Quoted from labnip:i can smell the wood isle all the way from Texas
Yeah greatest smell in the world
Quoted from pinballrockstar:This is a cranky dude,If you see him on the street,punch him in the face or spit at him
he's probably really bad at pinball.
Have you seen the "Curb Your Enthusiasm" about pig parkers? I know you have a cool car and don't want the doors dinged.
Quoted from Pahuffman:Why are you building your own cabinet? Why not just use one of the ones you already have?
No comment..
We need a widebody and gross roadshow is our only widebody cab..
We want to entirely build this pin...no old shit cabinet but our own awesome, handbuild custom pinball.
So...inbetween the sawmill that we run tonight,let me tell you something 'bout the Crazy Mansion..
Our playfield features a big abandoned insane asylum mansion where the ghosts of long forgotten patiënts are still present.
Your objective is to free the lunatics with each minigame.
Paranormal mode and such if you will...
If you free all the crazy ghosts you reach the wizard mode.
So why the helicopter mechanic picture you ask??
Well..one of our crazy patients from the past strongly believes he has been abducted by aliens...we are going to convert this mech into a ufo like afm...but better!
In this first mode we all agreed on,the ufo flies over the mansion and tries to abduct the poor crazy dude.
We ordered a little smoke machine that is normally used in rc tanks...
We are going to run a tube to the ufo so it emits smoke with blinking led during its flight.
First in pinball!
Looking forward to watching this get planned, designed, and built before I even finish art on Voltron. LMAO!
Hopefully if you're intending to use that heli mech as anything other than just cosmetic you find some way to make it more reliable. My understand is it's pretty flaky.
Quoted from Frax:you find some way to make it more reliable. My understand is it's pretty flaky.
Mostly the gear that craps out..ours is in good shape
Thanks guys for continuing to share your builds. The Crazy Mansion is going to be insane (pun intended). A big thumbs up!
This is the rc smoke machine for the ufo , we will be the first ones with a smoking ufo for dramatic effect.
Leds will illuminate the smoke under the ufo and after the mode,a cabinet fan will suck the smoke from the playfield real quick through the back and out the machine.
y'all need to get that minions pin outta there before you start pulling parts from it to make the new much more awesomer-pin.
i could easily store it for ya, until you want it back...
Check ebay for the Mitre bit. I just got one last week for a really good price. And practice on scrap first to set it up. You don't want to scrap your great cabinet parts because the bit wasn't set up correctly. Once it's set up, make a guide from some scrap so setting up next time is a breeze.
Awesome ideas all ready! I'm in for the long haul providing support and willing this to the finish!
Most excellent beginnings- love the smoke mod and the general idea.
Question-ish-idea-ish comment.
The theme got me thinking... will the mansion have a destroyed look to it with rooms inside and maybe a open roof so you can watch the abduction occur? Just thinking it would be super cool if it could somehow work to see in the mansion and have the ball actually interact in a tiny space.... like Maybe two rooms your ball could enter each just a few- 20 sq inches or something- but when the ball got in, by a mech other than flippers and that you don't control- it went crazy bouncing off the padded walls. Maybe sling like mechs in a room to bounce ball around like super crazy for a few secs and a random like switch that triggers most of the time you get the ball in the mansion. Thinking what MM would be like if you could see in the castle and the ball went crazy in there then jumped out!
Anyhow. Wish I was helping- such a cool thing you have created. Your team! We all want to be Amigos!!!
Quoted from oldskool1969:CRANKY DUDE needs to be in the pin as a character!
...and... for the Win !!
Quoted from labnip:y'all need to get that minions pin outta there before you start pulling parts from it to make the new much more awesomer-pin.
i could easily store it for ya, until you want it back...
We were just looking at it and figured gru's house would make an awesome mansion with some ellbow grease
Quoted from desertT1:Check ebay for the Mitre bit. I just got one last week for a really good price. And practice on scrap first to set it up. You don't want to scrap your great cabinet parts because the bit wasn't set up correctly. Once it's set up, make a guide from some scrap so setting up next time is a breeze.
Yeah mic ordered one,hope we have it by next week friday
Quoted from rufessor:ill the mansion have a destroyed look to it with rooms inside and maybe a open roof so you can watch the abduction occur? Just thinking it would be super cool if it could somehow work to see in the mansion and have the ball actually interact in a tiny space.... like Maybe two rooms your ball could enter each just a few- 20 sq inches or something- but when the ball got in, by a mech other than flippers and that you don't control- it went crazy bouncing off the padded walls. Maybe sling like mechs in a room to bounce ball around like super crazy for a few secs and a random like switch that triggers most of the time you get the ball in the mansion. Thinking what MM would be like if you could see in the castle and the ball went crazy in there then jumped out!
Yes,it is going to be an abandoned mansion with plaster fallen off here and there,revealing the bricks underneath,some dirt spots and climbing plants..
The plan is,like rescue 911,you shoot the ball in midplayfield left lock,we have a curved row of inserts in the flying path of the ufo..
The playfield lights black out..
The ufo illuminates and starts smoking and appears from behind the backboard.
Every insert that lights up has images of this scared lunatic on em and you'll need to tapyour flipperbuttons like crazy to keep up with the ufo.
(Cause you actually want to get abducted by the aliens in order to escape the Crazy Mansion)
When the ufo reaches the ball lock and you lit the last insert and thus kept up with the ufo,the upkicker shoots the ball against the electro magnet under the ufo and the ball/lunatic gets "abducted"
Quoted from oldskool1969:CRANKY DUDE needs to be in the pin as a character!
No he cut 2 pieces of wood too short by a quarter inch,well...maybe we use him in the shock therapy mode...what a dick..
cool, maybe for the translite a interactive image of a mansion with windows lighting up showing progress through the mansion and a lit window can be a ghost that is freed. I still remember from 30 odd years ago going to the Efteling's Haunted Castle with the hand and arm holding the chandelier in the main room.
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