FP2 is/was my first pin. I bought it at an estate auction. It would not boot or credit but GI would come on and the test button for the sound chip worked. Batteries were off the board but they were corroded and the corrosion had crept up the lead. The boards looked fine. There was a back box key but there wasn't a coin door key.
I bought it because it looked a lot better than the Gottlieb CountDown that had the replacement board in the cabinet did (that one ended up going for $150). I also would have been dead if I had brought home TWO pinball project machines without ever having successfully resurrected one. FP2 also looked more fun to play. It had a ramp. And I really liked the first Firepower.
I was able to tombstone it while it was on it's legs and then a dude with a forklift came over and took it to my van. ONce at the van I was able to take the legs off one at a time and slide the pin into the back of the van. Once home, I called my buddy over and we put the legs back on got it onto the enclosed back porch. I plugged it in, turned it on and just looked at it. The backglass paint was crazed. A day or two later I drilled the lock and was pleasantly surprised at how clean it was inside the cabinet. There were lots of fuses and screws and springs in there along with $1.50 in quarters. I ordered a new battery holder, and never put it on. I sent off the boards to be rebuilt and added NVRAM. I ordered some warm white LEDs and a new rubber kit, plastics protectors and lots of other miscellaneous stuff--including some new legs. I ended up doing some connector repinning and a few other minor things. When I got the boards I waited a week to install them because I was afraid that it wouldn't work when I installed them. It did work. My machine isn't perfect (some playfield wear, and four light sockets that either don't function or function intermittently and I have a standup target with the pad partially missing--I have the replacement target and the pad). I just discovered that there is a gate on the exit of the shooter lane and replaced it with the exact same part that was also used on Blackout. (Working on that project). I ended up getting a replacement backglass that is MUCH better than the one that came with the machine. Oh, my cab is excellent--easily a 9.2 out of 10.
So, I see what others say about FP2 being a little "off." I don't think of it as a weakness, I think of it as skills building. I am a better pinball player because I have and play this pin. My ball times are longer on location and at shows while playing other pins. I think that early eighties SS games are great and that you get TONS of pinball for the price. While not regarded as highly as some classic games like Firepower, Blackout, Flash Gordon, Silverball Mania...FP2 is definitely a solid player. Personally, I think it would fit best in a medium to large lineup. It is solidly of its time and is much faster than some other early pins. At this point, I've had it for 11 months and it has been functional for 9. I'd do it again in a minute.
My Blackout project is much more in-depth...once the boards are back on that one and it is functional--this one really is a project-- the plan is to tear down the playfield on FP2 and install a mylar protector over the artist repainted touchups and rebuild the flippers and bumpers. Also planning to put wedge style light sockets in the bumpers and replace the target and the intermittent bayonet sockets.
I have been tweaking FP2...just small adjustments here and there: a slight shift of a standup target so it is more evenly spaced, cleaning/burnishing/adjusting contacts, slightly increased playfield angle and that gate have really made this pin rock.