Quoted from hefel-be:Hey dudes,
I just received my TBL a couple of weeks ago. The game is amazing and I’m happy with the game design overall. I love all of the little details the DP team put into the game. It’s so funny. I noticed a few small issues with the latest code .55. In the spirit of continuous improvement, here’s my list for the DP team.
1) When playing a rug mode and starting character multiball, the rug mode timer seems to continue to run instead of pausing until the multiball finishes. Also, when transitioning back into a rug mode from character multiball, the rug should go back to its initial position from when multiball started.
2) Suggestion - Start a short ball save timer after scoop ejection? Sometimes you get ripped off…I get it, that’s pinball.
3) Read Ransom Note rug mode seems to be completed with only one single hit to the right ball lock stand up target. Is this intentional?
4) Music stops frequently during rug modes. I’m pretty sure other people have mentioned this, but it’s on my list too.
5) Occasionally, the display screen shifts to the left during play. The first digit of player one’s score gets cut off every few games. If I restart the screen, it resets to the correct position.
Special thanks to Rensh. He’s a good man…and thorough.
Quoted from Rensh:4 is a known bug which is puzzling the programmer what is causing it
5 is unknown to me. What do you mean with restart the screen?
2 is indeed pinball but never had a sdtm from the scoop
1 and 3 have to try. Best to report them in the bug and wish list I posted earlier and can be seen at https://docs.google.com/spreadsheets/d/17Xb9AkuhFceae9Au2YzKGtETdpg9cNBMY4FQAmSaYQs/edit
hefel-be In reference to that spreadsheet which you should leverage per Rensh , this is what I know:
1 - Your description is actually a two-parter. 1a - "When playing a rug mode and starting character multiball, the rug mode timer seems to continue to run instead of pausing until the multiball finishes. " -- This is being addressed in the next release. 1b - "Also, when transitioning back into a rug mode from character multiball, the rug should go back to its initial position from when multiball started. " - I've reported this on the spreadsheet. That behavior can keep you from completing a rug mode and has something to do with another mode starting and completing in between. I'm trying to figure out a consistent repro myself. That's a bug I already logged on the spreadsheet but if you can put in clear repro steps that would help the dev!
2 - Next release will give more flexibility for the strength of the scoop coil/pop out (also the saucer and VUK). Currently the scoop strength settings don't do much but they will be way more flexible after this change. Yes when it pops it to the back of the right flipper, very often the ball hits the bottom of the right slingshot then drains. While being able to fine-tune the strength, this will still happen from time to time. So I definitely agree with a feature enhancement for a very short ball save in this scenario. Probably as an optional setting since yes some people may say "that's just pinball." The ability to lower the strength will also make it so your right flipper doesn't go limp. It's a matter of how hard the ball contacts it and in what location.
3 - This is a known bug logged on the spreadsheet which needs repro steps if you can help.
4 - I feel like this is just confusion overall but please forgive me if I'm wrong. By design when you start a rug mode, the movie scene audio plays and the music stops. This is normal AFAIK. The music starts again after the scene plays. If the music is cutting out somewhere else I've never had that issue.
5 - Never seen this. Log it!
Added over 3 years ago:Update 6/24/21: 3 is being fixed in the next release. I also just figured out repeatable repro steps for one of the headscratcher bugs on the sheet: Cannot Complete Female Form Rug Mode. I've added those steps so hopefully that one will get addressed too!