Have had mine about a month. I love it but do not understand all of these people getting massive scores and really long games. I must really suck as those are rare for me and I still haven't broke a million (almost though!)
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Have had mine about a month. I love it but do not understand all of these people getting massive scores and really long games. I must really suck as those are rare for me and I still haven't broke a million (almost though!)
Quoted from PinMonk:The one I know of on route does very well, and works fine (except for the sound popping problem introduced on 1.90) so fail on that assumption.
Mine will be going on location March/April next year after I bring WOZ back. Hoping it does well, WOZ certainly has.
Quoted from jgentry:There are a few really easy things. The Beast frenzy multiball constantly starts if you start Smaug multiball and it makes it almost impossible to defeat smaug. That is a huge glaring one in my opinion. Prevent beast frenzy from starting once smaug is started. The game needs a lot more call outs, I'm constantly trying to read the screen to figure out what to do as the game does not tell me. Those 2 things alone would make the game a ton better. I never said anything about adding more modes. The game is not even remotely close to as polished as WOZ is.
I agree on callouts. I have changed my mind on best. I see it as part of the strategy now. I always try and start it first then start Smaug MB later on.
Quoted from Brickshot:I've also agreed a few more callouts would certainly help in the "what to do" area. But I'm not sure if it's really that glaringly less than WOZ or other games?
I think the difference is the sheer number of modes. Glancing at the LCD can be hard to figure out shots and when it shifts around you need to look more. I would particularly appreciate it when it shifts from things like bash the spider to get the drop targets.
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