(Topic ID: 190992)

The Crazy Mansion by the Pinball Amigos


By pinballrockstar

2 years ago



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  • 9,985 posts
  • 230 Pinsiders participating
  • Latest reply 1 day ago by pinballrockstar
  • Topic is favorited by 260 Pinsiders

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    There are 9985 posts in this topic. You are on page 76 of 200.
    #3751 1 year ago

    Ha!! The ball will exit under a plastic over here...we’ll make that work!

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    #3752 1 year ago

    Ok cutting a little subway for the ball to roll from sub playfield to this mech

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    #3753 1 year ago

    Mic is moving up...

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    #3754 1 year ago

    Bending my subway in shape..

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    #3755 1 year ago

    Fits great!

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    #3756 1 year ago

    Almost there mic!!

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    #3757 1 year ago

    Ah! Mic almost forgot!
    He made the P.A.M. decals!
    (Paranormal activity meter)

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    #3758 1 year ago

    Yup,now we only need a frequency knob

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    #3759 1 year ago

    Yeah...looks great bro...just great...wait till we start with wasting and airbrushing...

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    #3760 1 year ago

    Mic marked the curve of the mansion so he knows exactly what his parameters are

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    #3761 1 year ago

    Mic is using car window adhesive...he squeezes it out with a vise...smart!

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    #3762 1 year ago

    Well...this is as far as i am going tonight...
    You can see the subway in the top of the picture..

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    #3763 1 year ago

    And after glueing a lot of wood...this is where we will pick things up next week!

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    #3764 1 year ago

    See y’all next week!!

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    #3765 1 year ago

    Great progress! The vinyl clock is also awesome! Please keep the updates coming.
    I did not know that there was something like a "plintentang". Interesting.

    How does that huge multiball lock mech work? The bottom coil is for ejecting the ball, but what is the purpose of the side coil that moves a white piece of plastic?

    #3766 1 year ago

    DDDwingmaster, they call them
    bead cutters in oz you can get them at glazing suppliers, CR Laurence is one for example.

    #3767 1 year ago

    Great work!

    #3768 1 year ago
    Quoted from DDDwingmaster:

    How does that huge multiball lock mech work? The bottom coil is for ejecting the ball, but what is the purpose of the side coil that moves a white piece of plastic?

    I’ll be happy to explain!
    There is a collector area with 2 ball switches where i want to enter the mech.
    The blue coil holds the balls in place.
    When the blue coil activates,it let’s a ball pass to the red coil that kicks it onto the playfield.
    It is a real cool mech.

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    #3769 1 year ago
    Quoted from PinPatch:

    DDDwingmaster, they call them
    bead cutters in oz you can get them at glazing suppliers, CR Laurence is one for example.

    It is a cutter to do this..great tool and quite precise!

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    #3770 1 year ago

    Thanks Dutch brother!

    #3771 1 year ago
    Quoted from pinballrockstar:

    I’ll be happy to explain!
    There is a collector area with 2 ball switches where i want to enter the mech.
    The blue coil holds the balls in place.
    When the blue coil activates,it let’s a ball pass to the red coil that kicks it onto the playfield.
    It is a real cool mech.

    Is there a ball switch for the second coil too? Let me know if you got any problems getting that mech working with MPF. Should work a bit like a System 11 trough but reversed: http://docs.missionpinball.org/en/dev/mechs/troughs/two_coil_multiple_switches.html

    #3772 1 year ago
    Quoted from jabdoa:

    Is there a ball switch for the second coil too? Let me know if you got any problems getting that mech working with MPF. Should work a bit like a System 11 trough but reversed: http://docs.missionpinball.org/en/dev/mechs/troughs/two_coil_multiple_switches.html

    Yes,the red upkicker has a switch too.
    A real fun mech.
    Ofcourse it will be a nightmare to get it it going...but hey...i have an entire life ahead of me..
    It’ll work someday

    #3773 1 year ago

    Time for the Pinball Amigos first crazy video of the week!!

    This gang of irish travelers from the city of Cork,Ireland,are calling out a dude named ‘John-Paul’ for a fight
    The editor put some subtitles under the vid cause Irish is hard to follow.
    But it is mainly subtitled for the lack of braincells.
    I advise you to be in a certain state of mind,i nearly died laughing
    Big amigo greet,
    Bas

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    #3774 1 year ago
    Quoted from pinballrockstar:

    Yes,the red upkicker has a switch too.
    A real fun mech.
    Ofcourse it will be a nightmare to get it it going...but hey...i have an entire life ahead of me..
    It’ll work someday

    Since it has a switch this should work fine. I guess defining two ball devices should do it. Then add a ball_hold or multiball_lock if you want it to hold balls or stage them for a multiball. You can (but do not have to) define two separate playfields if you want independent ball search.

    #3775 1 year ago
    Quoted from pinballrockstar:

    Time for the Pinball Amigos first crazy video of the week!!
    This gang of irish travelers from the city of Cork,Ireland,are calling out a dude named ‘John-Paul’ for a fight
    The editor put some subtitles under the vid cause Irish is hard to follow.
    But it is mainly subtitled for the lack of braincells.
    I advise you to be in a certain state of mind,i nearly died laughing
    Big amigo greet,
    Bas
    » YouTube video

    Hide your potatoes and what ever you do, don't let them in your showers!

    #3776 1 year ago
    Quoted from pinballrockstar:

    Time for the Pinball Amigos first crazy video of the week!!
    This gang of irish travelers from the city of Cork,Ireland,are calling out a dude named ‘John-Paul’ for a fight
    The editor put some subtitles under the vid cause Irish is hard to follow.
    But it is mainly subtitled for the lack of braincells.
    I advise you to be in a certain state of mind,i nearly died laughing
    Big amigo greet,
    Bas
    » YouTube video

    I have a gang that will settle it with these blokes!

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    #3777 1 year ago
    Quoted from jabdoa:

    Since it has a switch this should work fine. I guess defining two ball devices should do it. Then add a ball_hold or multiball_lock if you want it to hold balls or stage them for a multiball. You can (but do not have to) define two separate playfields if you want independent ball search.

    Aaah...making a sidenote here... i get where you are going!
    Smart approach!

    Quoted from MarkInc:

    Hide your potatoes and what ever you do, don't let them in your showers!

    Hahaha

    Quoted from OLDPINGUY:

    I have a gang that will settle it with these blokes!

    They will fight Kathleens bike first...get with the program Art

    #3778 1 year ago

    "Special delivery" !

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    #3779 1 year ago
    Quoted from swillie:

    "Special delivery" !

    Hahaha! Yes! Awesome bro!
    Thanks for the support!

    #3780 1 year ago

    Eversince i upgraded to mpf v0.50.09 my ball eject says it is broken and my trough doesn’t kick out balls most of the time.
    Really like the new interface,sucks i can’t play pinball anymore
    Wtf is up with these problems always...damn!
    I am at a basic game and it is already broken

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    #3781 1 year ago

    Eject broken should only ever happen if you define max_eject_attempts. Otherwise it will retry forever which is usually what you want. You can run mpf with -t to get the old behavior where it just shows the log.

    #3782 1 year ago
    Quoted from jabdoa:

    Eject broken should only ever happen if you define max_eject_attempts. Otherwise it will retry forever which is usually what you want. You can run mpf with -t to get the old behavior where it just shows the log.

    Hm
    Will take a look at that tomorrow...
    I believe i added that line cause that ball won’t come out..
    I even wrote a new code,step 1 to 10 from the tutorial,very basic , but the ball won’t come out..
    He hiding in that mofo
    A lot of strange stuff in the log too?
    Been 4 days now and my girl is hiding the matches!

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    #3783 1 year ago

    Just change the graphite tip on the flux capacitor... hammer that bad boy to 88... and hold on! You'll be flippin in no time! Glad i could help!

    #3784 1 year ago
    Quoted from pinballrockstar:

    Hm
    Will take a look at that tomorrow...
    I believe i added that line cause that ball won’t come out..
    I even wrote a new code,step 1 to 10 from the tutorial,very basic , but the ball won’t come out..
    He hiding in that mofo
    A lot of strange stuff in the log too?
    Been 4 days now and my girl is hiding the matches!

    So it works in some cases but not in others? The first screenshot looks like it ejected as it should. Then in the second the ball does not seem to move. Does it pulse the eject coil? Or not at all? From the log it should do that.

    Jan

    #3785 1 year ago
    Quoted from Dee-Bow:

    Just change the graphite tip on the flux capacitor... hammer that bad boy to 88... and hold on! You'll be flippin in no time! Glad i could help!

    Aaah thanks!
    That solved the issue,i got to grab me a cryptocurrency almanac on my trip to the future so i am gonna be rich now and i am just gonna hire a very smart dude every friday from now on!?

    Quoted from jabdoa:

    So it works in some cases but not in others? The first screenshot looks like it ejected as it should. Then in the second the ball does not seem to move. Does it pulse the eject coil? Or not at all? From the log it should do that.
    Jan

    Bro,found it...here it comes:

    #3786 1 year ago

    So as i was watching the coil receive a weak pulse(so i thought...), i noticed sumtin that i overlooked 27 times or so...can you spot it in this vid?

    #3787 1 year ago

    You know the purpose of this hole?

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    #3788 1 year ago

    Look...i have another ball trough over here...great example.

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    #3789 1 year ago

    Yup...the rubber stop is missing so the plunger(is it called a plunger?) sits too low for the coil’s electromagnetic field to grab it..

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    #3790 1 year ago

    Good Catch!

    #3791 1 year ago

    Yeah happyhappyhappy!
    And with some dish soap it is easy to fit it in...
    This is an epic example how a bloody $0,10 rubber coil stop takes 4 days from your life!
    This ball eject issue occured in 1 out of 3 games.
    Ofcourse you recently changed something and right there you start your search.
    I even wrote a second (new) basic code to check if it had sumtin to do with my code.
    Strangest thing about it; there is NO old,brittle,broken off rubber coil stop in the machine?
    So how in the hell did it work flawless all this time.
    A big lesson to y’all out there.
    Start looking at dumb stuff first.
    You often reach way too far in diagnosing an issue.

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    #3792 1 year ago

    While i was at it,i installed a piece of lane guide over here,we busted that ball trough connector 5 times,breaking the wires off and such..
    Bally had these connectors angled down into the cab.
    For the record: this is the only thing thusfar i find kinda dumb about the fast pinball kit.
    The boards work great and need minimal wiring due to the remote placement of the boards.
    It is such a clever system.
    With this plunger issue i experienced,i must admit i had some doughts about the network of boards,but as you see it was a mechanical issue.
    So still really satisfied with the FAST boards.
    I was equal happy with the P-ROC in Despicable Me Pinball Madness,you are all very very smart people.
    We are just the dumb fucks trying to build something cool with it.
    As i was thinking about it the other day,you could easily build something completely different with a board set like this?
    You can for example control all kinds of stuff in your house with these boards,make an interface for your house out of it or sumtin....control your lights in your house with a bunch of 220 volts relais attached to the boards.
    I learn so much about computers doing these projects...
    I fully understand the “ones” and “zeros” people talk about...the only thing a computerchip can do is open a port?
    Yes or no voltage?
    That is all there is to it guys!
    Some of you all might laugh at me being such a noob,but remember i am a car mechanic at heart...so i am sorta exploring this new ground..and i enjoy it

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    #3793 1 year ago

    Friday already? Nope ...
    Glad i get an alarm when this thread gets some action .... Build on Bas

    #3794 1 year ago

    Glad you got it working! We got our Pinball Amigos box of goodies!

    I'll get some pics later.

    #3795 1 year ago
    Quoted from pinballrockstar:

    Yup...the rubber stop is missing so the plunger(is it called a plunger?) sits too low for the coil’s electromagnetic field to grab it..

    Good that you found it. So MPF was right with "eject broken"

    #3796 1 year ago
    Quoted from jabdoa:

    Good that you found it. So MPF was right with "eject broken"

    Ha Ha Ha, I had EXACTLY the same problem with the missing rubber on Forbidden Planet. Must be the curse of the home builder.

    #3797 1 year ago
    Quoted from epotech:

    Ha Ha Ha, I had EXACTLY the same problem with the missing rubber on Forbidden Planet. Must be the curse of the home builder.

    Are u kidding me!
    That actually makes me feel waaay better man,thanks for sharing.
    We often search too deep too fast.
    Just goes to show how stuck you can be on sumtin stupid like a rubber stop!?

    I cannot stand not finding a brittle rubber in the cab!
    Where the f@ck did it go?
    It worked flawless all the time?
    Just wack man...wack...

    #3798 1 year ago

    Yeah baby....weekend!!bought me a nice new bottle-o-whiskay on my way home!
    The woman at the liquor store must have a wasted liver cause she knows what every bottle in her shop tastes like!
    Anyway,she advised me this single malt,supposed to be real smooth stuff..

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    #3799 1 year ago

    Need to wait till tonight though...
    Really shouldn’t be drinking an hour before dinner...
    Ha...no...that would....be...bad...

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    #3800 1 year ago

    Totally gonna just smell it...

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