(Topic ID: 209985)

The First Rule is.... Fight Club 20th anniversary homebrew build


By Mbecker

2 years ago



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  • 408 posts
  • 72 Pinsiders participating
  • Latest reply 29 days ago by Mbecker
  • Topic is favorited by 101 Pinsiders

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    There are 408 posts in this topic. You are on page 7 of 9.
    #301 4 months ago

    I’m so glad this is back in action!

    #302 4 months ago
    Quoted from Chitownpinball:

    Oh wow! Thats a lot for such a small hole. Gonna be sweeeeeet. Wait is that going to be a camera on a hidden lower pf?

    Yeah — I tested a couple wide angle web cams — using the flipper buttons while watching the ball on the screen (on my monitor for now) - works pretty good. Tiny bit laggy but I don’t know how much it will matter for a 30 second or 1 minute basement game..

    The idea is kinda like watching the basement fight thru a security cam. There’s a lot on there, 9 drivers if I remember right although I could add a way for a 2 ball quick multi ball with an up/down post and 10th driver. The concept all works and I’ll probably mess with it more in a bit when it’s time to try getting the web cam feed to display on the mini LCD I got for the center. Flipping the orientation would allow for a larger screen if needed..

    #303 4 months ago
    Quoted from mrm_4:

    I’m so glad this is back in action!

    Quoted from mrm_4:

    I’m so glad this is back in action!

    Me too! hoping I can see a fair chunk of work thru this year.. I am excited to complete the layout and start getting inserts and more lighting in. Likely start fresh on new wood at that point

    #304 4 months ago

    Had a little time tonight. Hopefully further updates will include more work with less words and pics. Had a hard time pulling the trigger to redesign elements but finally came to terms with it.

    I wanted something fun to shoot in center. My center shot was to far off center and tight. New plan, Tyler’s house. Wireform goes thru it which works awesome. DC834230-8DCC-444C-B1F7-640448880B6C (resized).jpeg

    In front of the house (which will have a hole and subway to left vuk), afm style motorized target bank with a catch — only 2 targets. It will be modified. Luckily between random parts I’ve collected I can piece together one working unit.6F68776E-D74D-4244-8C39-F0D47A9CC58A (resized).jpeg

    These drops were just too far out. To move them, captive ball had to go. It’s gone, and they will shift to left and be angled more.7DFE9E3E-6B26-4DC0-B6E0-F35A4E924053 (resized).jpeg

    Captive ball moves to right side. It feeds a saucer- which ejects when some target is hit, not sure which. Maybe use a timer on it and pf multiplier or something.87802375-F6B3-4E47-B383-5EA022F22E04 (resized).jpeg

    This stage is a pita when id love to be doing code or having to a clean pf with inserts. Sigh.

    #305 4 months ago

    So here’s what you get when you murder a 5-target motorized bank, swap parts around with a 3 bank carrier and slide assmbly and new targets, and then convert that to a 2-bank while using the 5-bank motor and motor bracket LOL. I thought this would be simpler but hey, for a prototype is works. A lot of this stuff will have to be 3D printed in final version..

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    #306 4 months ago
    Quoted from Mbecker:

    Some work this weekend.

    Game flow test video looks very good.
    Keep up the great work!
    -mof

    #307 4 months ago
    Quoted from mof:

    Game flow test video looks very good.
    Keep up the great work!
    -mof

    Thanks mof!

    #308 4 months ago

    Moving along.. everything seems to take forever but got the captive ball moved - works well. Def. using for pf multiplier on timer. Target mounted with motor. Working on the subway that will go behind it.

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    #309 4 months ago

    Rocking some Ladytron too

    #310 4 months ago
    Quoted from mrm_4:

    Rocking some Ladytron too

    Whoops hahaha

    #311 4 months ago

    Proto design check done. Here’s the full skyscraper mech - will still sink into Playfield at the finale.

    But otherwise stays tall and shoots balls out to pops that are loaded in the house.

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    1 week later
    #312 4 months ago

    I really like how you get things done, it's refreshing to see the markings
    on the playfield where the shots are going (& ammended) & the modification of
    mecs to suit your purposes.
    It seems to me to be a much more organic way to build a Playfield, not something
    that looks good in CAD as the starting point.
    Fight Club is a great theme & I believe with you, justice to it is being done!
    This is great work, I am 'Jacks' total amazement.

    #313 4 months ago
    Quoted from kaboom:

    I really like how you get things done, it's refreshing to see the markings
    on the playfield where the shots are going (& ammended) & the modification of
    mecs to suit your purposes.
    It seems to me to be a much more organic way to build a Playfield, not something
    that looks good in CAD as the starting point.
    Fight Club is a great theme & I believe with you, justice to it is being done!
    This is great work, I am 'Jacks' total amazement.

    Thanks, I appreciate that!!

    In between building a pergola this week I’ve had a little time to continue patching, thinking, and cutting more holes

    Fight targets adjusted. Trying to decide on what to do with space above them - a second Jacks captive ball Is most likely right now. Trying to figure out the area behind the drop targets as well.

    In the meantime, I thought of a good line for a high score when you enter It — ‘sir, in project mayhem we have no names sir’ —‘this man HAD a name, his name was..’ then flash the name entered.

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    #314 4 months ago

    An hour a day keeps the doctor awa... wait no that’s not right. Slow progress but it proceeds none-the-less. Made tough decisions. Only rubber behind 5-bank targets. Adjusted ramp lock wire form so the lock release will function. And for now a place holder above the 5-bank. Going to try a vari target there. Although this target and hole are kinda fun .. hard shot nails target and little shot falls in hole to a subway.

    Here’s the lock test

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    1 week later
    #315 3 months ago

    Gone all week in San Antonio for a conference. Took the time to work on rules/points system a bit.

    Received a varitarget from eBay to try in my remaining shot today. It’s huge.

    Thought about it for a long time, given that I wanted it to open up at the end of the target to drop the ball to a subway. But it just isn’t worth it to try and alter the mech. Going with a trap door that will open via a servo.
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    #316 3 months ago

    Following

    1 week later
    #317 3 months ago

    Final decision on this shot — will be Lous tavern. Swinging Double doors that are locked. Hit them 3x to unlock and you can shoot into the tavern. Ball goes to subway, but this will trigger a fight on the lower playfield and the LCD will turn in for the fight. Should give the illusion of the ball passing Between playfields. Fight over, lcd off and ball pops out to far left wireform for quick feed.

    Lous tavern sign will be lit with a couple rgb’s. Maybe pink whip accent lighting like the actual sign.

    Mocked up in cardboard. Final version 3D printed when I get farther along.

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    #318 3 months ago

    Finally done with adjustments and can fire this back up for testing and maybe get the up/down double target working.

    Mocked up another item to 3D print — the liposuction clinic. It will have chain link around it in front, and the ball feed from the kickback goes thru the dumpster.

    Soon should be back to wiring and installing switches hopefully. This thing is looking pretty ghetto for sure but the important part right now is getting everything working and mocked up so it can be transferred to the more final version.

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    #319 3 months ago
    Quoted from Mbecker:

    Mocked up in cardboard. Final version 3D printed when I get farther along.

    Love this theme integration. I'm assuming you can 3d model. If not I'd be happy to model it up. Needs some EL wire for the neon.

    #320 3 months ago
    Quoted from toyotaboy:

    Love this theme integration. I'm assuming you can 3d model. If not I'd be happy to model it up. Needs some EL wire for the neon.

    Yeah — el wire, counldnt remember what it was called. That would look pretty sweet! May hit you up later — I have zero 3D modeling exp.. was going to learn as I went once getting a printer

    #321 3 months ago

    Side glow fiber optics would be a lot easier to work with, and even at 1 watt quite impressive on shorter runs.

    10
    #322 3 months ago

    toyotaboy is friggn awesome and modeled this up —

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    That REALLY makes Me wish I already had a 3D printer! it’s hard to keep messing with mechanics when it’s the art and modeling that will really make it come together and that’s still far down the road. Ah well —

    Got a couple switches in and done for today.

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    #323 3 months ago
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    #324 3 months ago

    This thing is epic...

    #325 3 months ago

    Dang— Clinic is spot on! I love that! What program are you using to draw those?

    #326 3 months ago
    Quoted from Mbecker:

    Dang— Clinic is spot on! I love that! What program are you using to draw those?

    solidworks

    11
    #327 3 months ago

    Still fires right up, amazingly. I pulled a few wires out accidentally at some point flipping the rotesserie— I need to maybe pick up some plastic tubing to protect loose wires. But enough got fixed for nearly everything to work correctly again.

    Been fighting a cold last few days but managed to order a 3D printer,And take a look at fusion360 and realize I’ve got a ton of learning ahead. Prototype medical clinic and lous tavern on en route from toyotaboy - excited to get rid of some ugly looking cardboard and replace it with kickass 3D prints!

    #328 3 months ago

    so happy to see this in action

    #329 3 months ago

    So uh, what are these buildings up here?

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    #330 3 months ago

    The front one is the house they live in. Back one was originally a skyscraper , which I think is turning into his condo that gets blown up. I’m going to have a few tall skyscraper buildings with lighting effects for the finale (should a player reach it).

    I know these 2 are super close together, and I’ve been thinking I may need to trash the back one and move the house back a bit but for now it is what it is.. I like the wireform wrapping around the skyscraper. (It is still on a motor that goes up and down so it sinks into the playfield when blown up in finale.. having a hard time letting that concept go)

    #331 3 months ago

    looks great, I was going to offer help with the sign but toyotaboy is all over it, great work. I did a similar feature on the snackbar mod and it looks sweet and sets a cool mood. have the neon in the resin 4d print and put leds in behind it
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    #332 3 months ago

    That’s way cool swinks! I think this one will be looking similar

    #333 3 months ago

    Dude that ramp to loop shot looks satisfying.

    #334 3 months ago
    Quoted from Mbecker:

    I like the wireform wrapping around the skyscraper. (It is still on a motor that goes up and down so it sinks into the playfield when blown up in finale.. having a hard time letting that concept go)

    You HAVE to keep the sinking skyscraper.

    #335 3 months ago
    Quoted from Mbecker:

    The front one is the house they live in. Back one was originally a skyscraper

    whatever you decide to keep, let's get some clean models going on those too

    #336 3 months ago
    Quoted from toyotaboy:

    whatever you decide to keep, let's get some clean models going on those too

    I’m all for that if you want to take it on.. the skyscraper might be more straight fwd.. I have a second one on the far back right .. backboard will be cityscape art to blend in a few more around, .. but because it’s got the 2 mechs attaches to it below I’d need to pull it off and take a few pics/ measurements.

    The house is the one that will be tricky, given it’s decrepid state. I read that they built that onsite, brand new.. then aged it. Pretty crazy. Then demoed it after the shoot. The roof has to be a separate piece to fit around the habitrail.. I’d take it on if I had any idea how to do it right now lol.. I need to sit down with 10 tutorials on fusion.. I kind of get how to sketch the shapes in 2d and extrude them up together but it would be slow and painful at this point lol

    #337 3 months ago

    In the mean time.. still fighting a week long cold so progress I had hoped to be making this weekend while wife is in CA I am not so much making ..

    Got a pin2dmd since MPF added support, but that’s only in the Dev version right now and I having troubles running it so right now all I have to stare at is the startup screen. I can imagine this will look awesome if I ever get it working with MPF

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    These are a nice alternative to ColorDMD as well for WPC and/or Stern machines.. much cheaper but not quite plug and play of course. I got the STM32F429 EVO128x32 Color LED DMD from ccpinball.com and then installed the latest Pin2DMD firmware on it. With a traditional pinball it has power connectors for both 12 and 5v, and data is sent via the standard pin-out ribbon cable.

    Tested some light wire, thanks for the suggestion passave . I am liking it. I got small diameter wire as well with controlled colors, should work with the tavern sign well I think. Going to tie it to a driver so it’s not always on.

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    And then all these boxes arrived with a 3D printer and parts for it. Now I just have to build it all and make a stand for it.
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    #338 3 months ago

    Changed out cardboard dumpster for plastic, after some spray painting. This took a good number of hours today because I had to cut it to size, then move a post which turned into removing stuff on the bottom side which led to fixing other issues along the way .. and in the end you can’t tell I did a thing but I fixed a broken subway, installed a couple switches, fixed A binding Issue on the motorized bank, swapped targets around for clearance.

    3D models are late w/usps today.. guessing they may not arrive but they have till 8pm supposedly

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    #339 3 months ago

    I was thinking of call outs again for this game and it would be cool to hear the narrator say “it’s a copy of a copy of a copy” as balls eject for multiball. Not an A list idea but just a thought.

    Now I want to watch this movie again for the 67,000th time!

    #340 3 months ago
    Quoted from mrm_4:

    I was thinking of call outs again for this game and it would be cool to hear the narrator say “it’s a copy of a copy of a copy” as balls eject for multiball. Not an A list idea but just a thought.
    Now I want to watch this movie again for the 67,000th time!

    Insomnia multiball, I like it! I might just have to implement that — as a sort of hidden multiball .. I have some ideas about insomnia and the flip flopping of Tyler vs narrator - actually two Or three mechs that I haven’t installed yet for part of that on the playfield.

    #341 3 months ago

    In the world I see - you're stalking elk through the damp canyon forests around the ruins of Rockefeller Center.
    You'll wear leather clothes that will last you the rest of your life.
    You'll climb the wrist-thick kudzu vines that wrap the Sears Tower.
    And when you look down, you'll see tiny figures pounding corn,
    laying strips of venison on the empty car pool lane of some abandoned superhighway.

    #342 3 months ago

    Little progress..

    Tested two kinds of reed switches I had bought - one from China and ones from alien. China ones apparently need 6v and act more like a direct switch to control voltage to a device. The alien ones have 6 pins out and I tried about every combo of two but no luck getting it to act like a switch. Unfortunate.. I had big plans for these. You can still get the wpc style but they are pricey for a switch. If anyone sees this and hows how to get the Alien ones to work, let me know

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    Was adjusting the right outline ball save wire and forgot I made space for a kind of last chance save like JJP POTC has... added a post for it. I good shove at the right second could save the ball.. at the risk of a tilt of course.

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    Needed to do something different — worked on GI. Major pain to wire these rgb Xmas lights.. but they are great otherwise - esp if you can space them close to each other and don’t need to solder longer wires.
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    Worked up part of the right side. Should have about 20 per side and 5 for the back soap lanes when finished.
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    #343 3 months ago

    Right side GI is done. Will add soap lane ones later, should just be one more string.

    Tedious work for sure, but makes a huge difference!

    Soldered 25 FAST leds as well for insert lighting.

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    #344 3 months ago

    Printer up and running... Hmmm what could this be?

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    #345 3 months ago

    The yard stick of civilization

    #347 3 months ago
    Quoted from toyotaboy:

    liposuctioned fat

    Hahaha yes!!!

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    #348 3 months ago

    Freaking awesome!!! Thank you toyotaboy !!

    I screwed up the clinic getting it to fit.. the sign was perfect before my handiwork, but it had to be done unfortunately.

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    #349 3 months ago
    Quoted from mrm_4:

    The yard stick of civilization

    For those that missed it, Tyler calls soap “The yardstick of civilization” on the plane.

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    #350 3 months ago

    Oh I get it — That’s very clever! How’s that working out for you??

    Lol, actually to be fair I had forgotten soap was the yardstick. Looking at that script though, questioning done of the wording against my memory...

    ‘Why? So you can pretend like you give a shit?’

    ‘With enough soap, one could blow up just about anything’

    Is what I recall.. going to have to rewatch, again, obviously lol

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