(Topic ID: 209985)

The First Rule is.... Fight Club 20th anniversary homebrew build


By Mbecker

2 years ago



Topic Stats

  • 408 posts
  • 72 Pinsiders participating
  • Latest reply 29 days ago by Mbecker
  • Topic is favorited by 101 Pinsiders

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    #58 2 years ago

    Good on you for getting in there!
    It's the perfect theme which is why I chose to do it for my 2019 build.
    I may rethink that now but I've also invested a lot of time and $$$ in the playfield design already.
    I suppose there's already parallel builds of batman going on.
    The trouble with building a pin is you've really gotta love the theme or you'll lose inspiration ...and I really love this theme.
    It's going to take me some time to get used to the idea of not doing it .
    Thankyou as well for actually starting and then showing a playfield first up for all to see your serious and not just fantasising
    about this build , its something that is starting to grind my gears in several threads.

    2 months later
    #230 2 years ago

    Wow what a top idea wish i had thought of it
    and the timing and transitions and multiball issues...
    3 years ago

    at 2:25

    and the layout for the lp on the current Airplane project

    29313571_426691877785348_6217359138310062080_n (resized).jpg

    I knew this was on the cards when i could see that lower your Lpf was not
    going to fit under the main pf.
    To start you rolling it will need to be an analogue camera.
    Anything over a 5ms delay is unplayable.

    1 year later
    #312 4 months ago

    I really like how you get things done, it's refreshing to see the markings
    on the playfield where the shots are going (& ammended) & the modification of
    mecs to suit your purposes.
    It seems to me to be a much more organic way to build a Playfield, not something
    that looks good in CAD as the starting point.
    Fight Club is a great theme & I believe with you, justice to it is being done!
    This is great work, I am 'Jacks' total amazement.

    3 weeks later
    #341 3 months ago

    In the world I see - you're stalking elk through the damp canyon forests around the ruins of Rockefeller Center.
    You'll wear leather clothes that will last you the rest of your life.
    You'll climb the wrist-thick kudzu vines that wrap the Sears Tower.
    And when you look down, you'll see tiny figures pounding corn,
    laying strips of venison on the empty car pool lane of some abandoned superhighway.

    4 weeks later
    #377 76 days ago
    Quoted from Mbecker:

    Lower pf, finally testing LCD’s — first, just a video of lower pf Play:

    Then, thru 7” lcd:

    The 5” I need a different hdmi cord to test. Likely going with 5”, just fits better and closer between slings. Alternatively it does appear to fit centered in apron but I’m not sold on that

    You aren't going to get the latency close with that setup.
    You'll need a cmos ( analogue ) camera and a composite ' in' on the monitor.
    over 5 millli seconds of delay and it's unplayable, the ball is past the flipper before you react.
    I went thru several monitors and the latency on hdmi /vga monitors is anywhere between 5 - 40 ms delay.
    A digital camera is even worse.
    You only have to wave your hand in front of your smart phone camera to see this in action.

    This is played from the monitor


    #380 75 days ago
    Quoted from Mbecker:

    Ah good, glad you chimed in - I know you had messed with it quite a bit. So ditch the web camera and go direct into the monitor ? Curious if you had link or specs to what you used? Latency wasn’t great with this setup but was playable. Would love to get get it down for sure

    For what you're doing a simple 12 volt automotive monitor and a reversing camera .
    They usually have dual channels av1 av2 (& hdmi in some larger units ) a switch line or signal sense
    to flip the input displayed.
    The hdmi could be general animations and the composite in for realtime video

    https://www.google.com/aclk?sa=l&ai=DChcSEwjCxKPGuqPoAhWKk48KHXrpAdIYABAUGgJzYg&sig=AOD64_34In7nBWm4DksiVXfmo1CexBSlhA&ctype=5&q=&ved=0ahUKEwi6_57GuqPoAhWkmOYKHSydDPUQwjwILg&adurl=

    https://www.google.com/aclk?sa=L&ai=DChcSEwj7g6SAu6PoAhUDlI8KHSOJD_8YABAEGgJzYg&sig=AOD64_1gsZ4owQz9bH32mwh47Zasz2L2WA&ctype=5&q=&ved=0ahUKEwigpp6Au6PoAhWkQ3wKHSPvD1IQqCsILw&adurl=

    #383 74 days ago
    Quoted from Mbecker:

    Thank you!! Definitely appreciate this guidance - that makes sense to skip the computer altogether, and digital cameras— hadn’t even considered it. I’ve been trying to think thru how to dual use the monitor for the lower pf when in use and player score,etc other times — if you have 2 inputs into the monitor how do you select one or the other in real time?
    I’ve been thinking about a dual input single out selectable a/b sort of splitter box but it would be mechanical and require a servo .. know there must be a better solution

    The monitors have signal sense on channel 2 or a switched +/- in - you would normally hook up to your reversing switch / light
    & always reverts back to channel 1

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