(Topic ID: 80618)

The Hitchhikers Guide to the Galaxy


By kaboom

6 years ago



Topic Stats

  • 516 posts
  • 118 Pinsiders participating
  • Latest reply 3 hours ago by kaboom
  • Topic is favorited by 87 Pinsiders

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    There are 516 posts in this topic. You are on page 6 of 11.
    #251 4 years ago

    toy.jpg

    #252 4 years ago

    I don't get it. What's the point? Just to prevent a ball from rolling up the outlane?

    #253 4 years ago
    Quoted from aobrien5:

    I don't get it. What's the point? Just to prevent a ball from rolling up the outlane?

    To allow one extra return lane.... Space...man

    #254 4 years ago

    Ahh, cool. What are the chances of it bouncing out and over into the inlane at speed?

    #255 4 years ago
    Quoted from aobrien5:

    Ahh, cool. What are the chances of it bouncing out and over into the inlane at speed?

    So far it jumps at speed back into the main shooter lane and back into play but not always.All will become a little clearer ( for me too) when its finalised.

    #256 4 years ago

    Just read through this all. Awesome stuff. One thing I haven't seen suggested -- for tilt, a bowl of petunias appears on the screen and says "oh no, not again."

    #257 4 years ago
    Quoted from kaboom:

    If any-one has a request or knowledge of rare recordings or can mimic Marvin....?

    Why don't you try and get the actor to record it. He seems like a cool dude.

    #258 4 years ago

    watch all the harry potter movies and see if you can get some professor snape call outs that would work.

    #259 4 years ago
    Quoted from LarryMac:

    Just read through this all. Awesome stuff. One thing I haven't seen suggested -- for tilt, a bowl of petunias appears on the screen and says "oh no, not again."

    TILT

    #260 4 years ago

    Rotating Pops V1

    #261 4 years ago

    interesting idea. you think it will move enough on it's own in a natural setting or you think it will have to be motorized like Nags?

    #262 4 years ago
    Quoted from CaptainNeo:

    interesting idea. you think it will move enough on it's own in a natural setting or you think it will have to be motorized like Nags?

    Yep Motor like Nags.

    #263 4 years ago
    Quoted from kaboom:

    Rotating Pops V1
    » YouTube video

    Cool shit.

    #265 4 years ago

    Those rotating pops are way cool!

    #266 4 years ago

    Is it theft if I steal this bumper configuration for Borderlands: Pinball?
    Nice work.

    #267 4 years ago

    Rotating Pop Bumpers V2

    Crude controller ATM ...
    .
    Modes

    NOT LIT
    0 ...passive movement

    WHEN LIT
    1 ...spin left
    2 ...spin right
    3 ...hits on multiple Pops stall for shout out

    #268 4 years ago
    Quoted from Zitt:

    Is it theft if I steal this bumper configuration for Borderlands: Pinball?
    Nice work.

    I wouldn't call it stealing.

    Go for it !

    12
    #269 4 years ago

    Rotating Pops V2.1

    Sorry for all the posts , just a bit excited about this bit.

    #270 4 years ago
    Quoted from kaboom:

    Sorry for all the posts , just a bit excited about this bit.

    You should be excited, that's pretty damn cool!

    #271 4 years ago

    You should win the nobleprize for supercool popbumperstuff !!!

    #272 4 years ago

    Seems like it's wireform week out there.
    Here's the lower ramp returns for the centre shot , one painted one bare.
    Still not sure whether to go with chrome or paint.
    DSC_0154.JPG

    #273 4 years ago

    i think it depends on whether you want them to stand out, or blend in. The yellow pops, you can see it really easily. The left one really blends in and doesn't draw your eye. Really AWESOME project by the way..

    #274 4 years ago

    I agree with Insane, the yellow really stands out and looks good.

    #275 4 years ago

    Those rotating pop bumpers are really cool!!
    Do you have a video of them from underneath in action? Would love to see how you have handled the wiring. Some kind of slip ring?

    #276 4 years ago
    Quoted from lachied:

    Those rotating pop bumpers are really cool!!
    Do you have a video of them from underneath in action? Would love to see how you have handled the wiring. Some kind of slip ring?

    Thanks mate,yes... slip rings, 80vAC pops with thermal fuses, +/ - 12V motor drive and an optical data out....more will be revealed shortly after a bit of cleaning up.

    #277 4 years ago

    Spinning pops are awesome!

    #278 4 years ago

    yep, didn't even see the chrome wireform until it was pointed out. i vote yellow.

    #279 4 years ago

    spinning pops... how do you manage the cabling underneath to not twist up the wiring? wipers?

    #280 4 years ago
    Quoted from BloodyCactus:

    spinning pops... how do you manage the cabling underneath to not twist up the wiring? wipers?

    https://en.wikipedia.org/wiki/Slip_ring

    4 weeks later
    #281 4 years ago

    Rotating Pops v2.2
    DSC_0174.JPG

    #282 4 years ago

    Just wow!

    1 month later
    #283 4 years ago

    The joys of an analogue pinball. Rear of head with sectional panels and beefed up head mounting. Sega hardware put in the bin.. Now front hinged with 14mm t nuts and overkill reinforcement.
    ...there was a greater joy of an analogue machine in a recent electrical storm.The computer dead - pinball AOK.

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    #284 4 years ago

    Great innovation with the jets..

    #285 4 years ago

    Revised troff
    No with 30' drop into playfield

    #286 4 years ago

    RAMP MONITORS

    #287 4 years ago

    Holy sh... I'm afraid to ask what's next?!

    #288 4 years ago

    Wow, this thing really is getting in shape. And I agree on seeing pics on the underside of those spinning poppers. What an awesome thing to have in a pin. Really something I gues you'll only ever see in a homebrew.

    I'd go with chrome ramps by the way. That or blue/black paint. Anything other would not look nice imho.

    #289 4 years ago
    Quoted from kaboom:

    Revised troff
    No with 30' drop into playfield
    » YouTube video

    That's really clever. Might have some hangups if you drain at the same time a ball is launching and you have a collision that doesn't send a ball into the shooter lane. You could just have a switch in the shooter and the trough kicks every second until a ball makes it.

    #290 4 years ago
    Quoted from desertT1:

    That's really clever. Might have some hangups if you drain at the same time a ball is launching and you have a collision that doesn't send a ball into the shooter lane. You could just have a switch in the shooter and the trough kicks every second until a ball makes it.

    Yes you are spot on...the troff shooter will recycle until it activates the (point of no return) switch in the shooter lane.

    1 week later
    #291 4 years ago

    999 BILLION

    DSC_0211_(resized).JPG

    #292 4 years ago

    Looks killer! Good stuff

    1 week later
    #293 4 years ago

    Writing rules
    And this comes to mind

    #294 4 years ago

    THE TEAPOT

    1 week later
    11
    #295 4 years ago

    ROTATING POPS

    40vac
    12v motor
    Case ground
    Wiper 1 + pwr
    Wiper 2 signal out.

    DSC_0243_(resized).JPG

    DSC_0285_(resized).JPGDSC_0281_(resized).JPG

    #296 4 years ago

    The rotating pops are a great idea but the implementation is even more impressive! Thanks for sharing the under-the-hood shots so we can see how you managed to make them work so well.

    #297 4 years ago

    Great to see after 2 years you are still plugging away at this!! I think when you are done you will be VERY HAPPY! It looks great!!

    #298 4 years ago
    Quoted from PinballKen:

    Great to see after 2 years you are still plugging away at this!! I think when you are done you will be VERY HAPPY! It looks great!!

    A USA trip has been suggested for an EXPO when this thing is completed.There is some intention of help at this end with $$$ which is really cool. When it does make the trip it will be coming to a location near you.
    Thanks for all your support.. its much appreciated.

    #299 4 years ago

    Teapots, Vogons and Jackpots

    #300 4 years ago

    I suspect this would be a very cost effective license to pick up if you did do a deal with one of the boutique / newer kids on the block to bring it to market. The film did nowhere near as well as hoped, so the IP's likely to come quite cheap. The old radio series and TV certainly wouldn't cost much.

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    There are 516 posts in this topic. You are on page 6 of 11.

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