(Topic ID: 300538)

The Dukes of Hazzard custom pin official thread

By Danzig

76 days ago

Topic Heartbeat

Topic Stats

  • 23 posts
  • 18 Pinsiders participating
  • Latest reply 4 days ago by Daditude
  • Topic is favorited by 13 Pinsiders


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    #1 76 days ago

    Coming soon…………….

    For more info visit. https://www.facebook.com/groups/1148598398602739/
    And to watch the build in progress visit. https://www.facebook.com/outpostkodelia/


    #2 76 days ago

    Super cool
    All car pinballs should be rethemed as DOH imo Imagine how much more Hotwheels AP would have sold with this theme!

    #3 76 days ago

    Yee haw! My love of Duke of Hazzard may have overridden my distaste for Hot Wheels if it had been the different theme...

    (and, I think we needed two Pac-Man avatars side by side on this thread)

    #4 76 days ago

    think #swinks was doing one these as well!

    #5 76 days ago

    watched the trailer ...very cool slick looking pin !

    #6 76 days ago

    The cab and backglass look awesome, the playfield art looks a trifle busy though.

    #7 76 days ago

    I'm always amazed someone can do these things, but this is extraordinary. It's a re-theme but also news rulesets AND added multiball to a Paragon?

    Absolutely stunning.

    #8 76 days ago

    Really great work! Looks fantastic!

    #9 76 days ago

    Dream theme for me
    Can't wait to see it in action!
    Video coming soon?

    #10 76 days ago

    I’ll take one please.

    #11 76 days ago

    So Jake picked the theme and commissioned the artwork -- he can talk about that more if he wants. We've (so far) prepped the cab, applied the art, created a new wiring harness and assigned Chinese machines (jlcpcb) to produce a number of PCBs we'll be using for power distribution, clusters of controlled lighting, and the displays. We learned how to design PCBs about a month ago, and our designs are predictably similar to things you'd find all over the internet (we are software nerds by trade...hardware is a hobby). We will also be writing all of the code, light shows, etc., we have some pretty fun ideas for the light show in the chase sequence!

    The Paragon ruleset was pretty easy to code. We'll be adding the additional features as new modes on top of MPF, so it will be pretty easy to have a setting that prevents those new modes from operating if you wanted to play "Paragon" (a little more work to use Paragon sounds for that mode but won't be a problem, still deciding if we want to take it that far for that mode).

    We are waiting on a little bit more hardware to arrive before we are at the "initial flip test" stage, and we can really test out the wiring, new displays, etc. After that its full speed ahead on the code. Given that there is no LCD display (that the player sees) and we don't have to code a video game at the same time, we expect that to be limited only by our day jobs

    Of course, as a work in progress, all features are planned and subject to change. However, we are pretty confident in our current gameplay design. We’ve come up with some ways to add multi-ball on this playfield that eliminate the possibility of lock stealing, stuck balls, etc., while allowing us to have stackable multi-ball options as well as configurable multi-ball ball save timers.

    While the layout of the playfield is unchanged, we’ve made a few hardware changes underneath, including a mutli-ball trough (this will be a 4 ball game), auto launcher, as well as modifying the in-line drop targets with knockdown coils. This will allow some features such as a lower difficultly setting that remembers which players have knocked down which in-line targets, preserving state between balls, and another idea I was considering – increasing the value of the right 3 drop bank by awarding an in-line drop for completion (again, a difficultly setting that could be turned on and off).

    Since there will be a number of configuration options to make this game more fun for Jake when he’s playing at home, and more suitable for tournament play when he hosts events at his place, we have added a 4 inch LCD accessible from inside the coin door. This will be used exclusively for the testing/adjustment interface, which will use the four button setup common on modern games today.

    So we are a little ways away from gameplay video... but we will get there! We will share major milestones and cool stuff to show here, but often we post that stuff first at our facebook page (Outpost Kodelia).

    If you are in the Phoenix area, and attending our Sor-Shu-Gon! event tomorrow (9/18/2021), you’ll be able to see the game in its current state in person, although it’s not flippable yet. We’ve had some problems with our CPU vendor (UpBoard) but have resolved them and should have that in hand shortly.

    #12 75 days ago
    Quoted from transprtr4u:

    think #swinks was doing one these as well!

    yes, I had plans for a dmd style game with ramps, buildings etc - but life and challenges get in the way, cause delays, etc.

    hopefully one day mine will happen, meanwhile Danzig 's is cool and I will be watching

    #13 75 days ago

    Holy S***!

    This is awesome. Please put me down for one before it gets CANCELED.

    #14 75 days ago


    #15 75 days ago


    #16 71 days ago

    OMG, looks amazing. Your Phoenix retheme to black hole was amazing too! I imagine this DOH will become Legendary ...
    Keep up the good work.

    #17 71 days ago

    Wow!! That is freaking awesome looking!
    I've got the old school lunchbox and thermos but
    this puts that to shame. Hahaha. Great job.

    2 months later
    #18 5 days ago

    So we've mostly been working on software lately, but I can announce...

    We'll be doing a livestream alpha reveal in partnership with The Electric Bat arcade Sunday, January 9th.

    If you are in the Tempe, Arizona area, check out the EB and say hello!

    If you are not, we'll share livestream details here as the date draws near.

    #19 5 days ago

    What a great theme, and so many options for the software. Lots of great seasons abs material to pull from.

    #20 5 days ago

    You should have a Vance and Coy mode that takes points off during this mode.

    #21 5 days ago
    Quoted from athens95:

    You should have a Vance and Coy mode that takes points off during this mode.

    HAHAHA!!! The machine goes all dark and sad and doesn't work quite right.

    #22 4 days ago

    Dukes of Hazzard reveal party at the Electric Bat Arcade


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