Stream. When?
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Quoted from Kkoss24:MBecker u are a badass .To everyone else that has followed ,for the life of me I cannot understand why this thread is not jamb packed ! Can you ?
I can’t be sure but from what I’ve observed people don’t pay attention to homebrew threads until there is art on it.
Dude. Congratulations on the glass on game! Now it’s real. Now it’s really real!
The rest is just tinkering with code.
Quoted from Mbecker:Thanks!! Feels good.
Coding and figuring out why I keep getting communication errors between the computer and boards… seems like I get in 1 or two games and then issues pop up. Gonna be a long weekend at the Nw show if this isn’t resolved, and I don’t have many ideas.
When I was having board communication issues I redid my serial cables. But you’re on Fast right? I’m on P3
Serial cables (I’m using cat5) run from the p3 roc to the solenoid and switch boards. Proc to computer is USB. I’m not really familiar with the fast system so this is probably all irrelevant.
I agree that you should only change the launch if it bothers you! I just started selecting a right side skill shot holding the right flipper up and transferring the ball to the other flipper and trying to hit the skill shot that way. Ironically I only hit the skill shots twice both while panic flipping. I thought the game shot really great it’s packed with shots but doesn’t feel tight or claustrophobic. When something is fun to shoot in early stages of code you’ve got a winner on your hands. It was great meeting you and the other home brewers. Really helps keep me motivated.
P.S. I like the Scott Denisi philosophy of you can always make the game easier with code. Ball saves go a long way on a tough shooter so don’t worry too much if a feature is tough.
Not to pile on but I think something like what Auric posted would be best. As clear and east to read as possible especially because a lot of times you’re just able to make a quick glance.
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