(Topic ID: 55507)

The Dirty Harry Club

By Mato

10 years ago


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  • 1,764 posts
  • 251 Pinsiders participating
  • Latest reply 82 days ago by Bohm
  • Topic is favorited by 82 Pinsiders

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#1553 2 years ago

Hey guys - very happy to be a part of this fine club! I got my DH this summer and its an absolute beauty imo! Perfect edge to the HQ hole just overall very solid! I plan to add:
-the art backboard and side boards
-a few extra PF spotlights
-PINSHAKER Shaker Motor (havent read this on the forum yet - Im really hoping it goes well aha wish me luck!)

One thing about my game - I feel like the playfield was beautiful and flat when I got it, but now I am clearly seeing the dimpling in the area in front of the gun, for this reason I am thinking about adding a sheet playfield protector - has anybody else done this? Did it affect gameplay in any unseen ways?

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3 weeks later
#1569 2 years ago

Two changes made to my unit today:
1) Clear Red Bally flippers with clear rubbers , and lighted flipper buttons!

2) PINSHAKER motor! And wow guys I have to say if nobody else has recommended, it enhances the gameplay a bunch! If anybody has been on the fence about adding a Shaker to your machine, I cant recommend it enough!

I dont know how to share the Shaker enjoyment with the group, but heres pictures of the clear flippers

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#1571 2 years ago
Quoted from Paseb:

Can you post a link of which model you installed?
How was the installation?
Hooked to what?
Does it go on a lot during gameplay?

-Model was Pinshakers standard https://www.pinballlife.com/mm5/merchant.mvc?Screen=PROD&Product_Code=Pinshakers_STD_Kit

-Installation was 80% straightforward, my kit had one pair of connectors that didnt match up (see my post on the Pinshaker thread) which stalled me for a day - but I just whittled one molex end and installed anyways and all is working well.

-Inititally I tried hooking to flashers (pinshakers 'Harness A') but the problem is all the flashers go off almost every 5 seconds on this game. Currently I am hooked to one trigger on harness A: gun motor flasher and most triggers on 'Harness B': All pop bumpers, left 'popper', ramp diverter and 'trapdoor hold'. What this means is the shaker goes off when a VUK is fired, when ball is launched, when the gun is loaded/ fired or when ramp diverter goes, and when the ball is in the bumpers. It goes off often during multiball which is great! Overall with these settings the shaker seems to accentuate the important game moments, without being too pervasive. Works as well as I could have hoped!

#1574 2 years ago

Hey guys, just to save you a little time you are looking at a 'promo' early run DH that had a warehouse 'door' drop-target to ener the warehouse. The code to operate this drop target is included in every DH, you can add one yourself, it probably makes the game a little faster (rather than alway have the VUK return you might get some quick blowback from the target...) I have never played one but they look fun! The real question is, does it have a shaker motor?

3 weeks later
#1589 2 years ago
Quoted from renoman22:

I just added a pin shaker kit to mine too! It's awesome! I love it. Highly recommended![quoted image]

Oh man that game is psychedelic man - bravo! The topper is 10/10! Glad you agree about the pinshaker - this feels like the perfect game for it, nothing more satisfying than shooting the gun and having the whole machine rumble!

#1590 2 years ago
Quoted from dsupica:

Maybe somebody has already asked this, but I am having some trouble locating a response.
I have heard of issues where the ball rolls right through the gun.
My issue is that when you load the gun on the skill shot select ---it rolls down but does not have enough speed (energy) to get into the gun. IT rolls up toward the gun, then rolls backwards and is essentially stuck.
Is there a simple adjustment to the ramp to raise it up a little to give ball better momentum to get into the gun?

On my game the wire ramp always has enough angle to get the ball into the gun - can you post a picture? The wire ramp connects right to the rear ramp, which you might be able to 'cinch up' slightly, but not that easily. Is your game set at the min 6.5 degree tilt or higher?

1 month later
#1618 2 years ago

Im excited for mine! Harry wouldnt put up with a fading plastic handle..

1 month later
#1658 2 years ago

Just finished up my own Harry tear-down/shop-job. In this episode;
-Magnet replacement
-Cliffys installed
-New Leds
-New rubbers (clear)
-Playfield Protector installed
-new Spotlight behind gun
-new flipper colours
-'Refresh' bumpers and flippers
-Wooden gun handles (Harry approved) (but not pictured)

I was worried the playfield protector would change the gameplay too much but imo it made the game more buttery smooth - the upper ramp seems easier to hit. Lovin it so far!

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5 months later
#1680 1 year ago
Quoted from Biju:

Hey everyone! I was playing this game yesterday (I don't own it otherwise I'd test this out a little) and noticed something I had never noticed before: I had an extra ball and fired before you get to the choices (Load Gun, Ramp Shot, blah) but definitely after the animated dog drops to ball and got a "Secret Skill Shot" message and awarded a +1x bonus. I may have double pressed the flippers a couple times trying to get out of the animation. Curious, I tried it again but this time right away and nothing happened. Even more curious now I definitely did it after the "extra ball" words were displayed but received something else (can't remember).
So my question to the community: does anyone know the rules around this and whether there are more of these? Are they random or is there something specific you can do to get "the right one"? I checked the pinball.org rule sheet but didn't find anything about this. Maybe I was on some sort of custom ROM?

Cool! I have played the bejeebus out of this game and never run across this, maybe somebody else knows for sure. .

1 week later
#1687 1 year ago

Hey Tom - my game also has non ghosting leds in it and I still get a little flicker, especially noticable in the large center inserts. Ive heard that the Led OCD board is a solution, if its worth it to you http://www.ledocd.com/

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