(Topic ID: 70775)

The Firepower Club


By wiredoug

6 years ago



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  • 3,724 posts
  • 309 Pinsiders participating
  • Latest reply 7 days ago by djreddog
  • Topic is favorited by 142 Pinsiders

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There are 3724 posts in this topic. You are on page 75 of 75.
#3701 22 days ago
Quoted from dibenj:

Greetings all, I've had my FP for about 3 years now. Finally springing for the MPU upgrade w/lithium battery. One lingering problem the game seems to have is once you lock 2 balls, the 3rd ball doesn't eject into the firing lane. I'm waiting to see if the MPU replacement with new ROMs fixes that, but just wondering if anyone has seen similar behavior, and what the issue was. Thanx!

Have you cleaned the switches in the trough and kickouts? Maybe one isn't registering properly. Have your boards been serviced and the 40-pin interconnect replaced? That is often a problem in these machines. Also look for AMI branded PIA chips (the large 40-pin chips on the driver board as those are also known to fail.

#3702 22 days ago

Xtraball and AirWolfNH I would order the LED rings while you're ordering from pinball life. Also, thanks for orders so far, everything goes out tomorrow!

#3703 22 days ago

Anybody try out the clear play field protectors. What's your thoughts?

#3704 22 days ago

metal-mods I was thinking about the led rings. You think clear caps would be too bright and not show off the decals?

#3705 22 days ago
Quoted from trk12fire:

Anybody try out the clear play field protectors. What's your thoughts?

I have one on my fp and you don’t even know its there. The only thing that you see is the transition in the shooter lane from wood to the clear plastic.

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#3706 22 days ago
Quoted from RGarriott:

I have one on my fp and you don’t even know its there. The only thing that you see is the transition in the shooter lane from wood to the clear plastic. [quoted image]

How hard was it to install?

#3707 22 days ago
Quoted from AirWolfNH:

How hard was it to install?

It is pretty easy. I have taken it on and off a few times to clean under it. Pop caps, lane gates and inlane deviders To the flippers thats about it that needs to be removes to install

#3708 22 days ago

Xtraball

My problem with the red rings in the clear caps, is that it takes on a pinkish hue. (see first pic)

I did a couple pictures of the FIREPOWER Decal using Comet's red LED rings on red translucent caps (I'm out of the Pinball Life rings at the moment) The second picture in this group shows that there's a little bleed-through from the LEDs. So, as shown in the second picture, I added a non-metallic red decal on underside of cap to minimize the LED dots. I personally think the dots are cool, however if you guys want to add the filters, I'll make an option available in the shop to add them.

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#3709 22 days ago

trk12fire Since i keep interrupting your questions about playfield protectors, thought I'd throw in my 2 cents lol.

Pros: Protects the playfield, obviously lol. Creates a smooth surface over raised/sunken/cupped inserts. Makes ball move much faster.

Cons: This really isn't necessarily a bad thing, but game play is different- if you look at ball, you'll notice it's SLIDING and not exactly ROLLING most of the time. Like I said, not necessarily a bad thing, but it does seem like game play is different somehow.

#3710 22 days ago

I’d love to see those led’s rotating somehow! I see on Pinball Life’s site that those rings require a 555 socket. I have bayonets in my pops I believe.

#3711 22 days ago

That idea has been in back of my head for awhile, shhh! And totally forgot the LED rings only come in the wedge base- looks like you better add some of the wedge base sockets to your order Lol!

#3712 22 days ago

Oh no, you don’t understand. You see, all I have to do is THINK about modding a machine and the game goes haywire. I’ll leave the sockets as is, they’re working just fine. But I love the look of those rings. I’ll wait if you’ve got something in the works for rotating...

#3713 22 days ago

Lol! If you're not interested in changing out the lamp socket, Comet Pinball seems to have a couple different pieces that could easily create the transition you need from the socket type bulb to a wedge base using their "Matrix" system

#3714 22 days ago

I will look into that

#3715 20 days ago
Quoted from metal-mods:

For the first Firepower. Center decal and ring are both chrome mirror, whereas the Firepower 2 picture has an "oil slick" chrome center that shows different colors depending on lighting and eye movement.
[quoted image][quoted image]

Any chance you'd be interested in making the chrome decals that go onto the Laser War pop bumpers too?

#3716 19 days ago
Quoted from Pin-up:

Any chance you'd be interested in making the chrome decals that go onto the Laser War pop bumpers too?

I'll add it to the list! Always best if you hit me up on my thread for reference.

#3717 19 days ago

jacksonville.craigslist.org link

not mine just posting in case someone is looking for a back glass

1 week later
#3718 12 days ago

My firepower is almost finished. Now to just get some new pop bumper caps! Then hook it back up and ensure all my soldering worked out!

I had a botched cabinet paint job so some retro refurb can decals were what the doctor ordered! Hardtop also installed, now for just a slight flipper adjustment as well.....

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#3719 9 days ago

Now that I have the machine all wired up, I’m having some trouble starting a new game.

All the trough switches look like the dads are OK and switches are closed as shown in the photo below. Credit button has some wire splices but as far as I can tell all connections are made there and were working prior to the hardtop install.

Rotten dog MPU has the two LEDs the flash wants and remain unlit and game stays in attract mode.

I can’t seem to get a game in diagnostic mode either. What does mode not work without the game booting properly? Any help is appreciated thanks on advance while I continue to hunt down this issue.

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#3720 9 days ago

Ignore that! Cleaning the switches is all it took. Now to figure out every adjustment I need to make. Pop bumpers look like I did something wrong as well with setting those up. Ughhhh!

#3721 9 days ago

Joining the club for the first time. Pretty good condition in my opinion. Has a new Rottendog MPU, but game won’t start up fully as it blows one of the fuses when you press start. Haven’t done any troubleshooting yet but hoping to look at it tomorrow.

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#3722 9 days ago
Quoted from djreddog:

Joining the club for the first time. Pretty good condition in my opinion. Has a new Rottendog MPU, but game won’t start up fully as it blows one of the fuses when you press start. Haven’t done any troubleshooting yet but hoping to look at it tomorrow. [quoted image][quoted image][quoted image][quoted image]

Looks great! Play the heck out of it before you decide to do anything major! The projects can get out of hand quickly. Looks like a new set of rubbers and a bit of research and this thing will be rocking! So jealous of that coin door skin. The plastics on this machine look almost brand new.

#3723 8 days ago
Quoted from MDBradley:

Looks great! Play the heck out of it before you decide to do anything major! The projects can get out of hand quickly. Looks like a new set of rubbers and a bit of research and this thing will be rocking! So jealous of that coin door skin. The plastics on this machine look almost brand new.

Needs a shop job and rubbers for sure. First I gotta track down the fuse that keeps blowing before I can begin to play, haha. Setting it up later tonight. Oh yea, no plastics are broken.

#3724 7 days ago

So finally had time to dive into the game this afternoon. I've narrowed the issue down to the solenoid fuse is blowing when the game powers on. I haven't quite figured out which solenoid yet, although I did figure out it traces back to the wire controlling 2J12 on the Rottendog driver board.

Further troubleshooting appears to link the pop bumpers as the culprit since the colored wires on 2J12 seem to correspond to the pops.

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