Quoted from zucot:The code they've shown leaves a lot to be desired for a game that's been in development for so long.
Though that might be true, we also know how well BOP 2.0 has been programmed, and that took quite a lot of time as well.
Things like lightshows surely won't be a problem, for the programmer has created great tools for ie. creating cool lightshows for BOP (I'm sure with having tools for later DP-games like TBL in mind). I think they've shown with BOP 2.0 that nobody has to worry about code. For what the rules will be like, that's a matter of taste: some likes mode-based games, others like games like MM, AFM, etc. Maybe they can change some rules when there's enough feedback.
I haven't played it enough to comment on the rules, the only thing I fear is how much the bowling will be used: it's nice and well made, but I think it should be used very little to keep it fun. Surely they can make a setting, so you can chose if it's 'bowling heavy' to show everyone that 'toy', or a lot less bowling, to keep it fun in the long term.
I really liked the game at the DPO (looks, graphics, layout/shots, sound) and it was fun to play even though rules were still early. The most important thing of doubt for me is the bowling toy and how much it will be used, but I have a lot of faith that it'll be a game with great ruleset (even though it takes a lot of time), a well polished game (art, sound, lights, graphics) and a great game overall.