As of 0.51 release:
- DEFINITE BUG | Let's Go Bowling Skill Shot doesn't light if you hold the right flipper down too early.
- POSSIBLE BUG | Timers don't stop while the cut scene plays in "MARK IT ZERO" & "START CHARACTER MULTIBALL"
- MISSING FEATURE | Allow option to STOP game from Start Button for Paid games
- FEATURE REQUEST | Option to End Bowling while Bowling
Let's Go Bowling Skill Shot-- Explanation
Hold the right flipper before you start a game or right after a ball drains. As long as you keep holding, the skill shot in the upper playfield doesn't light. You need to release the flipper and then press it again to activate the skill shot light. This is not an issue on the right flipper skill shot.
Timers don't stop for Mark it Zero-- Explanation
Now that timers stop while the ball is in the upper playfield and pops, it seems broken that timers don't stop while cut scenes play for MARK IT ZERO or START CHARACTER MULTIBALL. A lot of time is lost while those cut scenes play. It may also not be stopping for Mystery Award either.
Allow STOP Game from Start Button - NON-FREEPLAY-- Explanation
The feature to stop an in-progress game by holding down the start button is wonderful. Please add a choosable option to allow this for non-freeplay games also. It doesn't need to return credits or anything, just should be an option if owners wish to turn it on. Personally, I use coin mechs for my home games because I like the feeling of dropping coins in.
Option to End Bowling while Bowling-- Explanation
More than once I've had a drained bowling ball not register. It might be a physical issue with the switch, but there should still be a way to end bowling mode while bowling. At least after a ball search timer or something. Right now if the drain doesn't register the game just gets stuck. Maybe just an overall timer in the mode? There must be a time limit in bowling right? this is not ‘Nam. This is bowling. There are rules.