Quoted from pcprogrammer:This thread has almost convinced me to get a hobbit. My family and I think it's the most beautiful pin ever made. I'm still on the fence with this one though. Wish the 3rd flipper had a ramp to hit.
I hear you, but again, you're thinking of traditional upper-flipper-to-ramp pinball flow. Remember this is not that kind of game, and this is not what the upper flipper is for. Traditional pinball will call for such a flipper to usually have one or two specific dedicated purposes, in which the ball will line up perfectly and it will excel.
The upper flipper works very differently here. This positioning does not make it a master of any one shot, nor is it supposed to (Maybe think more "Jack of all trades, master of none"). Remember too, your objectives are going to be changing on you, and you are going to have to be getting creative on how you are going to accomplish some things, possibly with a time crunch involved and/or beasts to take out or navigate around. I have used the upper right flipper for a myriad of objectives, from tagging the left loop, dropping the left hole, hitting any one of the upper left drop targets, or dwarfs, the left ramp (yes, the left ramp is tricky but possible), taking out the orc or goblin beasts, hitting the center captive ball, or even the right hole at the right time for extra ball or starting an arkenstone mode (yes, even this is possible). You are going to be thinking on your feet using this flipper. Not timing it perfectly each time it comes around the loop.
So, I get where you're coming from and I understand being confused about it at first. The key to understanding The Hobbit is really understanding that the game changes on you. We come from a background of understanding pinball components as having a single function. But what JJP has done here, building upon what they started to hint at with WoZ, is separate the physical layer (switches, ramps, pop up beast mechs, holes, drop targets) from the logical game layer (The Adventure!). This really changes the way you look at and play the game - because its not just targets and ramps(etc) anymore, its spiders and beasts and searching for things, battling orcs, bolg, wargs, saving kili, gandalf, battling Smaug, adventuring to erebor! - and I think this is precisely what the people who "don't get it" yet are missing.