(Topic ID: 80618)

THHGTTG

By kaboom

10 years ago


Topic Heartbeat

Topic Stats

  • 595 posts
  • 128 Pinsiders participating
  • Latest reply 27 days ago by aobrien5
  • Topic is favorited by 89 Pinsiders

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    There are 595 posts in this topic. You are on page 10 of 12.
    #451 4 years ago
    Quoted from zacaj:

    Like rolling stones?

    I've never looked at that Mech but yeah that's the idea, mine will cover exposed ramp walls and Loop/lane guides.
    Every game seems to have a 'JACKPOT POST' that post you always hit when shooting for & missing a Jackpot.
    (TMNT I'm looking your way)
    While I would normally place skinny standup target in these locations, they always seem to drift left & right messing up
    the trajectory of the ball through loops/ramps...and Air Balls.
    I can't see why a Post cant be a Super Double Jackpot

    #452 4 years ago
    Quoted from kaboom:

    I've never looked at that Mech but yeah that's the idea, mine will cover exposed ramp walls and Loop/lane guides.
    Every game seems to have a 'JACKPOT POST' that post you always hit when shooting for & missing a Jackpot.
    (TMNT I'm looking your way)
    While I would normally place skinny standup target in these locations, they always seem to drift left & right messing up
    the trajectory of the ball through loops/ramps...and Air Balls.
    I can't see why a Post cant be a Super Double Jackpot

    That's awesome. And yours is a way better solution than RS as far as I can tell. That was just a post that riveted (I think) onto a leaf switch blade, which you obviously can't get anymore.

    #453 4 years ago

    THE SUBWAY

    Imagining this and seeing it work are two way different things

    #454 4 years ago

    THE SUBWAYS!

    The playfield is taking shape despite the hot weather .
    I am deliberately distorting the videos to create a air of 'suspense' in regards
    to the remainder of the game.Colour shall return soon enough

    A little excited about this dual trough system.
    The way it's setup it will allow for an actual challenge mode (there's 6) think like Gallager....

    *Challenge example;
    A shot is lit / you have to make it 4 times.
    Only the relevant flipper works.
    Balls constantly feed that flipper only.
    Points for completing all balls launched.

    #455 4 years ago

    Is the original game still playable or did you sacrifice it to make v2?

    #456 4 years ago
    Quoted from aobrien5:

    Is the original game still playable or did you sacrifice it to make v2?

    Gone I'm afraid, it became a space issue.I have made 7 pinball machines since 2013 and I'm running out of room.
    Definitely a 1st world problem

    #457 4 years ago
    Quoted from kaboom:

    Gone I'm afraid, it became a space issue.I have made 7 pinball machines since 2013 & with 3 factory pins, I'm running out of room.
    Definitely a 1st world problem, The original playfield with be a wall hanger

    #458 4 years ago

    What are the other 6? You did airplane! I think? Are the others documented?

    #459 4 years ago
    Quoted from Mbecker:

    What are the other 6? You did airplane! I think? Are the others documented?

    2013 - Color demon
    2013 - Tumbleweed / pinside
    2015 - Lawman / pinside
    2016 - *Last Lap/Electric Road /pinside
    2018 - Airplane! /pinside
    2019 - Voyager 1 /pinside
    2019 - *Grand tour / pinside
    2014,2016,2017,2020, - Hitchhikers Guide
    *indicates they were made around an existing playfield

    Most of them are here https://www.aussiearcade.com/forum/pinball/pinball-restoration-s/home-brew-pinball-projects

    #460 4 years ago
    Quoted from kaboom:

    2013 - Color demon
    2013 - Tumbleweed / pinside
    2015 - Lawman / pinside
    2016 - *Last Lap/Electric Road /pinside
    2018 - Airplane! /pinside
    2019 - Voyager 1 /pinside
    2019 - *Grand tour / pinside
    2014,2016,2017,2020, - Hitchhikers Guide
    *indicates they were made around an existing playfield
    Most of them are here https://www.aussiearcade.com/forum/pinball/pinball-restoration-s/home-brew-pinball-projects

    Thanks! I’ll check that out, your work I’ve seen on Pinside is impressive!

    #461 4 years ago

    FIRST FLIPS

    Very early days just testing shot entries at this point.

    #462 4 years ago
    Quoted from kaboom:FIRST FLIPS
    Very early days just testing shot entries at this point.

    That looks really cool.

    11
    #463 4 years ago

    ​THE LOOPS

    This is the main feature of this game the two diverters which enable 4 lanes
    to become *10 different shots
    * 2x centre horse shoe shots not shown in the video.
    Very pleased at this point with the flow

    P.S. It's actually 11 shots forgot the Right Loop into what will be the Pops

    #464 4 years ago
    Quoted from kaboom:

    ​THE LOOPS
    This is the main feature of this game the two diverters which enable 4 lanes
    to become *10 different shots
    * 2x centre horse shoe shots not shown in the video.
    Very pleased at this point with the flow

    P.S. It's actually 11 shots forgot the Right Loop into what will be the Pops

    That is so cool! Had to watch it five or six times— really neat to see all the different paths

    #465 4 years ago
    Quoted from Mbecker:

    That is so cool! Had to watch it five or six times— really neat to see all the different paths

    Thanks man The geometry of getting shots to cross a void in both directions is really tricky
    but it seems to have worked out pretty well.
    The second shot in the video which is the lock/multiball to the upper scoop (to subway) is really satisfying.

    #466 4 years ago

    That's f'n sweet. I went ahead and dropped the playback speed to 1/2 for my second and third views.
    Lotta those shots look ultra smooth, too. Great job.

    That must have been hard as hell to get right.

    #467 4 years ago
    Quoted from kaboom:

    ​THE LOOPS
    This is the main feature of this game the two diverters which enable 4 lanes
    to become *10 different shots
    * 2x centre horse shoe shots not shown in the video.
    Very pleased at this point with the flow

    P.S. It's actually 11 shots forgot the Right Loop into what will be the Pops

    It always perplexed me why the guys at the big Pinball companies never made use of this sort of known/unknown technology. I mean I’ve been following this game like a total creep for a loooong time. Bravo BtW

    #468 4 years ago

    I'm drooling over this build. Love the loops and those flipper feeds. So cool. Great work!

    #469 4 years ago

    THE DOLPHINS

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    #470 4 years ago

    Just awesome! At least they haven’t left Earth yet!

    #471 4 years ago

    Awesome. Looking forward to seeing some Wowbagger integration.

    #472 4 years ago
    IMG_20200125_105945 (resized).jpgIMG_20200125_105945 (resized).jpg
    #473 4 years ago

    Layout
    Additions
    1, Added the POWER OUTLANES*tm
    This is Ball return feature losing the ball fast enough generates a ball return.
    2, Deep thought shot setup
    3, Single drop targets x 2

    IMG_20200126_140441 (resized).jpgIMG_20200126_140441 (resized).jpgIMG_20200126_140520 (resized).jpgIMG_20200126_140520 (resized).jpgIMG_20200126_140547 (resized).jpgIMG_20200126_140547 (resized).jpg
    #474 4 years ago

    Feeling sorry for anyone working with standard pinball formats today

    Every animation has bang for buck (the poor player has to watch all of my shi++y videos)

    #475 4 years ago

    So cool!!!!

    #476 4 years ago

    I am really digging this build.
    The diverters are slick.

    #477 4 years ago

    To hot 44 C - but not to hot for DISCO

    [VIDEO]

    [/VIDEO]

    #478 4 years ago

    The Speakers
    * from my other life as a PA speaker builder *
    The speakers utilises the shape of the glass & the LCD screen - making this the drive point of
    a horn loaded speaker.
    THICK

    From drive output
    IMG_20200202_105255 (resized).jpgIMG_20200202_105255 (resized).jpg

    Speaker driver enclosure
    IMG_20200202_105212 (resized).jpgIMG_20200202_105212 (resized).jpg

    Driver enclosure front plate removed
    IMG_20200202_105123 (resized).jpgIMG_20200202_105123 (resized).jpg

    2 weeks later
    #479 4 years ago

    One of the 'Dailies'

    #480 4 years ago

    real nice work...

    is that screen on the playfield resting on the playfield or under a insert? - hard to tell...

    #481 4 years ago
    Quoted from swinks:

    real nice work...
    is that screen on the playfield resting on the playfield or under a insert? - hard to tell...

    Above, I'm just getting layouts done

    3 weeks later
    #482 4 years ago

    MAGNETIC SWITCH

    I have just cause to use this


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    #483 4 years ago
    Quoted from kaboom:

    MAGNETIC SWITCH
    I have just cause to use this

    interesting.

    #484 4 years ago

    That's awesome.

    #485 4 years ago

    Can't wait to see how that gets implemented! (And how reliably it works)

    #486 4 years ago

    They are back!

    #487 4 years ago

    Into the build box it goes...
    Ah...the wires, switches, solenoids, monitors, lights etc etc
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    IMG_20200315_173137 (resized).jpgIMG_20200315_173137 (resized).jpg
    #488 4 years ago

    That mech is bonkers!

    #489 4 years ago

    The ramps are insane. I just want to watch video of shots hit those things for an hour.

    Amazing work.

    1 week later
    #490 4 years ago

    I know where my towel is

    IMG_20200329_160349 (resized).jpgIMG_20200329_160349 (resized).jpg
    #491 4 years ago

    Love it! Super-cool!

    #492 4 years ago

    Trap door

    #493 4 years ago

    ELECTROSAVE

    Yeah that's right!

    #494 4 years ago
    Quoted from kaboom:

    ELECTROSAVE
    Yeah that's right!

    Love how it throws a ball up to the flipper - super cool!

    #495 4 years ago

    ELECTROSAVE

    As with anything it's timing
    Here's me getting used to this super fun mech 
    It's so satisfying when you nail it

    As far as the code goes for this thing -
    It's player activated with the action button (DON'T PANIC)
    - First press allows a pulse press or press & hold (one second time out)
    - Then three more pulse only presses
    - Then deactivates

    In play it means you can try & bounce the ball back
    or
    Catch & throw the ball

    Bounce

    Catch & throw

    #496 4 years ago

    TRAP DOOR

    The trap door to the subway - Hyperspace & Lower playfield

    #497 4 years ago

    That is some clever stuff! Very cool!

    1 week later
    #498 4 years ago

    Subway

    This is first cab off the rank (mainly so I can start flipping again).
    2 x Subways & 2 x Troughs & 8 balls in total.
    The Subway is going to be a sub Routine running at all times to make sure any Ball that falls into the subway is returned to play to the Flipper of the players choice.

    To the subway a ball goes, from the trough a ball is returned to play, after the point of no return switch is activated the subways Ball returned back to the trough...X2
    Easy

    #499 4 years ago
    Quoted from kaboom:

    Subway
    This is first cab off the rank (mainly so I can start flipping again).
    2 x Subways & 2 x Troughs & 8 balls in total.
    The Subway is going to be a sub Routine running at all times to make sure any Ball that falls into the subway is returned to play to the Flipper of the players choice.
    To the subway a ball goes, from the trough a ball is returned to play, after the point of no return switch is activated the subways Ball returned back to the trough...X2
    Easy

    This is looking so cool. Can’t wait to see the final product.

    #500 4 years ago

    Subway with magnetic switch 

    ​​​​​As usual I'm just spit Ballin' here but once placed it's reliable - the code is just looking for a pulse from this switch.
    Do I trust a leaf switch for such an important task?
    ​​​​​​​
    I will try an opto as well, perhaps the magnetic switch is better suited to a roll by activation in the subway.

    There are 595 posts in this topic. You are on page 10 of 12.

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