(Topic ID: 144606)

The Cave - pinball retheme


By ApplePie

3 years ago



Topic Stats

  • 101 posts
  • 46 Pinsiders participating
  • Latest reply 3 years ago by songofsixpence
  • Topic is favorited by 53 Pinsiders

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There are 101 posts in this topic. You are on page 1 of 3.
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#1 3 years ago

Anyone out there enjoy the console/PC game “The Cave” created by Ron Gilbert? The artwork is great, the humor is dark and the storyline is entertaining to say the least. I’ve wanted to do a re-theme of an older pin into The Cave for a while now so a couple of months ago I picked up a neglected Stern Big Game pin that had been making the rounds on Kijiji for the past year or two. After setting it up in the garage and playing a few games (with the worst functioning flippers and pops I have seen anywhere, ever) it turned out to be a pretty darn fun game. Drops, pops and spinners, 80’s style. 436.JPG

I decided at the time to strip the cabinet down and redo the cabinet artwork in the style of The Cave game box art. This is about the absolute limit of my artistic talent so I employed some additional help from my wife (also doesn’t hurt to get some buy in on the project early since I was planning on stripping the playfield down in the dining room of all places…) I’m quite happy with the results!

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#2 3 years ago

When I started this project I didn’t really have a plan for the playfield art design or how I was going to create the artwork. Fortunately my buddy (Al) knows a highly talented artist (Vince) … and voila, problem solved. A few brainstorming sessions later and Vince was off to the races. The playfield is going to be a hand painted collage of various iconic scenes from The Cave game itself depicting the scenes and characters. Vince is working on the playfield now so I won’t put the cart too far ahead of the horse. Pictures to follow in due course.

My original plan for the game code was just to reuse the exiting stern boards and effectively have this as an “artistic” re-theme, later adding an MP3 trigger of some kind for additional voices and sound effects. Well a couple of weeks ago I stumbled across a Pinside posting from Jim Askey (MyPinballs.com) discussing his Bally/Stern replacement board set. Crap. My relatively simple project just got a lot bigger! Of course the lure of fully integrated sounds and an updated ruleset was too tempting so I ordered a set.
My first goal is to get the pin functioning again with the original boards, just to make sure I didn’t screw anything up in my rebuild. I will probably keep the game in the “playable” stage until I make good progress on my second goal. Speaking of which, my second goal is to get all the hardware (drivers, lamps and switches) mapped over properly for the new boards and some basic code in place to make the game playable. I’m not sure whether I will recreate the original Big Game ruleset for the new boards or whether I will come up with a new “mode based” ruleset. I need to think this through some more before setting down one path or the other. Any and all feedback appreciated!!!

Anyways, I thought I would get this thread started and post updates as I go along. My target is to pull this off in the next few months so wish me luck!

#3 3 years ago
Quoted from ApplePie:

I decided at the time to strip the cabinet down and redo the cabinet artwork in the style of The Cave

Did you draw/paint the cab yourself?

What's up with the inserts? Did you sand those along with the playfield(they look blank)? Are you going to make new game specific decals for the inserts?

#4 3 years ago

Yes I hand painted the cab. Took quite some time to pull off but was a fun part of this project so far none the less.

#5 3 years ago

I sanded the entire playfield flat with my orbital sander and 180 grit paper. Time consuming but left a flat playfield and no scratches to speak of. The inserts I hand sanded to 320 so they look "frosted" I'm going to put clear waterslide decals on the inserts after the playfield is painted and before it is cleared. I'm up in the air on the decals at the moment. Option 1 is to stick with the original design and create some updated rules around that. Option 2 is to create a new set of rules then create some insert decals to reflect the goals of the new rules. I'm leaning towards option 2 but haven't got it all mapped out in my head yet!

#6 3 years ago

Cool. Looks good. Will follow progress and steal ideas.

#7 3 years ago

The Cave is a fantastic game (I'm also looking forward to Thimbleweed Park). Great retheme idea.

#8 3 years ago

I always thought spelunking would be a great theme

#9 3 years ago

Love the new artwork.

#10 3 years ago

Looking forward to watching the progress on this one.

#11 3 years ago

A brief update on the playfield. They say a picture is worth a thousand words so I will save my breath. Step 1) start with the woodimage.jpg

#12 3 years ago

Step 2) come up with a plan with various screenshots from the game.

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#13 3 years ago

Step 3). Let Vince do his thing... This is going to look sick when it is finished!

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#14 3 years ago

Nice !

#15 3 years ago

Playfield looks good so far. What is he using for paint and how is he applying it? Is it acrylic? Is he using a bristle brush, air brush, paint pen for outlines?

#16 3 years ago

As I understand things, air brush for the most part with hand painting as required for fine details. I'm looking forward to the next update pic myself!

#17 3 years ago

So cool!

#18 3 years ago
Quoted from ApplePie:

The inserts I hand sanded to 320 so they look "frosted" I'm going to put clear waterslide decals on the inserts after the playfield is painted and before it is cleared. I'm up in the air on the decals at the moment.

That looks great! That game is incredible looking, if he can capture that feel on the playfield it should come out awesome.

So you are going to have the inserts painted over or are you having him block those off and then do the waterslide/clear/new decal design? I've got a playfield I'm considering re-theming and how to handle the inserts has got me stumped.

#19 3 years ago

Inserts are all masked off. On this playfield they are all either 3/4", 1" or 1 1/4" circles so it's easy to cut masking with a circle punch (my wife has a set from her card making supplies). The inserts are water slide decals printed on a laser printer and cut out with the same circle punch. They get installed after the playfield is painted. Clear coat goes over everything after the decals are installed.

#20 3 years ago
Quoted from ApplePie:

As I understand things, air brush for the most part with hand painting as required for fine details. I'm looking forward to the next update pic myself!

That looks like it's all fine detail to me. Art isn't something I'm good at at all. Very impressed.

#21 3 years ago

that artwook looks awesome

#22 3 years ago

Inspiring. Would love to see more pics of the playfield artwork process as it progresses. Looking great so far.

#23 3 years ago

Favorited. Plus I really like apple pie...home made of course

#24 3 years ago

I will post more photos as things progress, nothing too terribly exciting this time! I'm splitting my efforts between reinstalling the cabinet wiring harness, reworking the orientation of the displays in the backbox and getting my head around the coding for the new boards. A little work with the hands and a little work with the brain every day, not a bad mix. And damn right, home made apple pie is where its at!

#25 3 years ago

So I've done some thinking about the backbox and I've decided that I prefer the look of the newer style "dmd on the bottom" with the translite artwork above that. So I stripped the GI wiring from the back of the score panel (I actually have no idea what the real name for this panel is ) and ran it through my table saw to produce a more compact version of the score panel area which will mount in the backbox at the bottom. This will leave room above for a rectangular translite unbroken by the score displays. A little rewiring of the controlled lamps (high score, shoot again...) and I think I'm off to the races.

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#26 3 years ago

OK, so I have the condensed score panel installed now along with the cabinet wiring harness and the backbox wiring harness. Throwing the power back on didn't produce any smoke and the displays lit up fine so all looks to be in order 006 (2).JPG

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#27 3 years ago

I just got this update and I can only say I'm blown away. Can't wait to see it in person! 006.JPG

#28 3 years ago

Stickers covering the insert removed. Waterslide decals need to be applied over the inserts and then the clear coat. I had better finish up the playfield wiring harness and mechs so I'm ready for when she comes home!

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#29 3 years ago

Holy cow, that looks great! Got it done fast too...

#31 3 years ago

Looks amazing!

#32 3 years ago

wow..this is gonna be one COOL game.

Marty is doing the clear and he is simply amazing! Here's a sample of 2 PF's he did for me lately.

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#33 3 years ago

No idea what the cave is but artwork is awesome

#34 3 years ago

Looking good

#35 3 years ago

WOW! That playfield is amazing!

#36 3 years ago

The new boards arrived today from MyPinballs (Jim). Nice! I've been madly writing code for the past week and things look like they are coming together nicely. Now on to collecting 60+ .wav files required for the game sound effects. I created a dozen or so sound clips a month ago using Audacity to extract the streaming game sounds ... but I completely forgot how I did it and am having trouble recreating the correct settings! Dang. Some days I really hate computers... Oh well, I will figure it out eventually.

Perhaps another week or so for the playfield to be cleared, at which point I shall emerge from behind the computer and move on to reassembling the playfield. I'm really looking forward to that part now

1 week later
#37 3 years ago

This is totally inspiring!

I have a ratted out Gottlieb Class of 1812 game that could use the "evil clown" treatment...

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#38 3 years ago

Here is a shot of the playfield with the first clear applied (nicely done Marty!). I love how the colors pop with the clear

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#39 3 years ago

Silky.....004.JPG

#40 3 years ago

Man... that's beautiful!

#41 3 years ago

Meanwhile back at the ranch... I've been working on the game code. After a self directed crash course in C++ (complete with several questions for Uncle Google) I've managed to replicate the original Big Game rule set in the Arduino IDE to what I estimate is about 95% accuracy. Took me around 4000 lines of code to do it, and I'm fairly certain anyone with a programming background could make it more efficient but I'm pretty happy with what I've got so far. Everything compiles now without errors so that's a milestone for sure. Just how well the code actually works in the game will have to wait until I have the playfield back together and functional with the original boards then complete the board swap. One step at a time. I'm expecting to have the playfield installed around the second week of January so will post a bunch more pictures of the assembly then, and a maybe video of the pin playing with the original boards when I get to that stage.

Here's a picture of the new boards, the controller on the left with the two Arduino Megas plus one Arduino Nano and the driver board on the right. If you have really good eyesight you might even be able to decipher what happens in the code when the drop target #1 is hit

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#42 3 years ago

This looks absolutely gorgeous!!! The Cave was a fantastic game. I'm glad it's receiving this kind of love. Can't wait to see it all finished up. Now you just have to find a way to have three people play it at once!!!

#43 3 years ago
Quoted from BangBackula:

This looks absolutely gorgeous!!! The Cave was a fantastic game. I'm glad it's receiving this kind of love. Can't wait to see it all finished up. Now you just have to find a way to have three people play it at once!!!

OK, now that idea is pure genius! If you have any ideas on how to accomplish that feat let me know

#44 3 years ago

Sure! One person on each flipper and one on the plunger.

#46 3 years ago

Looks fantastic,I will have to see this when it's done

#47 3 years ago

Did your artist friend paint directly onto the playfield? What's the white underneath the artwork? Looking amazing bro.

#48 3 years ago

that looks fantastic. can't imagine the time and money spent to freehand an entire playfield like that.

#49 3 years ago

Man.... that's some killer artwork. I'd love to see this at TPF'2016.

http://store.steampowered.com/app/221810/ for game information.

#50 3 years ago
Quoted from seshpilot:

What's the white underneath the artwork?

probably just excess clear coat on the edges if that's what you are seeing?

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