(Topic ID: 80618)

The Hitchhikers Guide to the Galaxy

By kaboom

6 years ago

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  • 516 posts
  • 118 Pinsiders participating
  • Latest reply 2 hours ago by kaboom
  • Topic is favorited by 87 Pinsiders


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    #1 6 years ago

    I'm having a go at another project this year...

    .....with a planned end date of August 2014

    Here are some photos of the playfield layout, the LCD screen and Holographic display






    ......hoping to do the theme justice



    #20 6 years ago
    Quoted from Shoot_Again:

    Some cool stuff especially the hologram.
    Could probably get it to really pop if plastic was tinted.

    Will be RGB underlit

    #21 6 years ago
    Quoted from Jakenjoi:

    I love the theme! Please tell me there will be an "Infinite Improbability Drive" target or scoop that gives awards!

    The IID will be the main mystery system...

    #22 6 years ago
    Quoted from jibmums:

    A suggestion: award a "match" credit anytime your final score has a 42 somewhere in it, i.e. 3,425,600 ..... 10,964,200 ..... you get the idea.

    I like it !

    #23 6 years ago
    Quoted from pezpunk:

    best theme ever.
    if you collect the Ultimate Question jackpot and Ultimate Answer jackpot on the same ball the game should tilt and reset.
    There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
    There is another theory which states that this has already happened.

    There is a ball killer planned for the Magrathea missile sequence.....but that is interesting

    #24 6 years ago
    Quoted from Atomicboy:

    Wow, impressive. I thought that movie was good, a little silly, but fun. Why so symmetrical though in the layout?

    No-one seems to have made one of late ...?

    #25 6 years ago
    Quoted from Gov:

    I enjoyed the movie, but had I not read the book first I doubt I would have liked it as much. The book is fantastic and a quick read. I recommend it.

    A mate of mine has been downloading the talking books + lovin them

    #28 6 years ago
    Quoted from cambarej:

    Love the idea.
    There should be an outlane-saver feature like Toto in WOZ where hitting a (group of) target(s) in the outlane will "distract" you from draining and thus enable you to "miss" the "ground"/trough. While in the "flying" state, you'd have to hit shots to keep your mind off of falling - otherwise you fall and the flippers die.

    That's cool ....!

    #33 6 years ago
    Quoted from alveolus:

    Agreed. Brilliant theme. Why hasn't someone made this before? However, I'm also not a fan of symmetrical layouts.

    There does seem to be a nudge in that direction (AC/DC , Metallica ). I feel a little boxed in by some
    asymmetrical games( Addams Family X-men )and the last game I made was asymmetrical so...you know...?
    Symmetry = speed on this build , its a really fast table .

    #35 6 years ago

    MARVIN , The Paranoid Android


    As it happens ( or just cause I think it will be the most fun ) Marvin will be made first.
    He is sure to inspire me through the rest of the project.

    One could expect a circuit diagram and video post very soon .

    On that note... I will at this point... ask for requests ,.......
    Marvin gets to say 10 things when his target is dropped ? ( They must be recorded grabs )

    I for example would love the poem.....

    Night time comes
    but Darkness won't fill my head
    I can see by infra red
    How I hate the night

    But I don't know of it ever being recorded....?

    If any-one has a request or knowledge of rare recordings or can mimic Marvin....?

    1 # "...and then of course I've got this terrible pain in all the diodes down my left hand side..."
    "I mean I've asked for them to be replaced but no one ever listens."

    #37 6 years ago
    Quoted from dendoc:

    Brilliant project, well done. Love to see the final thing, and good luck with it. There is so much material in the books to draw from , a truly funny author. Once done, speak to the rights owners, and see if they would let a commercial release happen - I'll be in for one!

    Comments like this one and all the above are inspirational....keep the feature suggestions coming they've already got me thinking....

    #41 6 years ago

    The Infinite Improbability drive is definitely going to be the mystery shot...

    #42 6 years ago
    Quoted from Buffpac5:

    Are you drawing more from the recent movie, or the books?
    Marvin Multiball
    Pan-Galactic Gargle blaster mode - Shoot different shots to make the drink.
    Escape the Vogon ship mode
    That's all I got right now!

    Little of both

    #46 6 years ago
    Quoted from seatownpinhead:

    Is this a one off, or is this going to be sold to the public? I might finally make a NIB purchase.

    Just a one off at this stage...

    #47 6 years ago
    Quoted from CaptainNeo:

    hey, look there are 42 posts in this thread.
    Oh wait..now 43...i ruined it.
    Why is it all of you guys over seas do all this great cool shit?

    Yeah come on USA....!

    #50 6 years ago

    Just so there is less doubling up....
    Features shall be;
    Multiballs... Marvin...Vogshere...Eddie the ship board computer...Vogon poem....Hyperspace

    Features for points....Galaxy ( which will lite I I D) ....Babel fish.... Dolphins....Arthur, Ford, Zaphod ,Trillian advances for points , extra ball Special

    Infinite Improbability Drive.....Various characters and destinations for Jackpots, ball saving and other rewards.


    Animated playfield and backglass

    2 player

    Upto 4 Ball multiball...

    #54 6 years ago
    Quoted from donjagra:

    Don't panic. Time for some pan dimensional gargle blasters.

    All the cheese and the sweaking it's just A front...!

    #55 6 years ago
    Quoted from chadderack:

    How do the little white mice figure in?

    Frankie and Benji ( mouse )
    multiball part of Deep Thoughts Program

    #64 6 years ago
    Quoted from mab487:

    42 ball multi ball!

    No No... 42 Multiballs ( 4 ball multiball with 42 balls returned to play ). sorry

    #65 6 years ago
    Quoted from Billy16:

    Will there be any Vogon poetry reading?

    I,ll Keep posting this from time to time ,

    Features so far ...

    Multiballs... Marvin(3)...Vogshere(2)...Eddie( the ship board computer )(3)..Vogon poem(4)....Hyperspace(2)... Deep Thought (42)
    ( Incorporating sub Multiball stacking or Add a Balls ).

    Features for points....Galaxy Jackpot Multiplier , which will also lite the Infinite Improbability Drive for

    Various characters and destinations for Jackpots, ball saving and other rewards or hinderence
    ....Babel fish.... Dolphin....Vogons... challenges etc

    Arthur, Ford, Zaphod ,Trillian advance for points , extra ball Special etc

    In line Targets Bonus Multiplier 2x 3x 5x

    Interstellar Pocket Billiards ...30 points


    Animated playfield and backglass

    Playfield Magnets

    Upto 4 Ball multiball.

    2 players


    #66 6 years ago
    Quoted from donjagra:

    Don't panic ball saver?
    Milliway's mulitiball?
    Disaster Area captive ball?
    Ford's Frenzy?

    Disaster Area is definitely in.
    Don't > < panic are the Sling Shots

    #68 6 years ago
    Quoted from devils4ever:

    Loved the books. Hated the movie. Base the pin on the books and don't look back!

    I know where your coming from however
    The Vogons in the movie were sooo... cool
    The Factory Floor of Magrathea just Epic ! ! !
    Plus the guys who made that movie were all fans they
    all wanted to be true to the origins.

    #69 6 years ago
    Quoted from jayhawkai:

    I want to buy one and install a towel rack on the side.

    You sir are a Genius

    #72 6 years ago
    Quoted from Tomcat:

    I've got a CD from a reading by Douglas Adams in Göttingen, 1994. One of the passages he reads is 'Marvin and the machine' from the Restaurant-book.
    So far I've haven't made the effort to convert my CDs to Mp3 (there's so many of them...), but that would make a start...
    There's also 6 CDs with recordings of the original radio show. A friend of mine found some tapes while cleaning up an attic in England. They're really poor sound quality though.

    That would be awesome , keep me posted

    #74 6 years ago
    Quoted from Tomcat:

    Any audio format you'd prefer?
    And is there a sound engineer on pinside? The radio show recordings would really benefit if someone knew how to polish them up. Radio broadcast -> RTR tape -> 20 years in the attic -> CD-R -> another 15 years of storage doesn't really improve the quality.

    Mp3 256kb and I'm a sound engineer
    Thanks Mate !

    #75 6 years ago

    My first attempt at the IId


    #84 6 years ago
    Quoted from deadzebra:

    Are you running it off a P-ROC? Curious as to the internals!

    Not P-roc you could consider the internals as multiple solid state EMs .

    #86 6 years ago

    Old verses New ,
    I fully expected division
    For me it's simple....
    Marvin , Arthur , Zaphod , Deep Thought , Eddie , Slarty Bardfast , Hyperintelligent Pan-Dimensional Beings
    ..... from the TV series

    Trillian , Ford
    ......from the radio show

    Vogons , Heart of Gold
    ..... from the Movie

    The Guide itself
    ......a mix of all the above

    " Ten out of Ten for style but minus several million for good thinking " maybe ...?

    #88 6 years ago
    Quoted from gweempose:

    All I know is you have to have the call out, "Your plastic pal who's fun to be with!"

    Yes ! there's a Jingle in the BBC TV series When the Guide is Describing the CCC

    #90 6 years ago

    Infinite Improbability mounted ( with sticky tape )

    and Galactic Bar billiards Installed


    #93 6 years ago
    Quoted from dendoc:

    At the risk of a derail, if this thing works out, any chance of chatting to Mike (homepin) about reproductions? No for USA of course (it's a joke, really, it's all sorted out now, you guys will be getting the puppets too!), But really, i don't know about licencing, and I know it's all good just for your own home project, but it's such a beloved theme, I think it'd sell like hot cakes.

    I agree, I think it would be worth asking the question but Disney owns the rights...?

    #95 6 years ago

    Thankyou Zaphod I'm sure we will learn more of your wisdom later...

    #96 6 years ago


    Marvin - The Paranoid Android


    #97 6 years ago


    #99 6 years ago
    Quoted from jellikit:

    Nice work, thanks for sharing! It brings me back to my youth and hearing this song on Dr. Demento:
    » YouTube video

    I've never heard it ... WOW that is Dodgy ....

    2 weeks later
    #101 6 years ago

    LCD display which will be used for scoring and cutaway videos during gameplay.

    Just a bit of a teaser of a few videos the LCD ( not DMD ) will play. At this stage
    7 videos and the home scoring screen.

    #106 6 years ago


    #107 6 years ago
    Quoted from Muppet_Man:

    I've just discovered this post and it's very exciting. I have the original recordings off the radio, plus I have them on Vinyl (one of these was different to the radio show and CD version) and if you need it, I have the entire radio series on CD and on downloadable Flac file.
    Also have books, Videos, DVD's of TV series (much better than the movie), computer game, Movie, scripts, T-shirt and have seen the play with original Radio & TV cast.
    We won't discuss where I have the tattoo of the total perspective vortex, but needless to say, it's pretty scary.
    If you need anything, let me know.
    Douglas Adams was a genius of the first order and I remain a huge fan (just based on weight alone).
    I wish you the very best of luck in your endeavours to make what deserves to be a great pin.
    So long, and thanks for all the fish.

    I might can I message you off the wall....?

    #109 6 years ago
    Quoted from Amarillopinball:

    hmm. I think the don't panic ball saver was the best idea i had read so far

    Dont panic has kind of evolved a bit . I'm thinking because it will be a video cut away now it will be used on a host of features (ball save included).

    #113 6 years ago

    Got my video trigger boards this week very exciting...!

    #116 6 years ago

    The lighting board to be mounted under playfield





    #117 6 years ago

    The game start ,Ball sequencer , Match , 1 or 2 player Start and Game Over

    ( sorry the posts are a bit dull at the moment....but soon we shall have gameplay )

    First third of the video shows 1 Player mode

    Sequence 1 ;GAME OVER ,P1 BALL 1, SKIP , P1 BALL 2 , SKIP , P1 BALL 3 , SKIP , MATCH , GAME OVER .

    Last part showing 2 Player mode

    Sequence 2 ;GAME OVER ,P1 BALL 1 ,P2 BALL 1,P1 BALL 2 , P2 BALL 2 , P1 BALL 3 , P2 BALL 3 , MATCH , GAME OVER .

    1 week later
    #118 6 years ago

    General advance and scoring system

    Cut out score board and mounted speakers and 9" monitor


    1 week later
    #119 6 years ago


    #120 6 years ago

    VIDEO SCORING first look

    Put together scoring module for Player 1

    Not too much fuss hope to have a full status display to wrap up the weekend



    #121 6 years ago

    I Have set up a facebook site for this build which is much easier to view progress.


    and a link to the Aussie Arcade site


    #123 6 years ago
    Quoted from PinballDame:

    Are you married.. do you want to be..
    I have a old em I bought that I am also going to retheme into a hitchhikers guide..

    Looks like the weekend commute could be a bit of a problem...?
    Would love to see the plan / donor

    #127 6 years ago


    After a bit of buggerizing around this is the circuit Ive settled on ,
    capable delivering a single pulse regardless of the switch being held
    or bouncing.

    one shot timer.gif

    A couple here I made with 60Watt buffer transistors attached.
    Low to trigger , Normally open going low and normally low going high outputs


    1 week later
    #128 6 years ago


    #129 6 years ago

    THHGTTG now with new and improved *MEGA SCORING*



    #130 6 years ago


    A Teaser showing the video for Disaster Area multiball

    #132 6 years ago

    The Vogons


    #134 6 years ago
    Quoted from Jackontherocks:

    Please don't do JJP pinball extremely low scoring system. I just can't bite into it and miss the scoring for as strange as it sounds from 90's area games.

    I agree,
    If you'll note the post a couple above," New and Improved Mega scoring".
    Being all scores will be referred to during the game as Millions , Billions and Trillions , the lowest actual score for a pop
    bumper or sling shot being !0,000,000 with 6 zeros not displayed eg MEGA POINTS.
    A Jackpot may be as high as 250 Billion displayed as 250,000 MEGA POINTS.
    I was watching a Metallica being played and noticed the last 3 digits counting could only be described as randomized . It does look good to have all those digits though.

    #135 6 years ago




    #136 6 years ago


    Optical sensing of misplaced balls



    1 week later
    #138 6 years ago


    Targets are collected and advance Characters to Zaphod ( lites extra ball / mid playfield kickout hole )
    Then round again latching each character in place when all collected ( lites special on outlanes - toggles with bumpers and slings )

    During play the lit character will speak when hit , when more than one character is lit a conversation between characters will play



    1 week later
    #140 6 years ago

    using 4 different scoring devices displayed on one 6 way lighting tree
    The six units in the display advance 4 areas of scoring
    a collection of any six in any area ( say ramps ,loops,targets, return lanes) are held in memory until all are complete
    ( collecting 5/6 will not be saved from ball to ball )
    They also make up the end of ball bonus ,which is scanned at the end of each ball
    Bonus is not saved on previously collected units.

    NOTE these do not have to be done in any order , but six increments
    from each of the four areas must be recieved before adv will occur

    Adv Level , collect bonus , reset all devices , increase Jackpot value
    playfield changes colour on advance

    SKY Blue - EARTH


    #141 6 years ago


    Scanning acquired points at the end of the ball



    #144 6 years ago
    Quoted from Pinballocks:

    No Pan-Galactic Gargle Blaster? This looks very cool.

    Not so far the PGGB has got me stumped?
    If anyone can think of a realistic way to use that theme...
    Do tell.

    #146 6 years ago

    So what a mystery feature? Sounds cool, already got two flipper features , guess a back to front one as well couln't hurt.
    Those kinds of mods are pretty simple to implement.

    #148 6 years ago

    A very blue theme, sparse and spacey much like the backglass
    I'll give away the sides of the cabinet ( Cropped to fit of course )

    #149 6 years ago

    collecting ' GALAXY ' lites the IID

    Location of the IID and up-post which diverts a loop shot into the shoot-out turret .

    #150 6 years ago
    Quoted from PinballKen:

    Similar to drunk multi-ball on CCC?

    Quoted from Pinballocks:

    No Pan-Galactic Gargle Blaster? This looks very cool.

    Been thinking.... PGGB when activated the hologram changes to a Thirty Tonne Mega Elephant you have to shoot for Jackpots ( via the centre loop target ) until its bronchial pneumonia is cured .

    #152 6 years ago

    THHGTTG Infinite Improbability Drive Pt 1
    1.collect -GALAXY (raises post)
    2.shoot left or right loop

    #153 6 years ago


    Just a minute or so of gameplay to show the dynamic of the game
    ( and to relieve the boredom )

    1 week later
    #157 6 years ago

    Working on the sound , Multiball and Marvin this weekend

    #160 6 years ago
    Quoted from aobrien5:

    This is still amazing. You think some of those quotes may be too long during gameplay where a lot more sounds will be triggering?

    Your exactly right the HHGTTG is really wordy
    I'll have to be careful which phases are allowed to run at the same time

    #164 6 years ago


    #165 6 years ago

    Marvin Multiball

    Knock down target ( which resets in 5 seconds )
    and lock ball in kickout hole behind X 4

    done with a helping hand returning the ball to the flipper ( it's not this easy )

    #167 6 years ago

    Infinite Improbability Drive , part 2

    Missile challenge

    1. 2 balls are put in play
    2. For the first 30 seconds Eddie the ship board computer will control
    the flippers
    3. After that the flippers are handed back over
    4. A shot on each ramp will need to be made in the next 40 seconds
    or the machine shuts down ( Tilts )
    5. further than necessary shots on ramps award Jackpot values
    6. moves on to falling sperm whale until one ball is left in play

    #168 6 years ago

    Eddie the ship board computer

    This is the the flipper sequencer for the missile challenge where Eddie will take control of the flippers for 30 seconds

    This is a two ball multiball where the ball save will run for 70 seconds
    Q and A
    When the missiles are first fired at the Heart of Gold Eddie is flying the ship before he says " something seems to be jamming my guidance system" when Eddie hands over manual control you get flipper control back.The upshot is Eddie is playing a 2 ball Multiball on his own for 30 seconds.Ball save is engaged thru Eddies 30 seconds and the further 40 seconds where the player has to complete both ramps or the machine tilts.



    1 week later
    #170 6 years ago


    Starting at the ramp with a flashing arrow

    Collecting 7 ramps in a row starts the feature ( very hard , may have to cut in down to 5 ) EDY I need you !

    Hyperspace Multiball intro

    1 week later
    #171 5 years ago

    Got the playfield magnet , triggering targets and a few more sounds installed

    1 week later
    #173 5 years ago

    DEEP THOUGHT part 1

    This is the locking location for the Deep Thought Multiball
    The inline targets which will score 2X for the first time thru , 3X for the second and then 5X
    After that the targets and lock will adv Deep Thought , unlike Marvin ,the destruction of Earth and hyperspace Multiballs ,
    Deep Thought will carry over thru the whole game along with the Character challenges.

    #175 5 years ago

    stdm! I cant figure it out ... ? Statistical time division multiplexing ?

    #177 5 years ago


    Video and audio triggers up post and Inline Target reset

    #179 5 years ago


    started on this this afternoon
    This is a mystery challenge which goes for one minute in that time
    You will have ball save
    The playfield will go dark ( still some lites to deal with per the video )
    The score will roll backwards to the value of 100 billion , unless all six arrows are
    collected ( but there will be no arrows lit to guide you )
    Collecting all arrows will enable arrow lites and jackpots of 50 billion

    3 weeks later
    #181 5 years ago


    Return Lanes
    Collecting return lanes with lane change advances lighting on captive ball
    White , yellow , green ,aqua ,blue , pink ,red .
    Once passing red will adv bonus multiplier by 10X]
    Second passing 100X
    Third passing 1000X
    Fourth the destruction of the Earth

    Captive ball
    Has two targets which are in Parallel with the return lanes
    The Insert the captive sits on displays the progress
    The bonus multiplier is displayed by 3 inserts in the centre of the playfield


    The comparative size of the captive ball



    #182 5 years ago


    Once again the lighting for the Bumpers follows a
    White , yellow , green ,aqua ,blue , pink ,red sequence

    The scores per Bumper hit rise by a factor of ten
    1 million w,y - 10 million g,a - 100 million b - 1 billion p - 10 billion r


    mega scoring - 1 million being the lowest score 999 999 999 million the highest

    1 week later
    #184 5 years ago


    A mash up video of the movie video and double LP relaese of the early 80's soundtrack
    A feature of the IID the Vogon poem will be a 45 second challenge to stay alive,
    scores will rise except when a ball is in a return cycle.
    Trapping the ball will be made impossible with timed reversed flippers
    ( push flipper button; on for .5 second , player must then release button to reactivate )

    #186 5 years ago
    Quoted from mima:

    I have an idea of a ´first off´ that would fit the theme perfectly.....
    What about:
    At end of game one additional ball is put out in the shooter lane with a special (and very difficult) skill-shot to the
    "The Restaurant at the End of the Universe" hole/subway/lock/rollover target.. whatever...
    If unsuccessful to make that skill-shot the game tilts and you receive the final score. If successful you get to play that additional ball as a part of your initial game-play and receives the final score after that (this could of course be extended to a full 3-ball extra game but I think that would be way too much).
    The Restaurant at the End of the Universe -additional skill-shot only gets activated once per game (as if a The Restaurant at the End of the Universe-ball is drained there will not be a second ball, the final score stands).
    Awesome theme,idea and build.
    I would love to be able to visit and check it out first hand/help out

    Yeah I'm with you like WOZ and the TOTO outlane
    could work I think youd have to earn it ,maybe even the IID could award it as a mystery prize
    It is planned to have it at Pinfest in Newcastle this year 27/28 of September if you can make it
    I think it will be still at its core feature wise ( much like a Stern release ) basically concentrating on the Multiballs
    and core scoring because of time restaints.
    But more than happy for some help / players down the track

    cheers Kressy

    #188 5 years ago
    Quoted from Linolium:

    I like the 2 sized captured balls. You just need to make sure they don't get stuck and become unhittable. Maybe make the oversized ball a newton ball to prevent that?

    I only put the smaller ( standard ) ball in with the captive ball for a size comparison.
    Yes you are right ... they dont work in there together.

    #192 5 years ago


    Finally the spinners arrived ( after several attempts )
    N.B. this is not.... the final artwork
    If someone out there wants to design the Babel fish....go


    1 week later
    #196 5 years ago
    Quoted from Zitt:

    Why do you have both kinds of Marvins in it?
    Seems counter intuitive to have the old bbc Marvin and the new Movie Marvin in the same game.

    I guess if you've been into THHGTTG as long as I have
    you have seen so many incarnations they all sort of roll into one.
    Using that idea the character challenges will be Arthur vs Arthur
    Zaphod vs Zaphod etc using the same quotes but from radio, LP, Tv and Movie.
    Besides all that the old Marvin is in the movie : )

    #197 5 years ago
    Quoted from Shoot_Again:

    Progress looking good so far. Very cool project IMO.
    I was curious on your captive ball arrangement. The larger ball is not held stationary? Does the posts that hold the large ball also hold the small ball or is there no room for them to pass each other in the target area. I like the idea similar to IJ4. Just possible trouble spot unless dimmensions are right. I am sure you are on top of it but was worth mentioning.
    Diggin the fish

    I knew I shouldn't have posted that photo
    Only the large ball is in there the photo is just to show the size difference.

    #199 5 years ago

    Benji and Frankie mouse arrived in the post today!
    Now off to the hair dresser


    #201 5 years ago


    1 week later
    #204 5 years ago

    The cabinet gets some work today
    New backbox and bye bye Lost World





    1 week later
    #205 5 years ago



    1 week later
    #207 5 years ago

    Finally over the shock of accidentally plugging my soldering iron into a non isolated supply and blowing up all the soundcards : (

    $400 and 10 hours later I'm now back to where I was 2 weeks ago.....
    So any Aussies out there who are going to PINFEST NEWCASTLE 2014 will get to see the
    Hitchhikers Pinball ( it may only have three legs but it will be there)
    27th and 28th of September at the Caves Beachside hotel.

    #209 5 years ago

    VERSION 1 playfield ( for PINFEST 2014 )

    FILE0104 pf.jpg

    #210 5 years ago

    Mk1 playfield

    mounted in ( rough ) showing some misaligned inserts
    version 2 should fix this up

    Version 2 Draft
    FILE0104 pf.jpg

    #213 5 years ago



    1 week later
    #214 5 years ago

    The Machine as it appeared at PINFEST 2014

    #216 5 years ago

    Im setting up a camera now

    #220 5 years ago

    A Little gameplay ( hyperspace Multiball )
    the game still has a long way to go

    I will get a camera man or another player for a better video
    see back soon

    #222 5 years ago

    Gameplay with the Aussie No1 's first game ( marvin multiball )
    plus progression of Deep thought

    End of ball sequence (as requested)

    #223 5 years ago

    The Hitchhikers Pinball at Pinfest 2014




    2 weeks later
    #226 5 years ago

    The Guide is on hold until some promises are fulfilled



    #227 5 years ago

    OK ....maybe just one little thing then I'll get stuck into these other projects



    7 months later
    #230 4 years ago
    Quoted from zaphod:

    Any updates on this beautiful project! The wait is starting to hurt my heads -- and yes I know exactly what I mean. -- the Big Z

    Work will recommence again in a couple of months after the project spent a year dead for tax purposes.

    1 month later
    #232 4 years ago

    Work to recommence on this project from the 1st of October 2015 sorry for any inconvenience you may have during construction.

    1 month later
    #234 4 years ago

    It lives...

    #238 4 years ago

    A stint at the Allentown pinfest is on the cards for 2017...

    1 week later
    #241 4 years ago




    #245 4 years ago
    Quoted from PinballKen:

    Mini playfield looks great. Love the shots!

    Is there a pinball expo,fest. .. Thingo within driving distance of you guys?

    3 weeks later
    #247 4 years ago

    Finally the lower horse shoe ramp goes in place ( the Mice were furious )

    Picture 251.jpg

    ...and for anyone wondering


    #249 4 years ago

    The Skinny Lane

    #251 4 years ago


    #253 4 years ago
    Quoted from aobrien5:

    I don't get it. What's the point? Just to prevent a ball from rolling up the outlane?

    To allow one extra return lane.... Space...man

    #255 4 years ago
    Quoted from aobrien5:

    Ahh, cool. What are the chances of it bouncing out and over into the inlane at speed?

    So far it jumps at speed back into the main shooter lane and back into play but not always.All will become a little clearer ( for me too) when its finalised.

    #259 4 years ago
    Quoted from LarryMac:

    Just read through this all. Awesome stuff. One thing I haven't seen suggested -- for tilt, a bowl of petunias appears on the screen and says "oh no, not again."


    #260 4 years ago

    Rotating Pops V1

    #262 4 years ago
    Quoted from CaptainNeo:

    interesting idea. you think it will move enough on it's own in a natural setting or you think it will have to be motorized like Nags?

    Yep Motor like Nags.

    #267 4 years ago

    Rotating Pop Bumpers V2

    Crude controller ATM ...

    0 ...passive movement

    1 ...spin left
    2 ...spin right
    3 ...hits on multiple Pops stall for shout out

    #268 4 years ago
    Quoted from Zitt:

    Is it theft if I steal this bumper configuration for Borderlands: Pinball?
    Nice work.

    I wouldn't call it stealing.

    Go for it !

    #269 4 years ago

    Rotating Pops V2.1

    Sorry for all the posts , just a bit excited about this bit.

    1 week later
    #272 4 years ago

    Seems like it's wireform week out there.
    Here's the lower ramp returns for the centre shot , one painted one bare.
    Still not sure whether to go with chrome or paint.

    #276 4 years ago
    Quoted from lachied:

    Those rotating pop bumpers are really cool!!
    Do you have a video of them from underneath in action? Would love to see how you have handled the wiring. Some kind of slip ring?

    Thanks mate,yes... slip rings, 80vAC pops with thermal fuses, +/ - 12V motor drive and an optical data out....more will be revealed shortly after a bit of cleaning up.

    1 month later
    #281 4 years ago

    Rotating Pops v2.2

    1 month later
    #283 4 years ago

    The joys of an analogue pinball. Rear of head with sectional panels and beefed up head mounting. Sega hardware put in the bin.. Now front hinged with 14mm t nuts and overkill reinforcement.
    ...there was a greater joy of an analogue machine in a recent electrical storm.The computer dead - pinball AOK.


    #285 4 years ago

    Revised troff
    No with 30' drop into playfield

    #286 4 years ago


    #290 4 years ago
    Quoted from desertT1:

    That's really clever. Might have some hangups if you drain at the same time a ball is launching and you have a collision that doesn't send a ball into the shooter lane. You could just have a switch in the shooter and the trough kicks every second until a ball makes it.

    Yes you are spot on...the troff shooter will recycle until it activates the (point of no return) switch in the shooter lane.

    1 week later
    #291 4 years ago

    999 BILLION


    1 week later
    #293 4 years ago

    Writing rules
    And this comes to mind

    #294 4 years ago


    1 week later
    #295 4 years ago


    12v motor
    Case ground
    Wiper 1 + pwr
    Wiper 2 signal out.



    #298 4 years ago
    Quoted from PinballKen:

    Great to see after 2 years you are still plugging away at this!! I think when you are done you will be VERY HAPPY! It looks great!!

    A USA trip has been suggested for an EXPO when this thing is completed.There is some intention of help at this end with $$$ which is really cool. When it does make the trip it will be coming to a location near you.
    Thanks for all your support.. its much appreciated.

    #299 4 years ago

    Teapots, Vogons and Jackpots

    #302 4 years ago
    Quoted from CaptainNeo:

    is that a zaccaria drop target?

    I believe so, it came in a box of spares.

    #307 4 years ago




    #309 4 years ago

    Mods over




    2 weeks later
    #311 4 years ago

    Feature Advance
    ...absolutely effen home-brew this one.
    An LCD screen and an angle grinder.

    1 week later
    #315 4 years ago

    One's never alone with a rubber duck.

    1 week later
    #316 4 years ago


    #317 4 years ago

    THE PASS target


    1 week later
    #321 4 years ago
    Quoted from Pinballlew:

    Very cool idea on that pass target would be cool to use to activate a ramp blocking target or the like. You hit it to pass to the left flipper and it blocks a ramp or shot on the right of the playfield...could be fun

    The initial idea was to utilise a shot most players are making.As far as rules go... Modes which require 2 or 4 or 6 shots without hitting another switch.
    Lane changing shots in play.
    Starting a combo shot for the opposite flipper.
    Powering up the value of a shot ( not passing).
    Actually making a noise and light show when you do it.
    Another way to lose the ball when you stuff up.

    #322 4 years ago


    #323 4 years ago

    The mighty up post.

    #324 4 years ago

    The lower playfield
    Stage 1
    Inserts, lights,switches flippers and Multiball launcher.

    #327 4 years ago
    Quoted from CaptainNeo:

    do you have dividers between each letter? seems your getting bleed over between letters. Might help cut down on that if you have a spacer between each light.

    I haven't had it set up for a while... But when the camera transfers the image to the rear playfield monitor it becomes less of an issue.Due to the 30' angle and another sheet of perspex over the entire playfield.
    However if it looks bad, your exactly right. It will have to have shields installed.

    #328 4 years ago

    Lower playfield
    Star nursery.

    #329 4 years ago

    Lower playfield

    View from rear playfield monitor ( what you see when playing)

    1 week later
    #332 4 years ago

    Lower playfield

    Video animations

    Preliminary sounds n stuff

    #335 4 years ago
    Quoted from ForceFlow:

    For the animations, do you plan on fading them out so when they cut out, it isn't so abrupt?

    The plan was for still images( which were going to flash) until I tried some animation.I think I may mix it up at the ends with explosions, bug blatter feasts and text...etc.

    #337 4 years ago
    Quoted from pinballwil:

    Looks great, any date when completed.
    Why? because i want to see the graphics.

    It was " completed " in 2014 for an Australian pinball show.But as things usually go I wasn't content with the result. The project then had to be shelved for 12 months due to work commitments.
    Pinfest is rolling around again mid September, so if your looking for a date it's the 23rd.
    I don't like the idea of taking a whiteboard so it will have playfield and cabinet art by then.

    #339 4 years ago

    Score reels



    3 weeks later
    #340 3 years ago

    Lockdown Bar Press Button

    I must say installing one of these when the hardware was not designed to do it( which it isn't) is painful.
    This switch will activate the up post when lit ( a short burst say two seconds to inhibit ball drains),restart some Multiballs and be used to select this or that in the guides menu.


    #345 3 years ago
    Quoted from zaphod:

    IMHO the radio plays are the best iteration. Twenty-six half hour shows produced by the BBC. The first twelve can be obtained here: http://radionouspace.net/index.php/the-hitchhikers-guide-to-the-galaxy-episodes/
    Share and Enjoy.
    -- The Big Z

    The best incarnation of Trillian... the TV and movie versions didn't stack up.Zoe ain't no astrophysicist.

    #346 3 years ago


    1 week later
    #347 3 years ago

    Lower playfield
    It fits!

    3 weeks later
    #348 3 years ago

    Various shots
    that will have to be collected in standard play
    Ramps ,loops ,captive ball [counting to ten]

    2 weeks later
    #351 3 years ago


    This monitor constantly runs on the lower playfield.
    Any lit feature will be cycled onto the screen,else a backing track
    will be displayed.


    1 week later
    #352 3 years ago


    This thing is just for show

    #353 3 years ago

    Topper Complete

    #354 3 years ago


    Instructional Video

    #356 3 years ago


    thhgttg side art (resized).jpg

    #358 3 years ago
    Quoted from aobrien5:

    Is the planet supposed to be turned 90 degrees?

    Ha ha ...i didnt notice.
    Its ok Arthur has his towel to keep warm.
    Still there's no right way up in space.

    3 weeks later
    #360 3 years ago

    The first ten million years were the worst.

    DSC_0598 (resized).JPG

    #367 3 years ago

    The final playfield art was not done in time so it had a v1 temp vinyl.
    upshot i didn't want a video of it.
    One will be posted shortly when it's complete.

    #369 3 years ago
    Quoted from rubberducks:

    are you intending to try to get this manufactured? Homepin perhaps? I think Mike said they'd do contract work some time ago.
    So much work seems to have gone into this.

    There is a plan in the works to make 5 machines ( a little pulled back hardware wise )but no-one has been lined up to code the game....anyone interested?

    #371 3 years ago
    Quoted from zacaj:

    I've programmed simple games with just a pinmame style grid output and it's not fun

    yes sorry... Australian coder otherwise its just silly.

    2 months later
    #373 3 years ago

    Animation for basic Multiball

    shots 1 towel,2 bugblatter,3 babel fish,4 cup of tea,

    All shots require 7 activations to light


    stage 1 , collect any 1 of 4 to light multiball [ more maybe collected ]
    stage 2 , collect any 2 of 4 to light multiball [ more maybe collected ]
    stage 3 , collect any 3 of 4 to light multiball [ more maybe collected ]
    stage 4 , collect all 4 to light multiball
    stage 5 , collect all 4 mini wizard mode>scoring multiplied.

    depending on how many shots are collected depends on how many balls
    qualify for multiball and which animation plays.

    think of this as an extension of Medieval Madness

    #375 3 years ago
    Quoted from ForceFlow:

    The video is set as private

    ??? try now

    #376 3 years ago

    Gameplay of above tomorrow ( hangover not withstanding).

    4 weeks later
    #377 3 years ago

    Replacement Device for centre Drop Target


    1 week later
    #378 3 years ago

    The Skill Shot

    Up post fired by the Dont Panic Button

    dont panic (resized).jpg

    #380 3 years ago

    Skill Shot animations

    #383 3 years ago

    Thanks guys
    I tried it the other way and it looked backwards like it wasn't showing you where the shot is.
    I will check with some locals and see if in the flesh they don't get it.

    3 weeks later
    #384 3 years ago



    Lock up the dog before playing this...

    #385 3 years ago


    Definitely something "Strange" about this

    1 week later
    #389 3 years ago


    #393 3 years ago

    Yes ! counting into the billions...now beer

    DSC_0741 (resized).JPG

    2 months later
    #395 3 years ago