Well, it's pretty much a no-brainer that this has to be the TILT callout
What about creating a souped-up version with one more ramp and a few play field toys? They already have the basic layout and code (I'm assuming). Wouldn't have to be released immediately; it just may appeal to the collectors a bit more.
Quoted from FawzmaGames:
I thought I mentioned rules several posts back.
Rules work for what the lay out is. BUT, if people truly hate them, I have no problem rewriting the rules.
Rules are as follows
You have to collect all the characters. Outer orbit (orbitty), targets(george), pops(rosi), loop back(elroy), spinner (left astro), ramp(judy), Jane(lower lanes)
Collecting all characters starts orbit city MB. Rinse repeat by collecting the characters while in multiball, using the newton ball to collect jackpots.
Lanes above pops grant a mystery award, and multiply end of ball bonus.
Left scoop 3 times to "lock" balls, then shoot spacely captive to start cogs vs spacely. Shoot left scoop a couple time to release the captive ball. shoot captive to activate jackpots, collected from newton ball.
Right spinner will be a super spinner type scoring .. spinning it up to advance the points. Score may be related to how many characters are collected.
eep opp ork activates when you beat cogs and orbit city. This will be a take on collecting XX about of switch hits.
Then there's Jet Screamer.. Activates, when eep op ork, orbit city and cogs have all been beaten. Rules not fleshed out yet, but you may be force to collect X amount of random characters, locking them in the captive, then releasing with jackpots shots.
Another take on jet screamer would be to collect 2 or more characters again.. using left scoop or right captive(most likely) to start mode. Depending on how many characters you collected before starting, determines your jackpot amounts.
PLEASE tell me that Spacely yelling "Jetson---yourb-b-b-b-b-b-b're fired!" is the call out for the tilt sound.
Quoted from rai:
can't say anything about the game?
Did earlier in the TPF thread. It was a nice looking, simple game. A lot of side to side action... very fast for what I assume is a family game. Most shots seemed to be meant to collect letters of the names of the characters
I think they need to do a little more work on the contrast on the DMD dots... the edges of some of the animations looked a little rough... there were some white pixels here and there. A little more contrast to separate foreground/background elements in the dots would be better IMO. The one scene I'm thinking of is the one where George is leaning back in his chair at his desk.
Otherwise a solid machine.
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