Quoted from Pin_Guy:
I believe it is going to depend on how Feature Adjustment 6 is set up as this controls the starting difficulty; then each time you play this MB, the difficulty advances to the next setting. If you want to see exactly how each one works all you have to do is change this adjustment, pull the glass and run through the mode with ball-in-hand.[quoted image]
Thanks...now I feel dumb for not looking at the manual.
So I did confirm exactly how it operates.
Hard: is basically like Easy, where it just takes 2 shots to collect a member. No member is blinking on start, you make a shot, it makes that member blink, and when you make the shot again, you collect.
Extra Hard: 2 shots per member "in-a-row". From the manual it makes it sounds like you have to make the same shot twice "in a row", so I was thinking you can't make any other shot in between lighting and collecting a member, which would be much harder.
But its really...on start, no member blinking. Make any shot, and that "locks in" that member and starts it blinking. You can make any other shots, but it doesn't change which member is blinking. Once you hit that member shot the second time, you collect. The next shot you make "locks in" that member and it starts blinking, etc.