New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 209985)

The First Rule is.... Fight Club 20th anniversary homebrew build


By Mbecker

2 years ago



Topic Stats

  • 472 posts
  • 80 Pinsiders participating
  • Latest reply 5 hours ago by Kkoss24
  • Topic is favorited by 112 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    There have been 465 images uploaded to this topic. (View topic image gallery).

    8E76C0FA-7A11-4D1F-ADC7-39FE0823848F (resized).jpeg
    264BE46D-94CF-4C71-B0DA-6BF801D93197 (resized).jpeg
    B3D5BE72-F4DD-432C-9BC8-5793E59F03C9 (resized).jpeg
    6D842FE8-3309-40F5-B0FC-3930B3D086E0 (resized).jpeg
    9D9AD13C-C355-4846-A8D5-EC7FC73BA1BC (resized).jpeg
    427CC40E-9237-42BD-972C-A84217620603 (resized).jpeg
    776E6BB4-6C22-4E14-B0BD-2F5B928CAF1E (resized).jpeg
    4BA12A4C-1A0B-4A89-B6FD-B79FEE482319 (resized).jpeg
    043C9C6F-DA91-41E5-A3F3-722B5322990D (resized).jpeg
    4EE74563-CFDA-459A-8F24-4895A91ADE93 (resized).jpeg
    C72592AF-7934-4D23-832B-64FA5F66511F (resized).jpeg
    F738D1DF-51B2-42EF-A9BA-9C1D8FE8CADE (resized).jpeg
    6DD340EC-001C-45C4-92EC-2B85BD67CEDD (resized).jpeg
    7EBD0E14-5483-4F01-A63D-C3484588C392 (resized).jpeg
    DB6534D9-FA4F-40ED-BCC4-2BB8710D5AE7 (resized).jpeg
    733367D2-13AC-4450-91DC-1DBDDF24DCAF (resized).jpeg

    There are 472 posts in this topic. You are on page 10 of 10.
    #451 54 days ago

    There will def. be gameplay videos when I get to that point.. not sure about live stream, but who knows - maybe I can work something out. Right now I’m aiming to to just get stuff hooked back up by sometime next week so I could possibly run mpf again and bat a few balls around, maybe work the insert lights into attract. I am def. feeling ready to switch from so much building to ‘coding’

    1 week later
    #452 43 days ago

    Well it’s slow as shit putting this topside back together. I’m fixing a lot of stuff as I go along and cut a bunch of plexi clear plastics. Will be back to 3D printing soon for some items. Spent about 30h over Labor Day weekend.. I thought I would get farther lol. It always takes twice as long though.. I am anxious to get done LEDs in the inserts and see a light show at least.. that will be a nice reward.
    F738D1DF-51B2-42EF-A9BA-9C1D8FE8CADE (resized).jpeg6DD340EC-001C-45C4-92EC-2B85BD67CEDD (resized).jpeg7EBD0E14-5483-4F01-A63D-C3484588C392 (resized).jpeg

    Right now I’m contemplating how to fix the lous tavern doors. They were going to be On springs but that failed. I’m trying to figure out a servo solution.

    #453 43 days ago
    Quoted from Mbecker:

    Right now I’m contemplating how to fix the lous tavern doors. They were going to be On springs but that failed. I’m trying to figure out a servo solution.

    I tried adding swinging doors for the aerosmith elevator opening. it almost worked but it doesn't take much to prevent a ball from coming through at an entrance of a scoop or VUK. I would say just put a spinner in front of it with a door decal. Not the same effect but it'll hide the mech.

    #454 42 days ago
    Quoted from toyotaboy:

    I tried adding swinging doors for the aerosmith elevator opening. it almost worked but it doesn't take much to prevent a ball from coming through at an entrance of a scoop or VUK. I would say just put a spinner in front of it with a door decal. Not the same effect but it'll hide the mech.

    Interesting idea.. putting it in my back pocket for now, I have high hopes for Servos still.. we’ll see. I spent so long on those doors and the bracket for them I hate to give up now lol

    1 week later
    #455 29 days ago

    Some progress. Basically back to where I left off before stripping the top for inserts, only lost a couple months lol. Working on some 3d print adjustments to ramps/subways that are not visible to the player to get this back to playable so there’s no places the ball would get lost.

    C72592AF-7934-4D23-832B-64FA5F66511F (resized).jpeg

    Also looking at printing drop targets as I can’t get the right size / style I want for my 5-bank. Here’s one I bought vs the extended print. Going to print another 4 and see how they hold up.
    4EE74563-CFDA-459A-8F24-4895A91ADE93 (resized).jpeg

    Installed some LEDs in inserts,
    043C9C6F-DA91-41E5-A3F3-722B5322990D (resized).jpeg

    And.... milestone:
    4BA12A4C-1A0B-4A89-B6FD-B79FEE482319 (resized).jpeg

    Thanks to wolfmarsh for building the fastpinball playground — it makes testing stuff like this really easy vs. firing up MPF which I’m holding off on. I’d like clean up a lot of wiring first.

    Seeing some of 3D printed inserts lit up after months of work to make them, hand route out the holes and get them in was pretty exciting. Can’t wait to get the rest wired and build an attract light show! I’ve had a lot of ideas for them but no way to test

    #456 29 days ago

    So happy this is coming together man. At the same time I’m sad that it’s not going to be mass produced. Dream Theme

    #457 29 days ago

    Indeed! This looks great and I live the theme! Happily following.

    #458 29 days ago

    I’m here buddy don’t get discouraged just keep plugging away tou have a very serious machine on your hands !!!

    #459 23 days ago

    I’d have to say maybe more than anything so far, this really starts to make it ‘come together’. Maybe the next and only other time I will be able to say that is when I move to the final full art version far far down the road.
    776E6BB4-6C22-4E14-B0BD-2F5B928CAF1E (resized).jpeg

    #460 23 days ago

    I only just stumbled upon this thread. Outstanding work so far.

    We just need Chris Franchi on artwork and it's BUY BUY BUY!!!!!

    #461 23 days ago
    Quoted from Mbecker:

    I’d have to say maybe more than anything so far, this really starts to make it ‘come together’. Maybe the next and only other time I will be able to say that is when I move to the final full art version far far down the road.
    [quoted image]

    This looks A M A Z I N G so far!!!!

    #462 23 days ago

    Looks good does the right side need an stopper to slow down auto launched balls?

    #463 23 days ago

    Stream. When?

    #464 22 days ago

    thanks deadflip I appreciate that!!

    I guess in the end it will come down to how it shoots.. although I am hoping the art/music/callouts/rules will really make it fun no matter what.. I ended up with some tight shots in places in order to pack as much as I could into this which might have been a mistake, but since I also plan to keep this forever I figure tighter shots will over time become easier to nail with practice.

    joe_blasi -- for autolaunching during play I will turn down the coil power so that they get a slower launch in.. but yea the idea is to keep you on your toes there, I stole the idea for that and the left side kickout to inlane from the Doom homebrew.. I like to keep it FAST! When I brought this to the NW show last year, it was def. a learning curve for players to step up and launch and ball and get their hand on the flipper button real quick lol. Couple tries and you get the idea though. I am planning on rotating a lit skillshot reward with the lights in the lane (like Dialed In) with the quick feed to the flipper to shoot a lit shot. I will play around with it though to fine tune the idea.

    slcpunk2113 -- Yea, I don't have stream equipment unfortunately. I'm a little ways away from getting some more gameplay up, but when I do write some attract lightshows expect to see short youtube videos of that up and once I get into writing out some rules/code that will also def. be on a public video, if nothing else. First up I have another 30 lights or so to install/wire, and then I am going to pull all the wiring apart and route it/ziptie it cleanly becuase the rat's nest is just too much at this point and I want to have something clean to transfer over to a cabinet once I finish the rest of the 3d printing and components and move to more coding/less building.

    #465 22 days ago

    Look forward to it! Congratulations on getting this far.

    12
    #466 20 days ago

    Ok, last light photo for a bit. LEDs wired up, I think there’s around 112 FAST ones and then another 45 or so ‘GI’ ones (blue in photo). That leaves around 100 for the lower pf. Shouldn’t need that many so I’ll have some spots left fit upper lighting - in bldgs, maybe a few spotlights and such.
    427CC40E-9237-42BD-972C-A84217620603 (resized).jpeg

    Spent the weekend cleaning up after months of a mess and looking at where wiring is at. I got a proximity sensor working with detection thru the wood so I can use them in a few places. Still got some switches to wire/install before cleaning it all up with ties.

    Also started stripping Dracula head decals to bondo and maybe get painted before weather turns. 9D9AD13C-C355-4846-A8D5-EC7FC73BA1BC (resized).jpeg

    1 week later
    #467 13 days ago

    Wire routing hell.. I can’t wait to finish this. Here’s my rough starting point:
    B3D5BE72-F4DD-432C-9BC8-5793E59F03C9 (resized).jpeg

    I’m positive this is taking twice as long as it should because I have to work around all the existing mess as I clean it. Gradually should go faster as I zip tie and route bundles? I printed custom standoffs for the wire clips, ‘standard’ size shown here but gotta a short and extended version for where needed6D842FE8-3309-40F5-B0FC-3930B3D086E0 (resized).jpeg first time using heat set nuts, these things are game changer for 3D printed part assembly.

    Working from bottom to top. I have some excess wire that’s getting coiled for now, because I’d rather have too much than too little when I move to the cab and can shorten stuff if necessary. Still a mess but got 24 switches and lighting cleaned up which took many hours somehow lol.

    264BE46D-94CF-4C71-B0DA-6BF801D93197 (resized).jpeg
    #468 12 days ago

    good god I wouldn't know where to start with that wiring

    #469 12 days ago
    Quoted from toyotaboy:

    good god I wouldn't know where to start with that wiring

    Hahahaha hopefully you have a different reaction in a couple weeks. It won’t be perfect but a hell of a lot better

    #470 12 days ago
    Quoted from Mbecker:

    Wire routing hell.. I can’t wait to finish this. Here’s my rough starting point:
    [quoted image]
    I’m positive this is taking twice as long as it should because I have to work around all the existing mess as I clean it. Gradually should go faster as I zip tie and route bundles? I printed custom standoffs for the wire clips, ‘standard’ size shown here but gotta a short and extended version for where needed[quoted image] first time using heat set nuts, these things are game changer for 3D printed part assembly.
    Working from bottom to top. I have some excess wire that’s getting coiled for now, because I’d rather have too much than too little when I move to the cab and can shorten stuff if necessary. Still a mess but got 24 switches and lighting cleaned up which took many hours somehow lol. [quoted image]

    Looks like my skateball playfield swap when I accidentally undid the harness completely

    1 week later
    #471 1 day ago

    I never want to do this again. Trying to route wires around everything existing (the other wires) is a nightmare and super time consuming. Add in lengthening some and redoing connectors..etc.. when I got halfway thru the switches I spent probably 8 or 9 hours rerunning 8 switch wires. It doesn’t even make sense but it took forever.

    Anyway, I have about 20 more drivers to run. I redid a lot of power wiring as well, and am spending time redoing the fuse board wiring so I know what’s on which fuse. Driver wiring is much easier since it’s ‘on top’ and all the switch wires are out of the way.

    Aftermath of hundreds of zip ties lol ::
    8E76C0FA-7A11-4D1F-ADC7-39FE0823848F (resized).jpeg

    Should wrap this up within the next week hopefully.

    #472 5 hours ago

    Yeah that looks painful

    Promoted items from the Pinside Marketplace
    $ 79.99
    Cabinet - Armor And Blades
    PinGraffix Pinside Shop
    $ 4.49
    Electronics
    Yorktown Arcade Supply
    $ 54.99
    Cabinet - Shooter Rods
    Lighted Pinball Mods
    $ 18.99
    Eproms
    Matt's Basement Arcade
    From: $ 3.99
    Cabinet Parts
    Troxel Repair
    $ 9.00
    Cabinet Parts
    Third Coast Pinball
    $ 65.00
    Playfield - Other
    Pin Monk
    $ 39.00
    Playfield - Toys/Add-ons
    Sparky Pinball
    $ 24.00
    Playfield - Other
    Pin Monk
    $ 96.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 40.00
    Gameroom - Decorations
    Arcade Arts
    From: $ 99.99
    From: $ 41.00
    $ 76.00
    From: $ 42.00
    Cabinet - Shooter Rods
    ModFather Pinball Mods
    $ 6,750.00
    Pinball Machine
    The Pinball Place
    $ 84.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 29.95
    Playfield - Toys/Add-ons
    ULEKstore
    $ 10.95
    $ 239.99
    Lighting - Led
    PinballBulbs
    From: $ 20.00
    Apparel - Unisex
    Pinball Wheezer
    From: $ 100.00
    Cabinet - (Alt) Translites
    Maple Street Sign Shop
    $ 29.50
    Playfield - Plastics
    Pinball Haus
    From: $ 24.00
    $ 5.00
    Cabinet - Other
    UpKick Pinball
    $ 89.99
    Lighting - Led
    Lighted Pinball Mods
    $ 43.50
    Playfield - Toys/Add-ons
    The MOD Couple
    $ 9.99
    Eproms
    Matt's Basement Arcade
    $ 89.99
    $ 20.00
    Playfield - Toys/Add-ons
    French Fry - LED Out of stock
    UpKick Pinball
    There are 472 posts in this topic. You are on page 10 of 10.

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside