Is the plan still to raise and lower that lower PF to expose different amounts of the lower monitor during different parts of gameplay? I can't remember whether or not that feature was scrapped.
Also, that clip with the plastic in the saw has an interesting sound - maybe something that could be incorporated into the soundtrack somewhere?
-Rob
-visit http://www.kahr.us to get my daughterboard that helps fix WPC pinball resets or my replacement LED display boards for model H and model S Skee Ball
First off Guys, I have a Safety Meeting Every Friday, in your honor, but I failed and smashed my Toe to Bloody Hell! No Power Tools!
Sharing my thought on your kickback, a gate that opens on feature for the middle would be cool, or a bounce back post for some drains?
Is the Lower playfield getting a third smaller ball playfield in the middle?
Quoted from OLDPINGUY:Sharing my thought on your kickback, a gate that opens on feature for the middle would be cool, or a bounce back post for some drains?
How about when the kickback activated a curved gate above could stay closed, or randomly or purposefully open momentarily and redirect the ball on varying paths downward toward the slings, left or right flippers, ect. Hell maybe in that moment the left flipper button could be used to choose where the ball goes...
Kickback redirect gate.jpg
Wow! Havent heard of that one! Great idea!
Are you thinking that the curved metal is flexed to different positions, or even Random, so the kickback location varies?
Could the Amigos code a random generator for Coil strength to go with that?
Quoted from OLDPINGUY:Wow! Havent heard of that one! Great idea!
Are you thinking that the curved metal is flexed to different positions, or even Random, so the kickback location varies?
Could the Amigos code a random generator for Coil strength to go with that?
Yes, have a curve of rail swing out... maybe even have targets on the right and you have a moment to control that gate position with the flippers to hit a kickback skillshot...
Quoted from rkahr:Is the plan still to raise and lower that lower PF to expose different amounts of the lower monitor during different parts of gameplay? I can't remember whether or not that feature was scrapped.
Also, that clip with the plastic in the saw has an interesting sound - maybe something that could be incorporated into the soundtrack somewhere?
-Rob
-visit http://www.kahr.us to get my daughterboard that helps fix WPC pinball resets or my replacement LED display boards for model H and model S Skee Ball
Yeah totally!
It is actually working really well.
But at this point we are still using the external monitor to write code.
Maybe next week we throw in the subway from front door of the playfield mansion to the lower playfield.
Quoted from PinPeet:Lachen weer!! Thx
Ja toch
Quoted from OLDPINGUY:First off Guys, I have a Safety Meeting Every Friday, in your honor, but I failed and smashed my Toe to Bloody Hell! No Power Tools!
Sharing my thought on your kickback, a gate that opens on feature for the middle would be cool, or a bounce back post for some drains?
Is the Lower playfield getting a third smaller ball playfield in the middle?
Hahahaha,you can easily be a pinball amigo Art!!
Mic was actually mentioning a gate yesterday,but this is how far we got
In the center ring of the lower playfield there is gonna be a bunch of targets to smash with some inserts,a bit like CV ringmaster area!
Quoted from swillie:How about when the kickback activated a curved gate above could stay closed, or randomly or purposefully open momentarily and redirect the ball on varying paths downward toward the slings, left or right flippers, ect. Hell maybe in that moment the left flipper button could be used to choose where the ball goes...
[quoted image]
Hm that is smart!
Quoted from OLDPINGUY:Wow! Havent heard of that one! Great idea!
Are you thinking that the curved metal is flexed to different positions, or even Random, so the kickback location varies?
Could the Amigos code a random generator for Coil strength to go with that?
Ofcourse we can do that!
Quoted from swillie:Yes, have a curve of rail swing out... maybe even have targets on the right and you have a moment to control that gate position with the flippers to hit a kickback skillshot...
Making sidenotes here...
Quoted from Marten:Drop targets would be cool on the lower playfield! They could be made to look like tombstones!
We know,but the lower playfield weighs heavy already with the 2 flipper mechs and 2 pop mechs and these drop mechs ain’t light either...there is already a metric ton of stuff hanging under that little playfield...but we’ll debate it...it’s a fun idea!
Quoted from swinks:Happy Birthday Bas
Quoted from MarkInc:Happy Birthday!
Enjoy your fizzy pinballs.
Quoted from HD_Fatboy:Happy Birthday Bas
Thanks amigos!!!
Thank goodness ...... the Amigos are in today! Give me a break from reading the "How to ruin a business by Mirco" threads!
Quoted from pinballrockstar:Dick found a perfect non match
[quoted image][quoted image]
Rivets look identical!
Quoted from meSz:Thank goodness ...... the Amigos are in today! Give me a break from reading the "How to ruin a business by Mirco" threads!
Hahaha,you are very very welcome here bud
Quoted from Thor-NL:Happy birthday Bas!,
And happy building
Hey thanks pinball friend!!
Quoted from meSz:LOL - Nonetheless Bas....... Cheers to ya on your Birthday! If you were here I'd pour ya one but since your not I'll drink it!
(Goose Island Bourbon County Barrel Stout)
[quoted image]
That is a very complicated name,it must be awesome!
Quoted from Pahuffman:Happy birthday, Bas! I'll have a beer in your honor tomorrow night.
Cheers bro! Thanks!
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