Quoted from ss-pinball:--swap out drop targets for the standup targets--changes play--drops "smooth" play and increase flow
Standup targets (especially with new foam) play much faster than the drop version. This is one case IMO that the original style (drops) does not play as well as the modified/cheaper standups. It does make the rules more obvious ball to ball, though, especially for relighting the kickback.
Quoted from ss-pinball:--"new"/modified ROMs burned onto a single chip--makes pin more responsive and play faster
The 3 proms to 1 eprom mod certainly makes the mpu use less power and is more reliable - doesn't do anything to make it more responsive and play faster though.
Quoted from ss-pinball:--flipper upgrade to '95 version to increase power and speed play
Angle is too flat on the 1995 WPC version of the mechs. The original is fine as it's one piece, it's the older WMS flipppers that are the bad responsive ones. The system 11 style/early wpc style is fine as well, the stroke is the same.
Quoted from ss-pinball:What have YOU done?
My machine has system 7 firepower software in it custom written using information from this site:
http://gamearchive.askey.org/Pinball/Manufacturers/Williams/PinBuilder/text/williams_lvl7_programming.html#compatibility
Requires a system 7 board, obviously. All of the original ruleset was implemented from scratch and the following was added: (I'm probably forgetting some of the features....)
2x/3x scoring during multiball (depends on balls in play)
Spinner when lit counts value on another player display so you can see how much you're collecting
You can requalify locks during multiball by completing the standups
You can set the kickback to be lit at the beginning of the ball
A couple other people have this software as well and I know it made it to the TPF either last year or the year before.