(Topic ID: 70775)

The Firepower Club

By wiredoug

10 years ago


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  • 4,686 posts
  • 396 Pinsiders participating
  • Latest reply 2 hours ago by John1963
  • Topic is favorited by 183 Pinsiders

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#807 7 years ago

Is Firepower a machine where it would be easy to take the back box off or does it bend over on a hinge with a bunch of wires attached?

#813 7 years ago

You guys are the best! Thank you very much.

Just 2 weeks until we head down to Kansas City MO for a family reunion & pick up the Firepower and F-14 Tomcat. Should be a fun road trip which we haven't done in a long time.

1 week later
#834 7 years ago
Quoted from Jumping-Box:

What a great idea!
Wiring - would you somehow combine with existing spinner?

I see you have a F-14 & a Firepower. We're on a long road trip as I type this to pick up those actual games. What are the odds?

#856 7 years ago

Firepower is in the back of the vehicle. There are a few bad spots on the playfield that need touch up but it's not too bad.

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2 weeks later
#884 7 years ago

Did we ever figure out what the correct/original flipper rubber color was?

#892 7 years ago

Since we're talking about new plastics & playfields..... how would you touch up these bad spots? A pinball guy about 2 hours from me could make it look good for $300 but if I could get a close match or if someone may be making a new pf.... that would be great.

I was thinking about contacting a local art student and see if somebody there would be interested in doing something.

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#903 7 years ago

I am going to be getting a LED kit from Cointaker for my Firepower. For the guys who have LEDs in your Firepower..... are there any particular colors you like in certain areas that really helped it look good? Thanks

#925 7 years ago

I don't have the Firepower manual yet. Can someone tell me how to get a credit on the game? I have 3 balls in the trough and I think it's ready to go. I haven't heard any sounds yet.

#934 7 years ago
Quoted from Jumping-Box:

Goto menu and scroll to 18. Use the credit button and set value to 0. That free play.

Do I put the upper left display to 18? With the right red button & leave it & use the credit button to put 00 on the lower left display?

#939 7 years ago

Ok thanks! We're at a Blues Traveler concert now... between bands. 1st group G Love & Special Sauce. I'll try it when we get home.

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#943 7 years ago
Quoted from Bugsy:

Or instead of turning off and on again, just cycle to the end of the test mode and let it go through the boot up sequence.

Ok... sorry for being a huge novice on system 6 but how do you cycle to the end? When I turn off & on... nothing happen when the credit button is pressed... I can hear a faint sounding click.

#947 7 years ago

I set it up for free play but nothing happens. I have 3 balls in the trough. No sounds etc if I press credit button. The only action is if I put a ball between flippers... it will kick to trough.

1 week later
#973 7 years ago
Quoted from setzkor:

The 20 is 1 3/16. 10 is 1", 1-9 are 3/4". Got mine from Marco. I had to sand the sides quite a bit to get them to fit (or dremel a little extra out of the pocket).

My 1 - 10 & 20 inserts are sunk in or shrunk. Would you take them out & sand them or buy new ones?

Also.... does the back of your Firepower backglass look like mine? Thanks

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#975 7 years ago
Quoted from RCA1:

Yikes! No, somebody spray painted that to hide a bunch of flaking original paint.

Shoot... I was hoping it was normal. The front isn't too bad but I'll be looking for a new backglass.

#985 7 years ago
Quoted from Spitfiren8:

Def different, there is no sound of the ball rolling anymore. It plays just as fast as before but now i dont get mis-directs off cupped/raised inserts. I can make all locks easy peasy which was my biggest worry.

Would it fix the sunk in insert issue or would I still need to raise them up flush ?

#987 7 years ago
Quoted from Spitfiren8:

You will no longer have issues with sunken, cupped or raised inserts.

Ok... but would the sunken/cupped inserts need to be repaired first or..... with this product make it so you would not need to? Thanks

1 month later
#1028 7 years ago

Several of the inserts in my Firepower are shrunk. Could someone please explain the best way of going about repairing this issue?

Also I see that the Playfield scenes pretty dry where the paint has thin lines missing. Would a Playfield protector make it look ok? Thanks

#1029 7 years ago
Quoted from scampcamp:

Several of the inserts in my Firepower are shrunk. Could someone please explain the best way of going about repairing this issue?
Also I see that the Playfield scenes pretty dry where the paint has thin lines missing. Would a Playfield protector make it look ok? Thanks

Nudge....

#1031 7 years ago
Quoted from Travish:

By shrunk do you mean cupped or loose/flopping around in the hole. The best approach is glue and level the insert (if loose) and fill the cupped part with clear. You could also replace the inserts, install decals on the new inserts and clear the whole playfield depending on how much you want to put into it. You could always touch up the lines and put the playfield protector on. You won't have to worry about the cupped inserts and it will look like new.

So... putting a playfield protector on will totally fix the sunk insert issue? Can you tell me who has these protectors? Thanks for the reply Travish.

1 year later
#1912 6 years ago
Quoted from HHaase:

I’m seriously considering trading my firepower. I think it’s just cursed. Can’t even tell you how many times I’ve repaired the boards and they keep finding new ways to fail.
That and I really should have a Bally machine here for all the Bally stuff I’ve been selling. My only problem...... I currently only have a sedan to drive.

I am starting to think the same... I've had the boards gone through. Re-did a connector tonight... put it on free play & the balls won't kick up a game won't start. Uhg!!

#1919 6 years ago
Quoted from scampcamp:

I am starting to think the same... I've had the boards gone through. Re-did a connector tonight... put it on free play & the balls won't kick up a game won't start. Uhg!!

UPDATE - I found a bad 2.5 amp fuse... switched it & now I'm a pinball fan again !!

6 months later
#2302 5 years ago

Would anyone happen to know what the part numbers are for the switches that sense for the ball to be kicked up in the shooter lane? I don’t have a manual right now & I would like to order the parts. Thank you very much.

#2306 5 years ago
Quoted from dzorbas:This what you are looking for...?
[quoted image]

Thanks very much dzorbas ! I believe that’s what I’m looking for. I really appreciate it.

#2307 5 years ago

I was looking for those 5 switches because the ball Will not kick to the shooter lane. I called Steve at Pinbal resource and he said nobody makes these switches for Firepower and that I would need to order some metal pieces & rebuild them.

Has anybody had experience in doing this and is it very difficult? Thanks a lot.

1 year later
#3370 4 years ago

Has anyone had good luck with Firepower spinner decals? If so... where did you buy yours?

Thanks

#3379 4 years ago

When you're ordering LEDs for your Firepower do you have to look for ones that are longer?

I noticed that the incandescent bulbs are longer & up closer to the inserts.

I'm thinking about ordering more of the warm white frosted LEDs from comet.

Do led flashers cause issues?

Please post any other ideas or tips for leds for this game. Thank you very much.

#3383 4 years ago
Quoted from Da-Shaker:

I Think there are only 2 flasher bulbs (#84) and they are the 2 big bulbs under the fire & power inserts. You can probably buy warm white comets for everything else. Also there's a couple tight socket holes where my Pinball Life Ghostbusters had a hard time fitting (outlanes & 6 standing targets) and needed a slimmer bulb. I'm not sure if Comets are slimmer than Ghostbusters or not.

Thanks very much ! I appreciate your info.

#3384 4 years ago

When you go through your pop bumpers.... do you usually replace the sleeve in the coils?

#3387 4 years ago
Quoted from rlbohon3:

Definitely agree on the bulbs under the 6 standups being a little blinding. I went with flex bulbs instead to get them to light things up w/o shining directly back at the player. Overall, I went with more clear lens bulbs than frosted but it's a matter of preference.
I threw together a video as an overview of the LEDs I put in my Firepower.

Great video ! I am going to use alot of your ideas when ordering from Comet.

#3390 4 years ago

I have heard that when putting leds in this vintage of a game... that you should use non-ghosting. Would this just be true in the insert/controlled lamp sockets? And then use the usual leds in the GI?

#3402 4 years ago

Thank you VERY much !! That website has it all !!

I'm headed to the print shop now.

#3403 4 years ago

When you install a playfield protector... is it best to remove the playfield wax?

#3407 4 years ago

Does the left kickout coil have an "A" or "B" coil sleeve?

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#3410 4 years ago

Thanks... I've heard/read that the B style sometimes go in kickouts but the regular A was in there & now the 2 of you agreed.

#3411 4 years ago

I'm NOT complaining staff have been far less lately etc because of covid-19 but I find it very interesting that I ordered parts on Tues 4-7 from both Pinball Life & Playfield Protectors. Pinball Life is about 600 miles away..... Pinball Protectors is about 5,000 miles away.

The protector arrived yesterday 4-10 & the Pinball Life order tracking says it will be here Wed 4-15.
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#3414 4 years ago

Oh ok.... thanks. Yes... the lower left kick back.

The A style was in it & I had a new same style replacement. What changes in its performance if i leave the wrong 1 in?

#3427 4 years ago

The playfield near the left sling needed some touch-up. Thought to ask stepdaughter if she'd be interested since she liked to do art projects.

VERY happy how it turned out.
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#3437 3 years ago

For the guys who installed a playfield protector... did you remove the wire guides or cut a slot in the protector for them?

#3442 3 years ago
Quoted from ChrisPINk25:

I removed the wire guides before putting the playfield protector on.

Thanks... I used a small nail to tap them up from underneath. It was very easy.

The right kickout plastic needed to be loosened to get at 1 of the holes.

#3456 3 years ago

I've noticed on my playfield & others I've seen online have this spot on/near the yellow that has a straight almost triangle pattern.

Does anyone know what caused this?

I'm trying to clean it up with novus 2.

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#3460 3 years ago

Should there be a plastic post here?

And should there be a rubber ring added?

It's under a plastic so I don't know why its needed.

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#3464 3 years ago
Quoted from catboxer:

It supports the big plastic piece. No rubber need.

Thank you.... much appreciated.

#3465 3 years ago

Like clockwork... I think playfield is all back together & I end up with 2 parts that I can't find a place for.

Anyone happen to know? Thanks.

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#3468 3 years ago

Thank you... Thank you !! I was wondering why that plastic wasn't sitting right.

#3469 3 years ago

If I look at the Firepower pinball flyer... would it show the accurate placement of what the targets should look like?

I've seen it in several ways. I'm guessing the 6 front targets are the flame design.. the 3 right are bullseys. And the straight back is a bullseye also?

Thank you

Here is how mine is now... you can see i need the 6 front targets decals replaced for sure.

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#3472 3 years ago
Quoted from Schwaggs:

That looks right to me. That is like 3 of the Firepowers I have had! Well, except for the one with a couple blue bullseye targets behind the arrows but I'm pretty sure thats not stock

Thank you..

I emailed this link to a print shop that makes vinyl decals etc.

http://blackknightpinball.co.uk/wp/artwork-2/spinner-targets

He called back & said he would need a password to open the pdf. I have never heard that.

Do you know what he means?

1 week later
#3499 3 years ago

Has anyone had experience with a Firepower backglass that was reproduced by Williams in 1996?

#3501 3 years ago
Quoted from slochar:

You sure that wasn't one of the Alan Meyer repro's from that time period? (The fade at the top was more orange than red, and there wasn't as good as/any dithering in the color fade)

He just mentioned it was a repro that Williams did in 96. Here's a photo. thanks

fprepro (resized).pngfprepro (resized).png
#3503 3 years ago

I have a extra wire form... I see 1 that's in the trough but am wondering where this 1 may go. Thank you

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#3508 3 years ago
Quoted from Da-Shaker:

Ball gate inside the trough? Make sure it's in the right direction or your balls will bounce back. Could also the top of the shooter lane where the ball exits.

Would this look like where it should go? It may be broke on the end where I'm holding it.

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#3512 3 years ago
Quoted from Da-Shaker:

It goes from one side of the trough to the other. The ball gate prevents the ball from coming back out and locks it in. Yours doesn't look broke. However, it will only work after the apron is installed. The apron prevents the gate from flipping over.

Thanks trk12fire !! I really appreciate you taking the pictures & explaining exactly where this goes. Also... letting me know the wire form I have wasn't broken... saving me $.

#3517 3 years ago

Probably the only area I didn't take a before picture of.

Does anyone have a picture on how the spinner wire feeds through the switch?

I put it through like how I thought it was... but the target lays sideways.

I'm trying to see how the spinner target stays relaxed to know placement of new decals.

Thanks

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#3519 3 years ago

RGarriott - Your awesome! Thanks so much.

I had it in the same way.. but had to adjust it a hair to look like yours... works great.

2 weeks later
#3534 3 years ago
Quoted from hodgesm0:

Does anyone have a copy of the schematics they can send me, the one on ipbdb is corrupted

Pm me your email & I can send you a pdf.

1 week later
#3555 3 years ago

I'm not sure if this is just a coincidence but when I was messing with some wires with a power on (dumb move)... the GI fuse went out. Wires & fuse were replaced.

Now... on 2 of the displays... the same parts of the segments are missing. Any ideas? Thanks

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#3562 3 years ago

Do you put a spring on the flipper plunger? If so... which end does the wider side go?

Also... do you put the capacitor on the flipper assembly?

#3575 3 years ago

I have a big problem... I installed 555 sockets in the pop bumpers. (Wires were connected the way the original sockets were)throughout the game.

Everything worked fine before the 555 pop bumper sockets & leds were put in.

At 1st.. it was fine. I then noticed a few controlled leds were not working... most leds turned off in backbox.... then I saw smoke from under playfield.... not sure where from.... but near pop bumpers.

Could this be what Vid1900 was talking about when he mentioned things can go bad if polarities are wrong etc?

Any info appreciated?

#3581 3 years ago
Quoted from Gorgar666:

Are your bridge rectifiers fused or do you have a Bridges Board? If not it a must mod. incognito bridgeboards are the best...

I am pretty sure it's going to be a short sonewhere on the red blue wire.. we'll see.

#3582 3 years ago

In the sound board parts list for capacitors in the manual... 2 of them have choices.

800mfd 16v or 1,000mfd 15v

500mfd 15v or 470mfd 25v

Is there a better choice?

#3599 3 years ago
Quoted from kciaccio:

Anybody have suggestions on where to get a back glass? Mine shattered this morning...

I bought 1 from Mayfair a few weeks ago.

Very happy with it.

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#3608 3 years ago

I am changing out the electrolytic capacitors on the sound board & see 1 of them in the parts list says it's "tantalum" not electrolytic.

I am assuming the electrolytic that came in the kit will be fine but is there a difference?

#3610 3 years ago
Quoted from Schwaggs:

Tantalum capacitors do not die of old age like electrolytic. They also have different electrical characteristics. Some circuits call specifically for tantalum caps for this reason.
I would not replace a tantalum cap with an electrolytic.

Thanks... I replaced it with a electrolytic but I could put it back.

Here's a picture of what I took out... is this a tantalum style? I notice it's radial & not axial like the others I replaced.

20200621_112414 (resized).jpg20200621_112414 (resized).jpg
#3612 3 years ago
Quoted from Schwaggs:

Nope, that's an electrolytic for sure. Good idea to replace it. Even better would be to replace it with a tantalum especially if the original circuit called for one.
https://www.greatplainselectronics.com/proddetail.asp?prod=CTR-1uF-35V

Hey... thank you very much. I appreciate the info & link.

#3623 3 years ago
Quoted from mrm_4:

Unless im missing them, i only see Firepower II

Apron Cards – Custom Printed Pinball Cards
http://aproncards.com/index.php/nggallery/pinball-apron-cards/firepower

#3625 3 years ago

My eye for art isn't the best.. which 2 would you choose for apron cards?

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#3627 3 years ago

If the manual is correct.... I have my 2 right pop bumpers switched around. Would this cause any lamp issues? (Which I have). Thanks

#3629 3 years ago
Quoted from Schwaggs:

How is it that they are switched around? If the wires for the pop lamps have been swapped in pairs, I can’t see how that would cause problems. If only one of the two wires were swapped, it could cause problems based on which were swapped and which were not.

Right... I found out the pop bumper brackets were switched below. I switched them to correct places & solenoid tests are correct.

The bottom right led still is acting up.

#3631 3 years ago
Quoted from Schwaggs:

What color wires are on each pop lamp? Which wire has the banded side of the diode?

I switched sockets to new 555's with wires attached.

Top left pb 1 to resistor & 1 to red with yellow

Bottom left pb 1 to resistor & 1 to yellow with blue

Top right pb 1 to resistor & 1 to red with green

Bottom right pb 1 to resistor & 1 to red with blue

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#3633 3 years ago
Quoted from Schwaggs:

The Yellow with Blue wire should be connected to one side of all 4 pop bumper lamps. This should be the side of the lamp socket WITHOUT the diode. You may have different color jumper wire connecting them all together but the jumpers should all lead to the yellow with blue wire for all 4 pop lamps.
The red w/yellow, red w/green, red w/blue and red w/violet wires should first be connected to the banded side if a diode (orientation matters, 4 individual diodes, 1 for each lamp). The non-banded side of the diode should be connected to the other side of the pop lamp socket.

Hope this isn't a dumb question... but why stop now? ☺

If all 4 pop bumpers are connected to the same wire... wouldn't all 4 lights blink at the same time? I don't think they should be... right?

#3640 3 years ago

Delete

8 months later
#3953 3 years ago
Quoted from monkfe:

Anyone get a twitch notification yesterday for Firepower?...went to the site, but couldn't find it...

Yes... I saw it but he was having trouble getting it to work... fuse issues etc.

#3955 3 years ago
Quoted from monkfe:

So it never streamed?

I was watching it for about 20 minutes live but not sure if it's still up...

11 months later
#4122 2 years ago

In this YouTube video (at 11 minutes in) he explains how to put a system 6 game on free play.

I can't seem to get it to work. I've read you need to go to next step or it doesn't save it.... how is this done? Thanks.

#4125 2 years ago
Quoted from slochar:

The value is saved every time you advance or decrement it. There's no need to move to the next or previous adjustment.
The adjustment code is (in english) a big loop:
START
read adjustment, display
if pressing credit button, advance or decrement audit and save, then loop to start to display new value.
if not pressing credit button, loop to start to display value.
Every time the audit is put onto the display, it is re-read from the cmos ram. System 6 in particular is ram starved and there wasn't any space available for niceties like saving a temporary value somewhere in case you changed your mind.
Try it and see. System 7/11 work the same way.
This advice of advancing probably comes from WPC era where you have to specifically save rather than turn off, or possibly other manufacturer's like Gottlieb, that one I'm not sure of off the top of my head (I can look later) but bally-stern-williams of this era all save the values as you change them directly.

So... I do not need to go to next step to save free play setting? Why isn't it saving?

#4127 2 years ago
Quoted from slochar:

Are any of your settings saving?

I was just trying to do step by step by how he explains it I'm the video & it doesn't work for free play. Maybe I'm missing a step?

#4129 2 years ago
Quoted from slochar:

If you have 18 on your match display you press the credit button and the numbers on the player displays change. You press advance to get into test.
You are in the correct area when the player one display shows 1497 2 or 6 depending on your ROM revision. Press advance from there to get to 18.

Thank.. we got it start a game but noticed during switch test there were no solenoids working. I'd use a ball pop bumpers & slingshot & nothing happens.

9 months later
#4261 1 year ago

I am trying to get my Firepower coin mech working like it did in the 1980s. .25 on left & right with the center slot taking a Susan B Anthony coin.

At this time the left & center work with a quarter. The center slot say 1 dollar but a Susan B Anthony coin is too big?

I'm pretty sure I need a new .25 wire form. Marco & other places showed out of stock/discontinued but vec-tor saw what I posted in a wanted add & sent me to Bob's Pinball stuff & he had the part.

I know it's difficult to tell by just pictures but can anyone notice other parts or things I should work on? Thanks very much.

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#4263 1 year ago
Quoted from LynnInDenver:

It looks like the left side slot is larger than the center? There should be a metal slot piece constraining the slot to the coin size, I think you can swap the left and center so the coin can get in.

You've got to be kidding me! You saw that from a picture & I didn't notice while it's in front of my face? Good eye & thank you.

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