I've been wanting to build this for years and I've finally finished up enough house and pin projects to feel like there's time to get this going. Fight Club is my favorite movie -- probably the only movie I've watched more than 20 times other than UHF and Holy Grail and imo deserving of a pin. I am hoping to do it some justice.. so here goes:
Fight Club Pinball
My concept right now is to have something similar to POTC (Stern), Sopranos, or the Shadow -- A large finale insert with a lot of side quests/missions that need to be filled out prior to getting to finale. This will closely follow the movie and use both sound, art, and animation assets directly from the movie in conjunction with others. The minor & major side quests will be scenes (modes), collecting recruits (space monkeys), fights (3 or 4 per the movie --boss, stranger, destroy something beautiful, first fight, etc), Collecting support groups, setting up franchise fight clubs, collecting characters, doing maythem, and collecting rules. Total side quest of collecting jacks parts for a separate leaderboard. The finale will involve hitting some shots and then locking balls in a skyscraper that lowers into the playfield like the cabinet in X-files. Then you blow up several skyscrapers that sink into the playfield while the pixies play "where is my mind" and you do a fun run of some sort after the lights all drop out after the explosions.
Multiballs: I am planning 4 - 5 multiballs. Mayhem (3 ball + add-a-ball), Meditation (2 ball?), group therapy (#?), finale (5 ball), +1 or 2 more.
Scenes: condo blow up, Burning hand (hit shots within time to continue mode), realization, carl?, Just let go!, others?
Franchises:Orbit Loops will collect franchise cities, probably need 5 or so to finish/light insert (I am planning dual gate controls (left/right) on orbits, so the first right orbit will be blocked by the left gate and drop into pops, then open on next right orbit and vice-versa for a left orbit. Only a full orbit sequence (right, left, full) will count as a franchise city. Charactors & support groups will be collected via some shots TBD, recruits collected via slim targets sprinkled around playfield (like POTC), Fights bill for sure include self, boss, stranger and will be done in the "basement" - my lower mini playfield which currently is planned to be located lower in cab and and have a camera on it that feeds back to a small LCD in playfield above flippers.
Design: As of now (2/15/18), design is fairly fleshed out and tested. I will post a picture soon below once I catch up on progress to date. From left to right I have: left ball save kicker to subway/scoop, captive ball, 5-bank drop target, quick-fire scoop, left upper ramp (feeds back to orbit), left-right orbit (2 control gates), left ramp/wireform return with lift ramp (feeds ball lock), up/down scyscraper ball lock, 3-lane change @ pops, mode scoop, mini-orbit, right ramp with divertor (returns to right flipper & to ball lock), right-left orbit, and behind an upper flipper a saucer, right lane save gate (returns ball to shooter). Maythem ball lock is a 3-sided motorized billboard on the backboard that locks 3 balls via the lift ramp and a VUK. Billboard will change sides when balls lock, then dump them all at once.
Sounds: Using a TON of sound pulls from the movie using Audacity -- so many awesome quotes. Will supplement as needed for voice calls and music, and may improvise off some existing music using Reason software.
Art: Taking this in the same direction that David Fincher did -- I like the dark colors along with the pink soap.. There will be pink lighting (it's all RGB controlled lighting), with dark greens & blues and black. When you search fight club on google, it pretty much brings up what I am thinking.. I'd like to try and use existing assets and bring them together with a program like photoshop (or something cheaper preferably)
Code: All MPF, with possibly some Python code thrown in. There will be a ton of code, which will be a learning experience as I go and will probably take at least a year (more likely 2+) of the project time.
Hardware: FAST board sets. Nano, 1x 1616, 2x 0804, 2x 3208, fuse blocks, and servo daughter boar + filter board and power supplies.
Mechs: Using a lot of existing stuff from used playfields, along with a few newer items mostly ordered from pinball life. I think I've counted up roughtly 30+ drivers w/out flasher circuits so there's some serious mechs on this. Hoping to use some servos as well where I can. Custom wireforms in most places, possibly 1 ramp here or there. Sinking skyscrapers, rotating 3-sided billboard and mayhem lock will all be custom.
Lighting: FAST rgb LEDS for inserts & flashers and RGB x-mas lights for GI.
Dev: Done on SkyPilot's Rotesserie with tool storage capacity add on
I think that covers the basics.. I have some catch up posting to do until I get to current day progress, so here goes: