OK guys, I have a funny request, followed by an explanation for it:
*Can you guys post pictures of your flippers IN THE FLIPPED-UP position?*
Reason being: After rebuilding my flippers in-kind with new mechs of the original style, I always suspected they seemed to flip a little too high, almost like a GTB System 3... not quite that bad, but definitely higher than the other (later) Williams games in my collection. But I replaced everything with in-kind parts as originally designed, or so I thought... and maybe the older games were designed differently, you know?
When I took my FP to Louisville Expo, a respected player and friend with more experience said the travel was indeed too high. When he looked under the pf he agreed my mechs looked proper, but immediately spotted that the rubber button snubber/stops on the bracket against the crank arm were missing. "Well there's your problem! Put those stops in and their added thickness will lessen the travel and make it right. The new parts probably omitted them by mistake. But the hole the stops should snap into looks too big so maybe they were made wrong? Either way if you didn't know, well, you didn't know." He was quite understanding and helpful even though I felt like a giant idiot.
Wanting the game to be right, I immediately added some stick-on rubber pads at the show and sure enough, the travel was more like the Sys9-11-WPC games I'm familiar with. Which of course made FP more difficult. Cool!
But here's where it gets interesting:
When I got the game home I figured I would take the buttons off the old mechs to compare and ensure I ordered the right parts. Well, it turns out there aren't any! AND before you think they simply wore off over time, it turns out the warning sticker WMS placed to point out the (then-new!) lane change switch on the flipper mech, completely covered the hole, so there never was nor could have been a rubber stop there!
So now I don't feel so bad, but at any rate I'm still confused. How steep should Firepower's flippers be when raised?