(Topic ID: 156276)

The Getaway: making the back loop shot up the ramp

By KornFreak28

5 years ago


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  • 59 posts
  • 17 Pinsiders participating
  • Latest reply 1 year ago by RobC
  • Topic is favorited by 2 Pinsiders

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There are 59 posts in this topic. You are on page 2 of 2.
#51 1 year ago

Coils are correct, probably factory as you said. Hard to say if they've ever been rebuilt. Probably worth considering doing, though.

One other question: what do your cabinet flipper button switches look like? Are they opto boards or leaf switches? My Getaway has leaf switches and i had to replace them due to intermittently weak or dead flippers. It's important to note that if they're cabinet flipper leaf switches, they use *gold* contacts (designed to handle lower voltages efficiently)...unlike most other games that have flippers that use high-voltage tungsten contacts on the cabinet flipper switches (designed for 50+ volts).

#52 1 year ago

Good info, I'll check mine later and let you know. Thanks again.

3 weeks later
#53 1 year ago
Quoted from RobC:

Good info, I'll check mine later and let you know. Thanks again.

I rebuilt the flipper with a kit from pinballlife, and it made no difference. I'll look into cleaning or replacing the leaf switches next, I guess.

#54 1 year ago

I would check the eos switch gap. If too tight, it will cut power to coil early in the stroke.

#55 1 year ago
Quoted from jawjaw:

I would check the eos switch gap. If too tight, it will cut power to coil early in the stroke.

Good to know. This is my first flipper rebuild, what's the best way to measure the correct gap?

#56 1 year ago

The Getaway that I had I did install the hotter 17636 coils on the lower flippers. There are no plastic ramps on this game and I never had anything break with the stronger flippers. I could make the super charger ramp most of the time from the left flipper too.

1 week later
#57 1 year ago

So, just to update - I played with the flipper angle, waxed the playfield, and I can now make the freeway ramp at least half the time with the lower right flipper so the game is definitely playable again. I think it was more the flipper angle than anything that was off, but the flipper rebuild helped I am sure since all the parts appeared to be original. Thanks for the tips!

2 weeks later
#58 1 year ago

What firmware are you using? With L2 both Right flippers (U&L) activate at the same time where as in L5 they do not. I tried L5 on mine and didn't see a difference, but I also had a dirty sleeve causing my problems. Curious if both flippers simultaneously triggering could weaken the shot.

#59 1 year ago

I am running L2. The game is very playable now so I'm not unhappy. Great to share ideas here, thanks!

There are 59 posts in this topic. You are on page 2 of 2.

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