(Topic ID: 166858)

The Big Lebowski: Software Bugs and Errors - Post them here!

By zsciaeount

7 years ago


Topic Heartbeat

Topic Stats

  • 153 posts
  • 40 Pinsiders participating
  • Latest reply 7 months ago by Jnkpicker
  • Topic is favorited by 35 Pinsiders

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#18 4 years ago

Where is firmware version 0.52?

I've added the following to the spreadsheet:

Bug - Detect trampoline failures - single ball, plays sound, immediate drain, new ball should kick out

Wish - Add new character 'modes' and 'hidden' character modes - game says Jesus mode lit, but I think this simply means 'for character multiball'

Bug- Upper flipper should be enabled when ball search is active. Will allow balls stuck behind upper flipper to be 'freed'

#19 4 years ago

Separate 'car' post...

On my game, the car doesn't behave well.

1. The stepper motor works fine in test but during the game, the car seems to be in the correct position around half the time. The game logic doesn't seem to be aware, detect, or address issues like this.

2. Oftentimes, strong car-hits don't register.

3. The sound effect played from a hit is very delayed

Do I have bad switches or optos? Beyond the stepper motor test, I didn't see any software options to calibrate.

#22 4 years ago
Quoted from delt31:

My game right now is registering Jesus letters when shooting Maude! Anyone know how to reverse so the game will register Jesus shots when shooting Jesus and stop recognizing Jesus only in Maude shot?
I think the switches are working fine to register they just need to be switched but I don't have schematic for this game.
Might even be helpful to have a pic of someone's correct boards in that area so I can compare number and name the change. I guess it could be in the head too.
Thanks!

My new game is also behaving oddly and unreliably (ghost switches, car hits not registering, bowling alley stops registering hits). Lack of docs is a real problem. For example, is this the default output of the switch test mode?

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7 months later
#29 3 years ago
Quoted from Reznnate:

Separate 'car' post...
On my game, the car doesn't behave well.
1. The stepper motor works fine in test but during the game, the car seems to be in the correct position around half the time. The game logic doesn't seem to be aware, detect, or address issues like this.

Following up. I was able to fix bowling alley with new opto sensor. Yay!

Unfortunately, the 'state' of the car still gets stuck half-out when it should have moved inside. This is terrible because it blocks the scoop. I believe this is due to bad red switches that might be ghosting. I need new switches. I'm waiting. But from a code standpoint, this is a fault tolerance issue that is a game killer. Is anyone else seeing this? I'd like to add this to the bug list if I'm not the only one seeing it.

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