Quoted from burningman:
Just got this from Barry...finishing up lighting
tbl prod proto.JPG
Looks like the first production game
Quoted from sd_tom:
Good catch.. I haven't seen a game in person yet the though, what were they to start with? Stickers? The metal cut stars were on the upper playfield I thought
The protos had the stars cut into the apron
Looked awesome, I hope they stay as well.
Yeah the apron question was asked...they said they're going to combine the stars and cards so no one is happy
Quoted from bemmett:
Wondering if maybe we can get in touch with DP and see if they can ship in batches smaller than 40 to US. If it cost me an extra $100 or something along with 10-20 others might that cover the extra cost of shipping them in smaller batches. I know I'd be willing to pay a little extra if it meant getting the game 1 or even 2 months earlier and I'm guessing most would be right with me. The difference in the air shipping was a little too extreme.
I'm on it.
They told me their plan is 21 for first container.
Quoted from sd_tom:
Congrats on your game and really hope the half container plan is correct. Game make it alright / one piece?
Shipping company were pros.
Side note I did see the invoice from shipping company too. DP sent at a slight lose to themselves rather than pocketing extra income.
Out of the box it need two switch adjustments- easy stuff.
Game plays great.
Software is updated from Texas.
(More on this later)
Too many White Russians last night...
Quoted from JustLikeMe:
Can't wait to hear more on this - really glad that the game is shipping with updated software.
Rug modes are in but aren't fully programmed (first and last shot have animation and call outs)
Car mode is in but no end goal that I can find.
Nihilists showdown is in...sweet intro.
I've really been enjoying it and watching guests play too.
Game just needs more code.
Bowl against 1 of 5 character
Strike or spare gives you a ball.
If you have a characters ball
Jackpots during character multiball are x
Collect all 5 balls to check off that light for final wizard mode.
(Two multiballs can be stacked)
Dude multiball - lock three balls
Hit every shot to enable super jackpot.
nihilist showdown - two ball multiball
Bash the car - X amount of hits parks dudes car in handicap spot.
Dude abides - ???
Haven't gotten that far yet
I wouldn't say bare bones
So far after setup tweaks the game hasn't given me any issues after 100-200 plays.
Light show and animations are well done too.
So it's really cool,
They have a coil setting in the menu. So you can change the strength on all three flippers independently or any other coil for that matter. Same as bop 2.0.
It's hard to say because I have no clue what they're planning.
Bop 2.0 shipped with
The potential is huge but it's not my party to plan. So any guess at % is a total guess.
What does make me feel okay with future updates is bop 2.0 shipped with 1.0 version software. Now we are at 1.16
TBL shipped with 0.56 or 0.58
So I'm hopeful there's more to come.
I've upped all three flippers two notches.
Plenty of strength now and there's still a few notches open.
I also lowered the scoop and slings pulse.
Have you tried adjusting the ball guide?
I would remove the plastic and bend the metal inward below the spinner.
To lit nihilist showdown you have to hit the three nihilist stand ups X amount of times...
During the mode you hit all three stand ups to progress to the next wave.
Mystery is lit by X amount of spins...
Sorry I forgot those two X numbers of the top of my head
Bowling balls are still missing rules, as is the car mode.
It's the top picture
If it really bothers you just put a remote switch on the outlet
Or once x2 scoring timing is started hitting all four ingredients starts x3 timer
Like a refill
Quoted from ectobar:
Left Diverter problems persisted, but with a little help from a friend was able to diagnose and get another fix in.
Diverter was getting stuck above the ramp. It would swivel slightly and get hung up on the ramp and not be able to lower.
First attempt at a remedy was to add some washers under the playfield to prevent the diverter from going up so high. That had the opposite effect of getting the diverter stuck below the ramp.
Next, took the advice of Pdxmonkey, and added a piece of felt behind the diverter, attached to the ramp. This prevents the diverter from being able to swivel. I also removed the washers I previously put in.
This worked for a couple games, but then the diverter was once again getting stuck in the down position, only this time it wasn't getting hung up on the ramp, and wasn't obvious why it was getting stuck.
After some closer examination, we figured out that the diverter was smashing down into the lane guide so hard, that it had cracked it and was getting hung up in the guide. My center lane guide in the pops is basically destroyed already. Every time the diverter is engaged, it travels enough down to physically move the guide every time. For the time being, I added another piece of felt to the top of the diverter which has 'fixed' the problem.
Felt added to guide:
Do you have the ramp stabilizer that's on the far left lane guide?
Followed burning man's advice and my launcher has been playing way better!
Thanks for the fix Don!
I got a new t-nut and Phillips head bolt.
Careful to get a metric thread bolt if don't get new t-but.
Quoted from sd_tom:
If you have the diverter flap tuned properly (at least the new one) the diverter will stop on the coil stop as intended vs hitting lane guard. Trying to balance 3 things:
- not falling below the ramp / flap leans out the slot of ramp
- not going too high and diverter flap leans out the slot of ramp
- diverter flap against lane guard stopping the travel vs coil stop.
I had the first two of these fixed with just filing out the holes on original. The new one covers all 3 ( for me ).
I also got a proc securing kit this week which I installed which better mounts the proc to main PCB. And a new keychain , that prob could turn into a mod.
Did the proc securing kit stop the Proc not found message?
Did you glue the bowling ball launcher to shaft?
After that fix my bowling alley has been 100% accurate
Quoted from hank527:
Explain please. Not the coil. It's just off as it hits the roaming pin but it's not registered in software. I think they base strikes or what not on position the launch is in when button is pressed.
Just a heads up it's easier with two ppl putting the launcher back on because you have to pull back two switches to seat it in.
But it did fix all my alignment issues
Quoted from Tsskinne:
To be fair, I'm not an owner, but my local arcade does have a TBL, and their game has definitely had a board issue, as has another owner that I know. So I think there may be some truth to that. They had their game less than a month with constant issues that have been traced back to the board.
I've heard the second container had some bad apples
Quoted from Superchicken:
I hope nobody is going to TPF for the DP seminar. Hey they'll have hundreds of pins there. That's like buying Playboy for the "articles." Of course now that they don't have naked women anymore maybe you do buy Playboy for the articles.
You must not be following along, playboy brought back naked women
Two in Seattle just sold within the last week.
20k new out of box (pending)
Kind of crazy for a game without a manual
Rumor I heard was 2 games retrofitted with new boards at expo.
Full new machine at DPO.
Just a rumor but I hope it’s true.
Quoted from MrBally:
Wouldn't it be the ultimate slap in the face if they charge new customers less than EA's? The excuse will be that the EA's got a rug and T-Shirt.
Until they apologize for the vulgar, insulting things their mouthpiece blurted out about Gary Stern & Stern Pinball at Expo four years ago,, they get no sympathy from me.
They did apologize for that and even split ways with the guy who said it.
Yep they played the same.
Only difference I noticed was one had a early achiever badge.
Quoted from dung:
Wonder why no one is mentioning the fact that the rights might be purchasable by another company? If dutch is bankrupt their assets go up for sale. If someone buy's the rights they can make the game without the need for the R&D. Now, the license with universal may transfer or it might have to be repurchased, but this seems more likely than a bankrupt dutch finding a new manufacturer and the funds to build more themselves.
Probably not, most licenses have time limits.
All options aren’t good enough.
There needs to be a clear way that EAs get games.
If it’s 1 of 2, 1 of 3, or 1 of 4 so be it.
Putting all of the EAs at the end of the line is not acceptable. I have new money to buy a game but will not till EAs start getting games too.
Quoted from solarvalue:
Barry offers new games to general public.
Pinside: He should have offered them to EAs first!
Barry offers new games to EAs first.
Pinside: Barry is screwing EAs for more money!
That’s not what I’m saying
I’m saying games that were paid for YEARS ago go out in a mix of new money.
Not all 50 new games bring in 50 x 12,500.
Quoted from pinballslave:
How will giving EAs a chance to go to the front of the line be putting EAs at the end of the line???
Please, if you can, explain your logic on that one point... just to educate me... please...
There is no ratio explained how these EA’s will get these games just that sometime within the 500.
So let’s say Barry uses his parts and makes 50 new games. In Barry’s mind all 50 will be sold for $12,500 of fresh new money. I’m saying since he already got paid on over 100 games. X go to new buyers and Y has to fill previous debts (EA’s).
Quoted from Oldgoat:
To all those that want the details...imagine you were going to implement a new system at work or no, build a new house or no, simply add a screen porch to your house. Now you could sit down and figure out how much lumber you needed and the lengths of that lumber. Same with the roofing, screen, flooring, even the smaller stuff like joist hangers, paint and nails. You could look at all the stuff you already have, maybe paint, nails, some wood and then you could figure out what all you need that you don't have on hand. You could then determine how much it will cost and you could order what you need, based on all those calculations. You could then go to the big box store and get all the stuff you need. However, you'd no doubt discover that same of the boards are too warped to use, some might get broken in transport. No doubt, you'd have unanticipated waste and there would be some things you just forgot about or didn't anticipate. You'd probably end up having to go back to the store, maybe multiple times.
Or you could just start building stuff and not waste all that time planning.
Imagine paying for the house and they build your neighbors instead.
Quoted from pinballslave:
That's a very good point of course... there were quite a few staff on board during the design phase at least, maybe Barry/Jaap kept them on the payroll longer than they should have done...
We'll probably never get a clear answer to where the money went, but I honestly don't think it was theft... to be honest I think the hype at expo where, as Mr Heck put it, they were "lords of all creation" gave DP an over-secure feeling of invincibility... like they couldn't fail, no matter what... as a consequence they probably spent too much money on all sorts of stuff... the prototypes themselves were, I understand, very expensive to make, not to mention hauling them around the globe... then there was the massive set up cost at ARA which was supposed to be spread across at least 300 games, not 55... or 95, however you look at it... many unexpected delays with possibly a full head of staff draining the finances... Philgate, licencing issues, John Goodman callout issues, getting the music re-made... quite simply I think they underestimated the costs involved and overestimated their ability to ride through these issues..
I believe and hope that Barry has got his wake-up call now, and will proceed with extreme caution from now on...
The game itself is packed with stuff making it also too expensive to make!! I firmly believe Barry is going through everything with a fine-tooth comb this time... I know he is dedicated to seeing this through and not letting the EAs down... despite what others might think...
The only employee on payroll was Koen (the programmer) the rest did the work for a game.
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