(Topic ID: 80618)

The Hitchhikers Guide to the Galaxy


By kaboom

6 years ago



Topic Stats

  • 491 posts
  • 117 Pinsiders participating
  • Latest reply 3 days ago by Vader77
  • Topic is favorited by 86 Pinsiders

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    There are 491 posts in this topic. You are on page 10 of 10.
    #451 3 months ago
    Quoted from zacaj:

    Like rolling stones?

    I've never looked at that Mech but yeah that's the idea, mine will cover exposed ramp walls and Loop/lane guides.
    Every game seems to have a 'JACKPOT POST' that post you always hit when shooting for & missing a Jackpot.
    (TMNT I'm looking your way)
    While I would normally place skinny standup target in these locations, they always seem to drift left & right messing up
    the trajectory of the ball through loops/ramps...and Air Balls.
    I can't see why a Post cant be a Super Double Jackpot

    #452 3 months ago
    Quoted from kaboom:

    I've never looked at that Mech but yeah that's the idea, mine will cover exposed ramp walls and Loop/lane guides.
    Every game seems to have a 'JACKPOT POST' that post you always hit when shooting for & missing a Jackpot.
    (TMNT I'm looking your way)
    While I would normally place skinny standup target in these locations, they always seem to drift left & right messing up
    the trajectory of the ball through loops/ramps...and Air Balls.
    I can't see why a Post cant be a Super Double Jackpot

    That's awesome. And yours is a way better solution than RS as far as I can tell. That was just a post that riveted (I think) onto a leaf switch blade, which you obviously can't get anymore.

    #453 3 months ago

    THE SUBWAY

    Imagining this and seeing it work are two way different things

    #454 89 days ago

    THE SUBWAYS!

    The playfield is taking shape despite the hot weather .
    I am deliberately distorting the videos to create a air of 'suspense' in regards
    to the remainder of the game.Colour shall return soon enough

    A little excited about this dual trough system.
    The way it's setup it will allow for an actual challenge mode (there's 6) think like Gallager....

    *Challenge example;
    A shot is lit / you have to make it 4 times.
    Only the relevant flipper works.
    Balls constantly feed that flipper only.
    Points for completing all balls launched.

    #455 86 days ago

    Is the original game still playable or did you sacrifice it to make v2?

    #456 83 days ago
    Quoted from aobrien5:

    Is the original game still playable or did you sacrifice it to make v2?

    Gone I'm afraid, it became a space issue.I have made 7 pinball machines since 2013 and I'm running out of room.
    Definitely a 1st world problem

    #457 83 days ago
    Quoted from kaboom:

    Gone I'm afraid, it became a space issue.I have made 7 pinball machines since 2013 & with 3 factory pins, I'm running out of room.
    Definitely a 1st world problem, The original playfield with be a wall hanger

    #458 83 days ago

    What are the other 6? You did airplane! I think? Are the others documented?

    #459 83 days ago
    Quoted from Mbecker:

    What are the other 6? You did airplane! I think? Are the others documented?

    2013 - Color demon
    2013 - Tumbleweed / pinside
    2015 - Lawman / pinside
    2016 - *Last Lap/Electric Road /pinside
    2018 - Airplane! /pinside
    2019 - Voyager 1 /pinside
    2019 - *Grand tour / pinside
    2014,2016,2017,2020, - Hitchhikers Guide
    *indicates they were made around an existing playfield

    Most of them are here https://www.aussiearcade.com/forum/pinball/pinball-restoration-s/home-brew-pinball-projects

    #460 83 days ago
    Quoted from kaboom:

    2013 - Color demon
    2013 - Tumbleweed / pinside
    2015 - Lawman / pinside
    2016 - *Last Lap/Electric Road /pinside
    2018 - Airplane! /pinside
    2019 - Voyager 1 /pinside
    2019 - *Grand tour / pinside
    2014,2016,2017,2020, - Hitchhikers Guide
    *indicates they were made around an existing playfield
    Most of them are here https://www.aussiearcade.com/forum/pinball/pinball-restoration-s/home-brew-pinball-projects

    Thanks! I’ll check that out, your work I’ve seen on Pinside is impressive!

    #461 80 days ago

    FIRST FLIPS

    Very early days just testing shot entries at this point.

    #462 79 days ago
    Quoted from kaboom:FIRST FLIPS
    Very early days just testing shot entries at this point.

    That looks really cool.

    10
    #463 73 days ago

    ​THE LOOPS

    This is the main feature of this game the two diverters which enable 4 lanes
    to become *10 different shots
    * 2x centre horse shoe shots not shown in the video.
    Very pleased at this point with the flow

    P.S. It's actually 11 shots forgot the Right Loop into what will be the Pops

    #464 73 days ago
    Quoted from kaboom:

    ​THE LOOPS
    This is the main feature of this game the two diverters which enable 4 lanes
    to become *10 different shots
    * 2x centre horse shoe shots not shown in the video.
    Very pleased at this point with the flow

    P.S. It's actually 11 shots forgot the Right Loop into what will be the Pops

    That is so cool! Had to watch it five or six times— really neat to see all the different paths

    #465 73 days ago
    Quoted from Mbecker:

    That is so cool! Had to watch it five or six times— really neat to see all the different paths

    Thanks man The geometry of getting shots to cross a void in both directions is really tricky
    but it seems to have worked out pretty well.
    The second shot in the video which is the lock/multiball to the upper scoop (to subway) is really satisfying.

    #466 71 days ago

    That's f'n sweet. I went ahead and dropped the playback speed to 1/2 for my second and third views.
    Lotta those shots look ultra smooth, too. Great job.

    That must have been hard as hell to get right.

    #467 70 days ago
    Quoted from kaboom:

    ​THE LOOPS
    This is the main feature of this game the two diverters which enable 4 lanes
    to become *10 different shots
    * 2x centre horse shoe shots not shown in the video.
    Very pleased at this point with the flow

    P.S. It's actually 11 shots forgot the Right Loop into what will be the Pops

    It always perplexed me why the guys at the big Pinball companies never made use of this sort of known/unknown technology. I mean I’ve been following this game like a total creep for a loooong time. Bravo BtW

    #468 69 days ago

    I'm drooling over this build. Love the loops and those flipper feeds. So cool. Great work!

    #469 68 days ago

    THE DOLPHINS

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    #470 68 days ago

    Just awesome! At least they haven’t left Earth yet!

    #471 68 days ago

    Awesome. Looking forward to seeing some Wowbagger integration.

    #472 67 days ago
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    #473 66 days ago

    Layout
    Additions
    1, Added the POWER OUTLANES*tm
    This is Ball return feature losing the ball fast enough generates a ball return.
    2, Deep thought shot setup
    3, Single drop targets x 2

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    #474 65 days ago

    Feeling sorry for anyone working with standard pinball formats today

    Every animation has bang for buck (the poor player has to watch all of my shi++y videos)

    #475 65 days ago

    So cool!!!!

    #476 65 days ago

    I am really digging this build.
    The diverters are slick.

    #477 60 days ago

    To hot 44 C - but not to hot for DISCO

    [VIDEO]

    [/VIDEO]

    #478 59 days ago

    The Speakers
    * from my other life as a PA speaker builder *
    The speakers utilises the shape of the glass & the LCD screen - making this the drive point of
    a horn loaded speaker.
    THICK

    From drive output
    IMG_20200202_105255 (resized).jpg

    Speaker driver enclosure
    IMG_20200202_105212 (resized).jpg

    Driver enclosure front plate removed
    IMG_20200202_105123 (resized).jpg

    2 weeks later
    #479 45 days ago

    One of the 'Dailies'

    #480 45 days ago

    real nice work...

    is that screen on the playfield resting on the playfield or under a insert? - hard to tell...

    #481 45 days ago
    Quoted from swinks:

    real nice work...
    is that screen on the playfield resting on the playfield or under a insert? - hard to tell...

    Above, I'm just getting layouts done

    3 weeks later
    #482 24 days ago

    MAGNETIC SWITCH

    I have just cause to use this


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    #483 24 days ago
    Quoted from kaboom:

    MAGNETIC SWITCH
    I have just cause to use this

    interesting.

    #484 24 days ago

    That's awesome.

    #485 23 days ago

    Can't wait to see how that gets implemented! (And how reliably it works)

    #486 17 days ago

    They are back!

    #487 17 days ago

    Into the build box it goes...
    Ah...the wires, switches, solenoids, monitors, lights etc etc
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    #488 16 days ago

    That mech is bonkers!

    #489 16 days ago

    The ramps are insane. I just want to watch video of shots hit those things for an hour.

    Amazing work.

    1 week later
    #490 3 days ago

    I know where my towel is

    IMG_20200329_160349 (resized).jpg
    #491 3 days ago

    Love it! Super-cool!

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    There are 491 posts in this topic. You are on page 10 of 10.

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