Here's a few things you can add based off of the new 1.30 code.
Barrel Escape is second mini wizard mode after Into the Fire. Once Into the Fire is played, you must complete the same five requirements that got you to Into the Fire. Once again, this mode is started by hitting either hole. So if you have Smaug MB close to starting but haven't played Into the Fire, I suggest starting Into the Fire before playing another Smaug MB. I didn't get very far in the mode, but the first stage involves hitting 15 barrel bumpers (pops) before the super jackpot is lit. Clearing the DWARF targets will count as 3 hits towards the 15 total. Game will tell you super jackpot is ready, but I forget where it's at. I think one of the ELF targets.
Another cool feature is the mode lock, which will be lit on the spinners (and maybe a hole shot idk). It is only lit if you have a SMAUG lock ready. The spinners will have a green insert lit indicating that it's ready. The magnet will catch the ball and say ball locked for mode. Once the next mode is started, it will be a two ball multiball. Very handy and can lead to more 4 to 5 ball SMAUG and Beast mb's.
Windlance shots now award 2x mode scoring or 2x playfield scoring, or add a ball. You must hit the correct MAN targets to get this. Good feature that makes this much more valuable than it was in the past.
When it says Defeat of Azog mode is easier, I think that just means that once you hit the respective blue insert, then that beast will stay down for good instead of it being timed. Still a hard mode, but now much easier to beat. So hit left ramp to lower beast, then hit right ramp to award shot and points. Same thing with the orbits.
Another cool thing implemented into Smaug mb (and maybe Beast Frenzy) is Treasure Hunt. I'm still very unsure on the rules with this but it has to do with hitting the red inserts that are lit during multiball.
This game is coming together very nicely! I believe Jack said on the live stream yesterday that it is 95% done now. And is hoping to be 100% done in a month or so. Great job by Keith and the JJP code team.