Quoted from cal50:With the window to work in ( years ) its not really that amazing.
You could actually grow some trees to use in the cabinet of the game you ordered considering the wait.
If Stern can crank out 4 titles a year while continuing to strip down their games and keep prices high then why does it take them 2 years (some games longer, if ever) to complete code for a game?
None of us, other then Keith and Ted, know just how much code work has gone into WOZ. Considering the games large feature set, HD animations, sound work, multiple devices to code for and LCD intergration I'm sure it's more then any other pin to date. I wouldn't be surprised if more work as gone into WOZ's code then Stern's past 3 titles combined. The fact that Stern takes as long as they do to release code updates for games that offer 1/2 the amount that WOZ does isn't welcoming. Stern's programmers do an amazing job but it seems like they are not given enough time to work on code by management...hence one of the downsides of putting 4 titles out a year.
I'll take quality over quantity any day and quality (code, value) is something Stern cannot consistently hit on with each of their titles.
From Keith Johnson's Pinball Magaize interview. All of Keith's comments below make JJP's commitment to WOZ's code even more impressive considering the complexity over other platforms.
"PM: Is it very different to program a display effect now than when you were programming dot matrix displays?
KJ: It’s more complex. With dot matrix animations all you do is say, “Here’s a block of graphics I want to show, whether it’s for full screen or part of the screen, and then put in some text down there.” With what we do, we have a lot more to think about. There’s a lot that needs to get onto the screen and it takes a lot of time to send data to the graphics card before it gets displayed."
"The thing that took up the most time by far was working on the display effects. It’s just a lot of work. No discredit to JP, because he does great work, but it’s just a fact that it takes a while to implement effects, get them to interact with the ball the right way and make sure that they don’t interrupt everything else that is running ."
"Basically everything that we’ve done in this game has probably been an order of magnitude higher than anything else that has ever been done before. We go from lamps that can have three different shades to LED, that can have 16,000,000 different shades. We go from having a 128 x 32 dotmatrix display with 12 shades of orange to a 1360 x 768 monitor with again 16,000,000 different colors. It has been a lot to take on. But I think it’s worth it. The product is good. People like the product and I think we’re going to be in pretty good shape."