(Topic ID: 154741)

The Hobbit in the wild! First impressions (and head-head vs GOTLE)

By lowepg

8 years ago


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#23 8 years ago
Quoted from Eskaybee:

The beasts pop ups are great and incorporated well. What makes em so good is how the ball reacts to hitting them. They're fun and feel great!
I thought the orbit shots with spinners were very 'feel good' shots. The Ramps also felt great, especially the right but I think that's cause it was coded better.
What I didn't like about hobbit was the u-turn but mainly because it had no sound or lighting effects associated with it which gave it a bland feel. Also, the right VUK hole was a little too tough to hit (lot of bounce outs), might just need some drop dead ball foam? The upper right flipper seemed meaningless but I had some fun left orbit + upper flipper shots to drops and VUK that I really the code can put in some cool jackpot or fun shots. The code overall felt like it needed a lot of work, and that's what concerns me the most; sure it's keefer, but if they're supposed to start coding Pats new game at the end of spring, then that doesn't leave much room for hobbit improvements like WOZ got. Just hope JJP don't pull a stern and abandon code to make room for a new game.

After watching the Launch event IFPA held i'm starting to wonder just how long it will take for the constant bashing of those to get old. I sure hope they find a balance in the code where they aren't popping up as much as they did in the video.

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