Quoted from onemilemore:Watched a bit of Laser Los streaming Foos last night, and it looks like a blast to shoot. My code concerns are still creeping in, though, especially when a player of his caliber is asking how long some of the modes are.
As an avid, but still intermediate, player, I really appreciate games where modes have some challenge but are still beatable with good strategy. Maiden and TMNT come to mind, as does Tanio's work on Deadpool. Knowing that I can beat the modes but still have to string something together to get to the mini wizards/wizards keeps me coming back.
Rush, on the other hand, never felt satisfying in this regard. I never beat all 6 song modes in a game before letting it go – I got tired of grinding through Working Man and Limelight (a song I absolutely adore) and often would end up hating having to play those songs. I'm worried Ray is taking FF in that direction by making the modes last a bit too long, at least as far as I am watching in early streams.
That said, code is in its infancy and a lot can change. I'd like to see one of two options:
- Fewer shots to complete the modes
- Visits to the mini wizard cities opening up by playing 3 modes instead of having to beat them entirely
Curious for anyone else's thoughts. I'm pretty pumped on this game as a pure shooter alone, but I'm wondering if anyone else has enough time on it to comment on how the modes feel when you're really getting into it.
I forget which drop it is, but out of the 3, if you light a certain drop and then bash the target behind all the drops, it will lessen the amount of shots needed to complete the mode. They mentioned this on the stream.