Quoted from idealjoker:I am not sure that this is physically possible. It depends on how the outhole-kicker mech deals with double drains. If it is at all possible that both balls get kicked into the shooter lane at the same time then it cannot be done... I experimented a bit with this when I was changing a 2-ball into a 3-ball game. It can be done, but I have not found an elegant way of doing it. And Bad Cats is an elegant game.
Well to be fair that's why I conceded it would be "ambitious" and no harm no foul, ha ha.
I totally get where you're coming from and previously pondered some of those points... but stranger things have been done on other games so I figured what the hey not trying to force you. But I did always find it odd that BC was a rare single-ball game for the era, even though two "locks" were available via trashcan and/or doghouse (granted, other hardware & logic would be needed to implement either but you get my drift).
As for potential MB rules, given its relative simplicity BC seems more inclined to the classic "2X scoring!" bit and that would be easiest to implement. But in trying to imagine the balls as cats I couldn't help comparing them to my own pair of furred morons, and their odd behaviors such as "chase zoomies" and stalk-attacking each other, among other things. So I thought it would be fun if you had timed shots during MB such as: one ball enters the trash lock, and the other ball / next switch hit immediately is the fish-target for "stalk jackpot". Send one per each ramp in succession for "zoomie award". Send both into the doghouse to "hide from the owner". Etc etc... so you could flail around for 2X scoring, BUT if you pull off some fancy feline flipper skills, you could get hidden timed awards.
Again I realize this is all super ambitious and a LOT to chew and execute, with a ton of logic to recode, so no judgement at all. Just fun to imagine is all. Grateful to have any enhancements w/o MB!