Yes, for sound quality and consistency, there is a free plugin that works great (I use it on the Eclectic Gamers Podcast). It is called Compress Dynamics 1.2.6 and can be downloaded here: https://theaudacitytopodcast.com/chriss-dynamic-compressor-plugin-for-audacity/
When installed it will show in your Effects menu in Audacity. What I do is import all the tracks I am going to be working with, select them all, and run the tool on them all upfront, before I do any other editing. Compressors boost quiet sections, limiters quiet loud sections. This does both tasks, hence why it is so useful if audio is coming in at different volumes.
Now, when you run it, you'll have a menu of five options, and that can be confusing. Here is a list of settings that I've seen recommended for podcasts:
Compress ratio: 1.000
Compression hardness: 0.250 - 0.750 (0.650 is a good starting point)
Floor: -32.00
Noise gate falloff: 0.00
Maximum amplitude: 1.000
Here are the current settings I use for EGP:
Compress ratio: 1.000
Compression hardness: 0.250
Floor: -20.00
Noise gate falloff: 0.00
Maximum amplitude: 1.000
Having your compress ratio at 1 will make the levels very consistent. The maximum amplitude of 1 makes the audio loud (so you don't have to crank the volume up to hear things). These two settings will make the biggest difference for you.
Compression hardness determines the dynamic range. Too low and you'll lose soft sounds. Too high and breathing itself can become distracting (due to being too loud). Obviously, I favor risking the soft sounds, but your mileage may vary.
The floor is the point where you want the tool to treat sound as unwanted. Too high (closer to 0) and you may lose soft sounds, too low (like going to -48.00) and you may keep leftover noise you don't want.
Noise gate falloff will determine how the compressor will deal with the sounds below the floor. The current settings do nothing, they stay where they are. If you were to change the 0 value to, say, 2, then it would reduce the audio by a factor of 2. So, let's say you had the recommended value of -32 as your floor. And let's say you had a sound (like setting down a beer bottle) that came in softly at -33. That means the noise gate falloff would be applied. At 0 that means nothing, but at 2 it would reduce you -33 sound by a factor of 2, making it -66 (this is all dB). So, it makes it quieter.
I've not done this yet, but I think I will on our next episode (using a 2 at the -20 floor I've chosen). I'm trying to get rid of keyboard/mouse clicks without manually editing them out to make our sound a bit cleaner than is current.
Anyway, Compress Dynamics is awesome and I think you'll find it very helpful for improving sound quality with next to no time investment added to your project (you just click after choosing the settings and wait a couple minutes for the audio to process).