Quoted from thefunkpunk:Has anyone added any interesting dynamic / logic-driven mods to their Firepower? I'm interested in creating something for mine, but am haven't come across any other examples.
Anyone have any examples or suggestions on the best way to interface with the lamp or switch matrices? What about the score displays?
At the moment I am working on a board/mod that will allow use of later style drop targets in a Firepower rather than the horseshoe style drop targets. I only need to access 8 switches (and don't need to access the lamp matrix at all) and so I am using 2x quad optocouplers to access the switch matrix in place of switches. At proof-of-concept level, it works. I would have thought that one could access the whole switch matrix with 4x quad optocouplers arranged as a 8x8 matrix, but I have not tried that.
One advantage that I see is using optocouplers is that I should be able to steal power for my board/mod from GI without worrying about grounding/voltage levels etc. This is appealing because (a) the board will be mounted near the drop targets with no obvious source of 5VDC; and (b) others might choose to use the same mod (perhaps with yet other mods) and this will hopefully reduce problems.
Although I have not had to think about it for my project, I would have thought that you could use optocouplers in a similar way for the lamp matrix (and perhaps the score displays).