted image]

1) It's supposed to be there. It's to eliminate a place that the ball could potentially become trapped.

2) & 3) Sounds like they're both switch issues that may need adjusting or replacing.

#5867 3 years ago
Quoted from tktlwyr:

1) It's supposed to be there. It's to eliminate a place that the ball could potentially become trapped.

Mine is missing this and a ball got trapped yesterday..
Adding a washer lol

Also: my Balrog touches the ramp above the Gimli upkicker.. Anything I can do about that?

#5868 3 years ago
Quoted from RobDutch:

Also: my Balrog touches the ramp above the Gimli upkicker.. Anything I can do about that?

A picture of where and what is exactly touching may help.

#5869 3 years ago
Quoted from tktlwyr:

1) It's supposed to be there. It's to eliminate a place that the ball could potentially become trapped.
2) & 3) Sounds like they're both switch issues that may need adjusting or replacing.

Anything I can do to keep that post from continuously coming loose? I tighten and it lasts about 5 games.

#5870 3 years ago
Quoted from tktlwyr:

A picture of where and what is exactly touching may help.

The Balrog is touching the metal ramp with its elbow

WhatsApp Image 2020-04-21 at 21.26.24 (1) (resized).jpegWhatsApp Image 2020-04-21 at 21.26.24 (1) (resized).jpegWhatsApp Image 2020-04-21 at 21.26.24 (resized).jpegWhatsApp Image 2020-04-21 at 21.26.24 (resized).jpeg
#5871 3 years ago
Quoted from WizardsCastle:

Anything I can do to keep that post from continuously coming loose? I tighten and it lasts about 5 games.

Blue loctite
https://www.amazon.com/Loctite-Heavy-Duty-Threadlocker-Single/dp/B000I1RSNS
A drop of clear nail polish should hold it for a while if you can't get loctite for a bit.

#5872 3 years ago
Quoted from latenite04:

Blue loctite
amazon.com link »
A drop of clear nail polish should hold it for a while if you can't get loctite for a bit.

I actually just bought some before this pandemic!

Thanks!

#5873 3 years ago
Quoted from DeathHimself:

It has to be close to 7 years now since I came up with the lighted staff mod, back then I used a little larger led and now I went with a much smaller one but dam 7 years later smaller leds and older eyes really makes thing um interesting to say the least when making this stuff. Okay now that this is done I just have to go pick up my new lotr machine now lol.

That looks fantastic! I want one!!

#5874 3 years ago
Quoted from Pin_Guy:

That looks fantastic! I want one!!

I can make it for you, do you have him on shadowfoxg already? If not buy one on ebay usually around 20.00, and I'll make it for you for the additional costs for the led, led board and plugs.

Here is a few shots of it off, I make the top of the staff to have what appears to be a hazy crystal on top.
IMG_8961 (resized).jpgIMG_8961 (resized).jpgIMG_8962 (resized).jpgIMG_8962 (resized).jpg

#5875 3 years ago

God I love this game

#5876 3 years ago
Quoted from EricHadley:

God I love this game

Amen, I just got back home from picking one up again after years of me stupidly selling off my first one. Soon as I fired up it at the sellers place (social distancing of course ) and hitting those shots we smooth as ice, even the seller who isn't a lotr fan said he just loved the flow on the game. Hitting that start button once again after all this time, do I dare say it was better then sex. (before you flame remember some of us are married 30+ years here lol)

#5877 3 years ago
Quoted from DeathHimself:

I can make it for you, do you have him on shadow fang already? If not buy one on ebay usually around 20.00, and I'll make it for you for the additional costs for the led, led board and plugs. That's probably about $14.00 in materials

OMG that would be awesome, thank you! I do have an unopened NIB Gandolf the White on Shadowfax I can send to you to be modified. Will send you a PM for shipping info.

pasted_image (resized).pngpasted_image (resized).png
#5878 3 years ago

Holy shit, boy did I fuck that one up yes I meant Shadowfax lmao... I'll shoot you back my number for there are options you can have if you like.

#5879 3 years ago
Quoted from DeathHimself:

Holy shit, boy did I fuck that one up yes I meant Shadowfax lmao... I'll shoot you back my number for there are options you can have if you like.

Are you opening that up for anybody else? I would love one. I understand that it takes a while to make these mods though so I'm willing to do all the work if you can just give suggestions on sourcing the parts...

#5880 3 years ago
Quoted from Gogdog:

Are you opening that up for anybody else? I would love one. I understand that it takes a while to make these mods though so I'm willing to do all the work if you can just give suggestions on sourcing the parts...

I'm good with either way, I don't mind doing another one or if you wish to have the enjoyment of doing it I can tell what you'll need, where to get it and the process of what I did.

PM me tomorrow and I'll shoot you my number can talk from there.

#5881 3 years ago
Quoted from tktlwyr:

1) It's supposed to be there. It's to eliminate a place that the ball could potentially become trapped.
2) & 3) Sounds like they're both switch issues that may need adjusting or replacing.

Opened the game up tonight and didn't see anything out of place. All switch look fine, and they do usually work.

Tonight I played a game, and while in Fellowship MB, no shots would register when I hit Balrog. In the same game, I started Fellowship again, and sure enough, it started working.

Any idea what that could be?

#5882 3 years ago
Quoted from WizardsCastle:

Opened the game up tonight and didn't see anything out of place. All switch look fine, and they do usually work.

Tonight I played a game, and while in Fellowship MB, no shots would register when I hit Balrog. In the same game, I started Fellowship again, and sure enough, it started working.

Any idea what that could be?

You get to have some Balrog fun. Could be wire broken inside insulation, sometime connecting, sometimes not:
https://pinside.com/pinball/forum/topic/lotr-balrog-switch-activation-problem

Could be the small PC board ("DC Bi-Directional Relay Board") under playfield that has Balrog wires going to it. Sometimes you need to reflow the solder on the board. Likely not this, but including link for completeness.
https://pinside.com/pinball/forum/topic/lotr-balrog-motorswitch-issues

After a couple repairs, I ended up making an entire new Balrog wire harness, using 18g (I think) wire that I fed through an appropriate size heat shrink, without heating the heat shrink.

-Adam

#5883 3 years ago
Quoted from Adaminski:

You get to have some Balrog fun. Could be wire broken inside insulation, sometime connecting, sometimes not:
https://pinside.com/pinball/forum/topic/lotr-balrog-switch-activation-problem
Could be the small PC board under playfield that has Balrog wires going to it. Sometimes you need to reflow the solder on the board.
(I can't find the link - I think it is related to another mech - maybe Data East dinosaur?)
After a couple repairs, I ended up making an entire new Balrog wire harness, using 18g (I think) wire that I fed through an appropriate size heat shrink, without heating the heat shrink.
-Adam

Yep I just had to do this as well. Basically unplug the connector, remove the cotter pin and pull the whole thing out to work on. Clip all the zip ties holding the harness, take out the two screws and pull the switch out. I soldered on the new wires at 90 deg to the switch tabs so they don't need to make the hard bend. I pulled the old wires out out of the original shrink tube. That gave enough room to cut the old the shrink tube off the lamp wires. I then used 1/4 shrink and punched down the new wires to the connector to complete the harness. This 100% solved my inconsistent Balrog hits.

#5884 3 years ago

Nobody that can help me with my Balrog? (Post #5870)

I think it must be something easy, but I don't see it

#5885 3 years ago

Here’s our lighted interactive staff...it’s not $14, but it’s still pretty reasonable. We use a blue led, stands out better against the background. It interacts with the Gandalf insert, or can be lit all the time.

https://lermods.com/shop/ols/products/lord-of-the-rings-pinball-illuminated-gandalf-staff-mod

4892735C-3471-444F-BB1E-C33DD13494F9 (resized).jpeg4892735C-3471-444F-BB1E-C33DD13494F9 (resized).jpeg
#5886 3 years ago
Quoted from RobDutch:

Nobody that can help me with my Balrog? (Post #5870)
I think it must be something easy, but I don't see it

One possible thing. Look for the clutch/torque limiter that the Balrog shaft is attached to. Make sure the screws are tight.

500-7011-00_287x300 (resized).jpg500-7011-00_287x300 (resized).jpg
#5887 3 years ago
Quoted from LOTR_breath:

One possible thing. Look for the clutch/torque limiter that the Balrog shaft is attached to. Make sure the screws are tight.[quoted image]

Thank you!
It seems to be tight (cant tighten it with a screwdriver) but it still has play compared to the Balrog above the playfield..

UPDATE: Pretty sure the srews can't go any tighter.. Is there something I should replace then? Or will bending a switch do something?

#5888 3 years ago

My LotR is all incandescent except the balrog and ring flasher but today installed frosted LEDs in the backboard and it blew me away. Its 2 green in the left side followed by white/red alternating. Highly recommend it, just looks awesome in my opinion. Highlights the path of the dead and goes great with incandescents.

IMG_20200422_220739 (resized).jpgIMG_20200422_220739 (resized).jpg
#5889 3 years ago

Getting a pretty nasty buzz from my left flipper.

Any suggestions?

#5890 3 years ago

https://www.instagram.com/p/B_S8osaFI4b/

I don't know for sure, but it looks like Lior might be working on new playfield artwork for LOTR...

lior2 (resized).jpglior2 (resized).jpg
#5891 3 years ago
Quoted from WizardsCastle:

Getting a pretty nasty buzz from my left flipper.
Any suggestions?

Probably need a new coil stop. Pins from this era from stern all have buzzing flippers/mechs but getting a new coil stop can help.

#5893 3 years ago
Quoted from Reznnate:

https://www.instagram.com/p/B_S8osaFI4b/
I don't know for sure, but it looks like Lior might be working on new playfield artwork for LOTR...[quoted image]

Never heard of him, what does he do? Sell's PF's or something or is this just his personal art project hobby type stuff?

#5894 3 years ago
Quoted from Jarbyjibbo:

Never heard of him, what does he do? Sell's PF's or something or is this just his personal art project hobby type stuff?

He made HD side decals for LOTR recently.

#5895 3 years ago
Quoted from Reznnate:

https://www.instagram.com/p/B_S8osaFI4b/
I don't know for sure, but it looks like Lior might be working on new playfield artwork for LOTR...[quoted image]

Quoted from Jarbyjibbo:

Never heard of him, what does he do? Sell's PF's or something or is this just his personal art project hobby type stuff?

He is one of the best (if not the very best) modders in pinball.

#5896 3 years ago

I have been searching but only coming up with the Palantir Mod, but has anyone figured out a way to stop the Palantir Target from moving side to side?

Thanks

#5897 3 years ago
Quoted from DeathHimself:

I have been searching but only coming up with the Palantir Mod, but has anyone figured out a way to stop the Palantir Target from moving side to side?
Thanks

You need a target splint:

https://mezelmods.com/products/stern-target-splints?_pos=1&_sid=b8d727f39&_ss=r&variant=923513721

#5898 3 years ago

Awesome thank you. So I'm assuming the single one piece splint, not the larger two piece.

#5899 3 years ago
Quoted from C_S_S:

Well I took a look at it again last night and figured it out. Using the larger 2 piece splint I only used the front half as the back would not be compatible with the back plate installed. The target is back in place and hopefully won’t move side to side much anymore.

[quoted image][quoted image]

I have some pics when I installed the larger one

#5900 3 years ago
Quoted from chubtoad13:

He made HD side decals for LOTR recently.

Ahh I see. I have seen those decals and they are very nice. It'll be interesting to see the PF for sure. I wonder if it's just going to be the art or if he plans on running them and selling them. That's also an interesting thought about who might manufacture them. The last thing anyone would want is the cost and time associated with a PF swap with anything less than top tier quality PF.

Didn't CPR or Mirco say they were working on some new direct print tech that meant they could profitably do very small runs?

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