Quoted from idealjoker:That's a cool mod. I also started doing mods to re-balance a game. Jungle Lord in my case. I could not think of a switch mod like yours to solve the main problem I had with the game so I went the software route. I have come to really enjoy modding WMS pinball software, which is what started the conversation with ss-pinball. Overall, I enjoy FP2 on my tablet, but I do not like the ramp shot very much. I have never played an FP2 "in the flesh", so I don't know if I like it enough to want to buy it and spend 100 hours plus to disassemble and analyze the software.
The problem with modding system 7 game software is that there is very little space in the ROM to begin with. (Jungle Lord literally had zero bytes free and I managed to free fewer than 100 bytes for all my mods.) So what's achievable depends very much on what is already in the ROM somehow. For example I managed to implement a ball saver in Jungle Lord with only a few bytes because there is already something like a ball saver that's part of the original game rules. Implementing a multiball jackpot, like you suggest, is likely beyond what there is space for. Problem is you cannot tell for sure before you have essentially analyzed the entire game ROM.
I'd think a first easy step would be to look at the existing ROM images and content to see how much room there may or may not be, right? My guess is that your previous work with system 7 means that you've got a good understanding of the processor and instruction set. Did you write your own disassembler for the processor?