(Topic ID: 241875)

The Big Lebowski - Official Owners Club thread

By captainBR

4 years ago


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Topic index (key posts)

10 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #3858 Latest version service FAQ from DP can be downloaded here Posted by Rensh (1 year ago)

Post #4026 Release software 1.00 Posted by Rensh (1 year ago)

Post #4105 Beta manual rules 1.00 software Posted by Rensh (1 year ago)

Post #4143 Beta rules manual Posted by Rensh (1 year ago)

Post #4265 Link to orbit protector. Posted by Spelunk71 (1 year ago)

Post #4402 New operational manual 1.00 announced Posted by Rensh (1 year ago)

Post #4624 Installation Pinmonks fans Posted by ezatnova (1 year ago)

Post #5213 TECH:SYSTEM. Date/time change in BIOS instructions Posted by Rensh (1 year ago)

Post #5514 Pictures backbox tbl built end 2022 Posted by jyeakley (1 year ago)

Post #5804 Info for newbies Posted by Rensh (10 months ago)


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#2877 2 years ago

Brand new owner and still unboxing and setting things up. Stupid question I need help with…

Taking the back glass off, I unplugged that clip so I could set the glass aside.

Now looking at where I think it was plugged in, there are EIGHT male posts but the backlight is a female FOUR. Does it just plug into the right four or the left four, and the other open four is to power some accessory etc?

Hopefully my question makes sense or else I’ll send a pic.

Thanks

#2879 2 years ago
Quoted from Rensh:

<blockquote cite="#6560159"Does it just plug into the right four or the left four, and the other open four is to power some accessory etc?
Hopefully my question makes sense or else I’ll send a pic.
Thanks
Correct. See picture. [quoted image]

Cool thank you. Also responding to your email now, too.

#2883 2 years ago
Quoted from adam12hicks:

I bought my TBL used, and the Bunny Lebowski plastic was broken. I had to order a new full plastics set to get that one piece, so now, of course - I have a spare for EVERYTHING. Just curious - did all of the machines come with these? I have the DP and the Pin on the keys that came with my machine, but was surprised to see all of these in the replacement set?
Thanks!
[quoted image]

Mine arrived yesterday and came with only those top 3

#2890 2 years ago

New owner as of yesterday’s delivery! (Order placed with CT almost exactly 1 year prior).

Some questions/comments:

- truly impressed with the quality of the build, wiring, components, etc etc. Little touches are done right.

- the sound is the best I’ve heard come from a pinball machine. I have FF kits on some of mine and they don’t sound this good. Not sure if the game has or will have EQ adjustment options, but I wouldn’t touch it at all…it sounds perfect with filling bass, clear mids and crisp highs. Great for music and voice

- Question regarding the flippers. This is my first game where If you tap the flipper button really fast and light (like trying to delicately get a ball trap, etc), the flipper won’t actually do that. It’ll just stay fully up. Is that normal? Wasn’t sure if these are opto flippers and that has something to do with it?

- another question…why is bonus always seemingly 6,900?

#2892 2 years ago
Quoted from Rensh:

Had to be in the neighborhood of the factory so swung by for a cup of coffee. Newer builts have a made by DP lockbar which looks great to me. And it fits better.
[quoted image][quoted image]

Interesting. So this “new” style is on machines like mine that I got Thursday? Googling other pictures and I can’t tell what’s different about it than the older/other version.

I thought it was a standard Williams bar. Just for kicks to test my theory I swapped it with my Space Station and they fit just fine.

#2893 2 years ago

Sorry for the silly question…how does the machine know the date and time? I see it shows when I started playing it, within the Audits menu, but I don’t see any place within the menu where I had to set the date and time, or where you can adjust it.

If it were Wi-Fi connected at this point, I’d totally understand, but since it’s not, I’m not seeing how it knows.

#2899 2 years ago

Noticed my Lock green light was flashing once (failed to hit it). What did that mean?

#2903 2 years ago
Quoted from Rensh:

Download operational manual form website, there you will find your answer. New manual rel 057 will be soon downloadable there to. Otherwise download it from my Dropbox at https://www.dropbox.com/s/gym2gvdvbrvnwky/Operations_Manual_TBL_release%200.57.pdf?dl=0

Thanks Rensh,

I do have that and read up on it. Sorry if I’m missing it but I don’t see anything about the Lock green light flashing. I see info about the rug inserts, various arrows, nihilists etc flashing but not the green lock target.

#2904 2 years ago
Quoted from jukeboxtim:

Rensh Will these new protection pieces be available for purchase from DP or Cointakeer so we can add them to unprotected games Thanks Tim

Adding to that, is the subway itself the same, just with the foam which I assume we can order? Or is it a deeper subway to accommodate the foam.

For the lower bowling ramp, is that even swappable, or is it riveted in and not really a feasible DIY?

#2908 2 years ago

Thanks Rensh for all of the helpful answers!

Out of curiosity, can you tell us if the foam addition to the subway is to quiet it down and not have it “clunk” as it goes along, or is it for longevity of the actual metal or pinballs, to avoid wear?

Thanks again!

#2910 2 years ago

This keeps happening to me. Sort of funny but not. Lol. Shame there isn’t something there on the playfield to stop this from happening.

I wonder if my Brunswick balls weren’t there, would that airball roll down off the bowling trough and across the plastic and down into the Z outlane?

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#2915 2 years ago
Quoted from mac2444:

I added a third bowling ball where yours is sitting, haven't had an issue since.

Yeah I might have to do the same. Do you use the adhesive dots they come with? They sucked for me. Wouldn’t stick to anything but my finger and ended up a ball of gunk that barely sticks. When I have the playfield vertical for more than a minute they come plunking down lol

#2917 2 years ago

Does it seem correct that the Donny loop is a 100% SDTM drain every time, unless I hold the right flipper so it just clips the tip of it? If I don’t press a flipper it’s dead every single time.

#2919 2 years ago

Wow! I’ve been googling for something like a shallow ramp shape with adhesive but this is awesome. Interesting that the description acts like the no deflection style only protects the the ball from the edge of the metal while the deflection one changes the path from SDTM. Might just get both styles and check them out. Thanks!

#2921 2 years ago

I’m concerned about the bare plastic on the left side of the Dude ramp, taking full force balls just to that inside corner in front of the opto. Curious if DP has ever considered a metal reinforcement like stern figured out that they needed on AC⚡️DC when those ramps cracked over time.

image (resized).jpgimage (resized).jpg
#2925 2 years ago

Oh, I found it interesting that when investigating my machine that was delivered last Thursday, I DO have the updated bowling chute arms (lower) and the white plastic protection pieces on the top of it, BUT, I do NOT have the new padding in the subway.

#2926 2 years ago
Quoted from TomDK:

I am sure that DP would deliver ramp protectors if there is a need.
If 100 customers within warranty need new ramps .. there would be a protector.
Summa: It seems that there is no need.
I dont like protecting a pinballmachine like a WWII tank. Cliffys, playfieldprotector, ramprotectors, armor "armor" ....
If you feel better with it .. install. But in general ??!! Pins have been 20 years in bars, on beaches, etc ... so the chance that we hobbists kill it completely in the heated gamerooms ... mhhh.

The problem is, 5-10 years from now, we’ll out of warranty, when the plastic begins to get a bit more brittle and tired, it can be prone to cracking. AC⚡️DC ramps didn’t crack right away, it took a while for the problem to become apparent and only then did the Vault edition add the protection. I’ve seen a ton of original AC⚡️DC machines with destroyed ramp entrances. I’m happy knowing my armored vault edition will never have that happen.

Regarding need for cliffy’s and armor in a home game…in general I think some of the cliffy bits are overkill, but the main ones like the ball launch chute will show wear within 100 games and aren’t a bad addition at all. Especially on a game this expensive, I don’t mind protecting it in the high risk spots.

#2929 2 years ago

One thing I found today when inspecting the machine more was that the two screws holding ramp the Dude Multiball chute we’re horribly installed and easily going to scuff the ball and also make the shot harder to make it that last little bit.

The nuts on the bottom are 5.5mm and it isn’t super fun reaching under that area while loosening the screws to realign them.

Way better now, but honestly they need to modify the design of the screw holes on the ramps to be a counter-sink design, so the screws sit flat. Not good for game play, much less scuffing balls that then tear up a rare playfield.

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#2931 2 years ago

Tonight’s improvements:

- hot glued the ribbon cable in the MPF
- hot glued the mod couple mini bowling balls
- added CPR9999’s power harness and Hollywood Star Lanes sign.

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#2939 2 years ago

Couple of items worked on last evening…

- Donny loop shot “buffer” piece that nudges the Maude spinner side of the ramp out a hair, directing the ball to the front 1/2 of the left flipper consistently, rather than the front 1/8 tip of the right flipper, or SDTM.

I am loving it. It also protects the straight on shots to the square cut metal guide. I noticed one round indentation on mine as I was doing this…evidence of a head on violent collision that isn’t good for the metal guide or the ball.

I also purchased the kick-out version of the item, which bumps the shot even FARTHER over to the left, likely lower 1/3 of the left flipper I’d guess. For now I’m happy with the milder one.

Of note: while I highly recommend this mod, it did require a bit of cutting to make it work well for me. As it came, it inhibited the motion of the rightmost nihilist Target and it wouldn’t be enjoyable. I had to cut out a tiny square from the piece to allow full motion of the nihilist Target. Works like a charm now.

- Black bowling ball pinball
Love this! Looks cool down on the lane.

- Trough Light
To me the area below the flippers seemed dark and dingy to me. I had a spare warm-white 6v trough kit from Comet. The really nice kind with the adjustable brightness and their quick connects.

The harness from cpr9999 works perfectly for the Comet kit because you can get a pigtail right along with his harness that uses the Z -> mini connection that Comet uses.

Plugged the pigtail into a 5v plug (again this is a 6v LED strip), and extended the wire from Comet and rain it tidily up to the trough.

No concerns about 5v now being enough juice. I actually turned the light DOWN about 20% to better match the even glow intensity of the rest of the GI light. I’m happy and it looks like it should come this way.

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#2947 2 years ago

Two questions I couldn’t find answers to in the manual

How is bonus multiplier increased, aside from Mystery Award?

What is the final Dude Ramp shot worth in Super Jackpot (the shot that lights the award light)? I didn’t have time to look up when. I hit it.

#2949 2 years ago
Quoted from Rensh:

After you completed Maud lanes for the first time to get Maud character lit next time it increases the bonus multiplier
SJ depends I think on the value of the other jackpots you built up, not sure.

I mean the total bonus multiplier, not increasing an individual character’s multiplier. If you get a 2x from Mystery, for example, it multiplies your whole bonus at the end of the ball.

#2952 2 years ago
Quoted from Rensh:

This is what I mean to. Completing Maud lanes for a second time sets the bonus multiplier to 2x.
Try it out

Oh wow. I thought you meant that completing any character’s letters a second time increases that specific character’s multiball jackpot shot x2.

Interesting. So it’s only Maude that controls the total jackpot X. I’ll have to pay attention. I think sometimes I have probably rolled the Maude letters 3 times and then gotten the scoop Mystery Bonus X, so maybe I’ve gotten 3X or 4x.

#2953 2 years ago
Quoted from Rensh:

As mentioned earlier DP installes nowadays a 'rubber' insert in the subway where the ball drops.
Took some of these inserts home with me and upgraded my subway.
But befor I did that I made a scan of the inserts to you can easily copy this idea
//<![CDATA[
window.__mirage2 = {petok:"8ed541d48a3b84bcd41a60d26e699df9ad2c6429-1636325504-1800"};
//]]>

See the attachements
Enjoy
[quoted image][quoted image][quoted image]

Thank you Rens!

Can we ask one more favor and can you put a picture or two up of a side profile of the foam so we can tell about how thick it is, or maybe measure the thickness? It looks far thinner than the typical stand-up target foam backing. Also how is the density? Is it really soft or is it almost rubber-like in firmness?

Maybe if someone in this group can find a readily available source for a good material, then can share it here.

#2960 2 years ago

Remembered I used to have an awesome neighbor who worked for a manufacturer of huge spools of various foam and rubber materials, and he would offer me scraps of handy stuff every now and then. Then I remembered I have a small roll of 3M adhesive backed rubber in 5” wide by 1/32” thick.

It’s not celfoam so it likely bounces more than what Rens / DP is using, but it’s strong as hell and the adhesive is great.

I’m going to make an in depth post about it over on the maintenance thread. I know I went overboard with the surface areas covered, but honestly I actually only covered the areas that were already showing wear on my 2 week old game. Lots of the walls of the subway get banged and scuffed. Notice all the pics of the bare metal ramps below with some sort of mark already.

Sadly I don’t have any part # or detailed info of what this 3M product is. It is also about 15 years old, so who knows what’s what anymore with what they make.

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#2970 2 years ago
Quoted from MK6PIN:

Maybe a silly question...wouldn't mylar accomplish the same desired "fix". I use it on ball drop areas ( mainly to protect the playfield) , but seems in this case it could be used effectively to protect the ball from some of the sharper areas down there, without impeding the ball roll, or potentially wearing and " crumbling" over time, which many rubber pads tend to do...thoughts? Anyone try this?

Yes and no, I think.

Part of what drove me nuts was the clanging and clonking of the ball down the metal. The rubber really quiets it down. I wouldn't be surprised if the mylar wore eventually with the ball flying down metal to metal on a very concentrated spot? Also, in the extreme case of the machines that had their subway joints break (some of the perforated joints like the main diagonal landing spots are simply not that strong), the mylar wouldn't deaden the blow time after time like the rubber or foam would.

Mylar can be a small pain in the butt to lay well if you don't really take time and care. No offense to those who've done it, but I've seen pics on here of some really lumpy and creased mylar on the subway, and that would drive me nuts lol

That said, Mylar is certainly going to be better than the bare metal. As I mentioned, I used that on the middle long section where there simply isn't space for the rubber.

#2972 2 years ago
Quoted from JimB:

If you’re inclined to make a few more I’d like to buy one from you.

I appreciate the comment, but unfortunately not likely to happen. This rubber is TOUGH and it takes 5-6 forceful blade cuts to get through each one, and it took me 4 hours to do it right. Granted if I bothered to make a template that didn't get hacked up, it would save an hour or two.

If someone had a similar material and a sort of machine that could press-cut the pieces, that would be the way to go.

#2973 2 years ago
Quoted from TomDK:

Mhh ... doe it not slow down the ball ?!

Good question. Yes, it actually does slow it down. In some of the modes (i.e. car mode when its traveling all the way down the longest path) there is about a 1/2 second delay of the video screen changing and then the clip starting, compared to the bare metal ramp. It's funny how I mentally got used to the timing of the game the way it was, and my heart jumped a few times when I was playing with the rubberized ramp, thinking "oh no did the game just lock up!?" because it takes slightly longer for the ball to reach the bottom now.

That said, as I was doing all the work on it and testing the fit and finish last night, I noticed that some of my balls in my TWO WEEK OLD game literally have tiny rust spots on them. I don't quite understand that, and I've used crappy Stern stock balls at times in the past and had them get scraped and scratched and nasty, but these literally had little pits of rust. So either the game is beating the hell out of the balls or some that I got in my batch are junk and need to be replaced.

Also related to potential ball wear, I posted a week or so ago how it is important to go through the game in detail and inspect the ramps, and specifically the screws attaching the ramps to the various playfield areas. Several of mine were poorly installed at the factory and sticking way up or angled so that the ball would get severe damage if I didn't redo them and try to flush and level them.

With how I have the game tuned up now, I think my only real risks of ball wear are the VUK, the lower scoop and the upper scoop by the garage. I wish DP used bent-formed curved metal like Stern rather than whatever they do with the "corrugated" metal that "bends" using 20+ angled bends. It has to be hell on the balls, and mylar lays like crap across that multi-angled curve.

#2980 2 years ago
Quoted from Rensh:

Are you seeing this also with the new reinforced targets? The reports I get in this issue have more or less disappeared with the new targets.
Are there zero airballs? This not but it’s only a very few I see on my TBL
And yes, the BA window needs to be flush to avoid balls jumping of the left ramp.

I know this post is about a month old, but I am still making my way through it, reading from page 1.

I am chiming in to say that even with my new build, I have a TON of airballs off of the two white lock/light targets on either side of the dude ramp. Super annoying how often the ball gets stuck in the actual bowling ball return trough accessory on the left of the playfield. It's painfully ironic lol.

I did turn down flipper power two notches but it still happens often enough. Happened again last night.

#2982 2 years ago
Quoted from okgrak:

Did you try adjusting the lower playfield window? A final adjustment on that eliminated 98% of my air balls.

hmm. It’s all perfectly flush on the surface. It’s when the ball slams into the Light Lovk targets and off of the corner of the Dude ramp that it’ll fly.

#2986 2 years ago
Quoted from CaptainNeo:

everytime i've tried to do this for a drop point or trail. The foam wears out, and locks the ball up in that area. Once the foam wears a bit, it's going to stop the ball.

Quoted from Rensh:

It’s not foam but a rubberish material. Don’t think this wears out but we will see.
Also it’s only at the very beginning so think ball has plenty of speed at that point to avoid this
Time will tell

Also CaptainNeo see the material I used. Pure dense thin rubber and won't mat down or sink in like foam

#2991 2 years ago
Quoted from MK6PIN:

Guess I'm missing the point....is the rubber at the drops designed to deaden the noise, or protect the ball? Can't imagine a ball dropping onto a flat piece of metal could cause damage. Now those sharp corners down there....a different story.....

Earlier in the thread, it was shown that the metal ramp bends are weak and can (and did) break since the perforation lets it bend very slightly each time it gets dropped onto. This improvement deadens the blow and reduces the impact force.

Also, most other manufacturers do not use metal ramps or subways with a coarse finish like these. If they were polished or at least typical in their finish, it wouldn’t be as much of a concern, but these will definitely scuff the balls more than a normal metal ramp.

#3002 2 years ago

No issues whatsoever with the optos and the black ball. I thought the pin “hits” were determined by the position of the chute at the time of release. Ie a calculated average of hits based on where the ball is, in theory, heading. That’s why we get physically hit pins sometimes that don’t “drop”

#3005 2 years ago

Here is a picture of my Light and Lock stand ups. I think I see why I get lots of sailing airballs with my right Lock one. Looks how it’s angled farther back so it’s upwards. Specifically the thick metal backing part, not necessarily the face itself.

This is on a very recent build within the past few weeks.

Not sure if I should try and bend it from the top, or remove and try to bend it, or trash it and try a new one that is maybe stronger.

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1 week later
#3021 2 years ago
Quoted from cmdestin:

Just set game up. Getting a ton of air balls of stand up targets and posts. Set pitch at 6.8 and flippers on 30ms. I’m afraid to lower flipper strength because good shots on the left and right ramp barely make it up there - especially the right ramp. Any advice appreciated. Thanks!

Look in the maintenance thread. Just posted about it the other day. Lower flipper strength a setting it two and then remove the targets and bend the back structure piece down. Still airballs but very low and not detrimental at all.

1 week later
#3071 2 years ago

Bend the back brace of the targets to angle down 10°. It’s brilliant after.

#3072 2 years ago

Well, I did it boys, I feel like I won some major award just getting THREE achievement lights lit! LOL. First time I’ve ever gotten 3.

Sadly wasn’t even close on rug, car or mark it’s.

Also in unrelated news, I HIGHLY recommend getting some Ninja balls in this machine. They look glorious on the gorgeous lighting and really shine far better than the stockers.

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#3083 2 years ago
Quoted from cpr9999:

Best way.
Put the playfield in the upright position. Remove 2 screws of 1 of the standup targets and unplug it. 2 mins later - look to see how bent that metal plate is. If bent at all replace with reinforced targets.

Before replacing, I would recommend just adjusting the bend on targets in newer machines. Mine is new so it has the beefier targets, but Lock and Light still needed to be angled down about 10° down (past perfectly vertical) and now it works perfectly except a few wild balls that hit the corner of the ramp and the target at the same time. And direct contact to the targets is fine now and I’ve had 0 balls get stuck up in the Brunswick return in the weeks since I did that. It used to happen almost daily.

#3085 2 years ago
Quoted from cpr9999:

Agree with the angle on standup targets reducing airballs. I just get nervous bending metal that is screwed into wood. Usually take it out. Also, If it was “easy to adjust in place” then the metal will bend back over time.

Oh absolutely remove them before tweaking. Takes 2 minutes tops. Love the individual Z clips

1 week later
#3110 2 years ago
Quoted from surfnrg:

Well dang it.. I was sitting on an extremely boring zoom meeting that was dragging on and on... and pulled the trigger on a 13k version of TBL on cointaker. Crazy times. So, what are the actual chances of getting a game? Are people getting these delivered on a regular basis? Is it super fun? I should have probably done this research before blowing $1k on a deposit. So now I have deposits on 3 games that will probably all take over a year to get here. So here's to early 2023!
Fathom Mermaid
Godzilla Premium
TBL

You want the Pre Order Thread. Read that and it has all the info you want.

Also the deposit is refundable so it’s not blown.

#3114 2 years ago
Quoted from PinheadEDM:

You need to bend the switch in the scoop out more so it’s more sensitive. This is easily done when lifting the playfield and adjusting from bottom.

Mine was a strange left to right adjustment, not up and down. I posted details wheee I had to remove the switch and file the thread hole drill burrs off on the metal bracket to align it.

1 week later
#3143 2 years ago
Quoted from KoenHeltzel:

Not specifically no, 0.46 or later will do.

KoenHeltzel

Merry Christmas and thanks for the update, man!

Understanding that you can’t make 100% promises, is there a chance that either intermediate updates or the 1.0 update will enable Wi-Fi for future updates? Would be so cool just to have it detect and alert of new software and prompt to update, rather than doing the computer / USB dance!

#3147 2 years ago
Quoted from Joost996me:

Updates can be done by WiFi, but you need to add a WiFi dongle as the mainboard lacks this functionality.

Interesting. I thought there was a TP Link usb in the top area of the board and it was ready to go but not activated in the current code.

#3150 2 years ago
Quoted from Rensh:

At this moment the correct answer unfortunately is No.
It’s on the agenda for the future however.

Meaning the hardware has the capability and it’s a coding update?

3 weeks later
#3186 2 years ago

Just banged out 39.5M, which I know is a normal day for Rensh but for me is pretty good

Anyway, have a few problems and bugs from the game.

Mechanically, ball didn’t eject to shooter lane twice. Kept yelling “BALL SAVED BALL SAVED” over and over. Eventually after 20 seconds it kicked out a ball.

Code wise, I was in character multiball and had trampoline lit. Drained down the left outlane, and the trampoline light went out and the ball just drained. No kick.

2 weeks later
#3233 2 years ago
Quoted from Flash71:

Personally I think it’s much quieter then a Stern. Can barely hear it running when it does which isn’t much.

yes. Zero reason to mess with it.

#3234 2 years ago

Had this happen a couple of times now but on a great game and extra ball today, it annoyed me enough that I want to add it to the official bug log tomorrow…

Ball whipped super fast down the left out lane with Trampoline lit. Too fast for the solenoid to activate from the switch and kick the ball back, so it drained.

Should be able to code it so that if there’s a single ball in play, and the left outlane switch is triggered while trampoline is lit, and then it drains in the trough within 1 second, that it’s ejects a new ball from the shooter lane.

Gets dicey doing that in a multiball (could result in bonus balls), but should work in single ball.

#3238 2 years ago
Quoted from Flash71:This is an owners club not a 4 sale forum. $400 markup ??

Yeah aren’t they still available to order through CT for $600? This isn’t a Black Knight topper situation, Dude!

#3258 2 years ago
Quoted from sirlonzelot:

Hope that cliffy do some ramp entrance protectors, this game needs them

The problem is that he needs the actual game to make a template for them. He said he’d do them if he could get his hands on one.

I spoke with Barry and he was super kind about trying to accommodate and even offered to send Cliff a set of the ramps. However, Cliff needs the whole game so he can see what other bits will or won’t interfere with the pieces, where they can screw in, etc etc. So, if someone near him can invite him over, it could solve it for all of us.

2 weeks later
#3313 2 years ago

I was cracking up reading this article the other day. Apparently Sam Elliott didn’t heed the advice that he gave to the Dude there in that quote!!

https://apple.news/A1x_n0aD4SXyUUdjTRuVu_A

1 month later
#3422 2 years ago
Quoted from timlah79:

Rensh KoenHeltzel Any ETA on the 1.00 code release? I know you've been working hard on it just figured I'd ask for the sake of asking.

I think this was asked just one page back.

OVER THE LINE!

#3448 2 years ago

The thread has made it to page 0.69!

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4 weeks later
#3519 1 year ago

Pretty sure it’s to manually block balls from falling out when raising the field? I never chance it and simply remove the,

Quoted from mkdud:

Can anybody tell me what the function is for the "sliding door" with the screw on it is for on the trough? Am I missing something here? I noticed this when I was installing a Cliffy kit on my serial # 620.
[quoted image]

2 months later
#3727 1 year ago
Quoted from insight75:

Just took delivery today. Just some slight adjustments and tweaks. I was getting some terrible ball hop until I loosened the front screws on the left ramp. I'm new to flippers without EOS switches. The vuk will push the right flipper down and drain. If I lower the vuk power it goes SDTM. Only way is to play baseball and hit the ball when it comes down. Not sure anything can be done about this since the adjustments indicates the hold is already turned up to max. Curious if I could buy an extra playfield window?

That doesn’t seem right at all that the ball pushes the held flipper back down. Something is wrong about that. Even if the force is too high from the VUK. FYI I believe you can adjust all kick strengths in the menu.

2 weeks later
#3802 1 year ago
Quoted from CALencio:

Hello, I finally have the machine set up, but the scoop isn't shooting the ball out correctly. Maybe only happens 10% of the time. The other 90% I have to wait until the machine cycles to shoot it out. Its like a sensor isn't registering the ball? Anyways, I have a couple other questions about the machine and I was hoping I could talk over the phone/FaceTime with someone to get some help. Anyone interested in DMing me their number so we can talk pinball? I'm an urban achiever and this is my first machine, so I want to make sure I set this thing up correctly and work out this issue.

Just adjust the pressure switch so it contacts with the ball weight on it. Easy fix. Open it up and go into switch test mode and play around with it until the contacts are a bit closer together

2 weeks later
#3874 1 year ago

Sorry I’m drawing a blank, can someone please remind me how the final total bonus multiplier is increased (ie 2x, 3x etc)? I skimmed the manual again and only see info about the shot multipliers like bowling balls and White Russians.

#3876 1 year ago
Quoted from Rensh:

Think it’s now already bonus multiplier as follows:
First time Maude complete -> Maude MB can be started
Each additional time Maude complete increases bonus multiplier
Am not with my tbl at the moment but this is what my memory tells me. Hope my memory is correct and if yes, that’s not a beta version memory but rel 059
Am already working on manual for rel 1.00, guess there is gonna be an extra change

Yes, Maude is correct. I forgot about that. Thanks.

1 month later
#3948 1 year ago
Quoted from Stagio:

Was not sure if I could get to the final wizard mode on default settings but made it this morning.
Excellent game with a really nice diversity for all friends and family!
Kudos to the high quality build, level of support, and assets that were obtained for this machine.
Congrats to Dutch Pinball on the innovation + support which translates to an awesome customer experience.
Eagerly looking forward to the next software update!
[quoted image]

Lots more to discuss about this in the near future, as Rens mentioned. Exciting times for TBL

#3953 1 year ago
Quoted from CaptainNeo:

something to unlock or do, when you chop wood. Say you get all the bowling balls. Do a special mode. Do all the rug modes, and have a mini mode wizard. Get 5 mark it zeros, and have something happen.
Those are the things that give you small things to work for, so you build up while, doing the overall journey. that's one of the things that LOTR did great. While you are on this journey thats long as shit. You can do all the multiballs, and get destroy the ring mini wizard. Do all the modes, and get,"there and back again" mini wizard mode. Things like that. Otherwise things feel too much like a grind. Most will not get the final ending anytime soon, so having short term wizards are satisfying enough and achievable.

That would really break up the flow of the game. It is definitely not a grind. Once things are released I can certainly elaborate.

#3965 1 year ago
Quoted from PinMonk:

168F is hot, but I wouldn't think it hot enough to cause the coils to stop working. I've seen that on GnR and Spooky, but those were way over 200F and 180F uncooled respectively. But I don't know enough about how Big Lebowski manages the flippers to say definitively. All I can say is with the temps from this test, TBL has fade starting at about 30 minutes of play that worsens as you go.
Here's the latest TBL test with the cooling result added (cooled test was a bit shorter because the temps were stable for a long time). The new cooling brackets cap the coil temps below 110F, which is how hot the L/R flipper coils are uncooled after less than 10 minutes of play. So, no chance of fade at all when cooled.
[quoted image]

As one point of data, I have a Prem Sword of Rage and a Lebowski. The sword of rage is UNPLAYABLE without the fans after 30 minutes of constant play. Even WITH the fans it’s a struggle for the right flipper to maintain enough power.
For Lebowski, I’ve never had a single
Performance issue after hours of constant play. Something about it or the coil style or something is built better.

Regardless, cooling can’t hurt and the low temps are a major change!

1 week later
#3977 1 year ago
Quoted from murfe88:

Joined the club a couple days ago. This pin is awesome. What’s a good score ? So far I only put up just over 20,597,000. Has anyone bought the Hologram topper. If so how is it ?
[quoted image]

https://pinside.com/pinball/machine/big-lebowski/scores

1 week later
#3997 1 year ago

Without giving anything else away on top of what Rens is sharing, I hope it’s ok for me to say that having tested some code between the public and 1.0 versions, that this is massively game changing in an entirely positive way.

More to come when I can talk about what exactly I’ve experienced, but suffice it to say, game flow is way up, game times are way up, and scores are now going to be big.

This update is incredible work from Koen.

1 week later
14
#4025 1 year ago

Since the big news is out, I am excited to share a bit more about what we can expect with the new software, having done some testing over the past months.

This will revolutionize the gameplay, taking it from a really fun game to an AMAZINGLY coded game. The flow of the game is also immensely improved, as well as average play time.

The new quotes and clips, "mini" multiball bonuses with the new characters, looping the mini playfield to multiply-boost jackpot shots, improved Nihilist mode, mini-rewards for the bowling balls achieved, and the ten frame game of bowling going on while you play (in addition to new bowling skill shot types) are just some off the top of my head that are MASSIVE improvements.

Heck, even the loading intro screen is improved with the gutterballs animation!

One of my favorite things is the Shabbos comment from Walter when you select him for bowling on Saturday. One thing I'm not sure if it was addressed or not is, that the CPU time is set for Netherlands, so sometimes I'll be playing on a Saturday night here and it's already Sunday according to the CPU. Would be cool if we could adjust that.

I left all of the difficulty settings completely stock, and while before it was super difficult to achieve all 5 modes (I had only ever gotten 4), now it is really not that hard. I can do it once about every 5-10 games. The key is the add-a-ball by adding new characters DURING a character multiball. Also lots of ways to score extra balls now with Mystery Level 3 containing a chance.

Game times for me went from an average of 5-10 minutes now to about 20-45 minutes. On my best games, I'm actually a bit mentally and physically tired after the stress of the Wizard Mode and tensing up for that long. The only other game that's done that to me is Black Knight Sword of Rage where I can get a 45 minute intense game going.

Scores will also skyrocket, appropriately given the multiballs, extra balls, mini bonuses, etc.

It's a whole new game, only in good ways.

Honestly what Koen has done for us here puts to shame any updates I have gotten from Stern for my machines over the last 5+ years. Just in another league.

Excited for any future additions and hopefully the Live play mode and internet updates, etc.

#4073 1 year ago

Rensh or Koen, any way to easily reset high scores? I don’t want to delete profiles one by one and I don’t want to factory reset. Should be an option somewhere, right?

My scores carried over from beta 0.92 and I’d rather start clean.

Worst case, if I have the stored version of 0.52 install and then tell it to reinstall 1.0, will that do it (from the hard drive in the game, not the usb drive)?

1 week later
#4205 1 year ago
Quoted from gliebig:Put a post rubber here and the Donny loop drain is 95% reduced.
[quoted image]

Looks like this might lead to the balls directly hitting or glazing off of the sharp angled end of the guide rail. The 3d printed piece on Etsy covers the end as well as nudges the guide out, so you don’t trash the pinballs from hitting the sharp edge.

#4223 1 year ago
Quoted from insight75:

Yeah the new code is really awesome. I do think that if you get the bowling on the skill shot it should delay the ball save a bit because I suck and need all the help I can get. lol

This is a good idea. Maybe worth submitting on the Dutch page for future code tweaks?

#4230 1 year ago
Quoted from KoenHeltzel:

The suggestion has already been made: https://dutchpinball.myjetbrains.com/youtrack/issue/tbl-180/Ball-Save-time-AFTER-lets-go-bowling
Personally I think that's too much hand holding.

I think I’d disagree here, since the intent of a ball save is to avoid a huge bummer man, if it bounces some weird way and dumps an out lane or goes SDTM right after entering the play field…that’s just no fun. Could be nice if players had the same on-play field grace period no matter which of the three launch shots they go for (and accomplish)

#4239 1 year ago
Quoted from greenhoody:

Just as soon as I thought I had all the kinks worked out... what does this mean? Any reason why my upper playfield flipper doesn't always work?
I've only got 50 games on this and getting tired of this never being able to play 2 games in a row.
[quoted image]

I assume you’ve gone bowling in the last 21 games?

You know the upper flipper only works when the ball is up there, correct?

#4242 1 year ago

We haven’t heard if it was a 21 game miss of bowling (which is amazing, if so…it’s like a 75% skill shot, per ball)

#4263 1 year ago
Quoted from Mneubey:

Could you do me a huge favor and post a link to it?

I don’t have it handy but I did search Etsy for it and it came up as Unavailable/Out of stock. Might want to contact the guy and see if he can make a run, since the thing works great.

#4264 1 year ago
Quoted from ray-dude:

Loving this game. Didn't see the code before 1.0, but the video clips and game play and modes are near perfection. Pretty much every iconic moment from the movie is in there, and it feels like you're in the movie as you're playing (we watched it again last night...first time seeing the movie in 15 years and it's still hilarious!)
About to dig in to some tuning/hardening of the pin. The sharp metal corners in subway and elsewhere are really standing out for me. Has there been an effort to get some aftermarket smoothed subway plastics made? That is brutal stuff on ball surfaces (which means brutal stuff going across the playfields) Adding some neoprene and mylar is a great work around, but even better to have smoothed out plastic subways. (and I'm sure this has been discussed before, but I may not be searching on the right keywords)

Search for my post in the Lebowski thread on fixing the subway ramps right with high density thin adhesive backed rubber. Works silently now and no ball scratches.

1 month later
#4561 1 year ago

Question for you guys who understand SDD’s and who have the alternate music. ( jyeakley and others)

I am looking to over complicate a non-existent problem with a technical solution

Would it be possible to add a SATA SDD splitter like this one below and have both the original music drive AND the alternate music drive installed (thinking zip ties or double side tape or something). That way you could instantly choose which style of music you want.

Hard Drive Power Switch Module for 2.5 inch / 3.5 inch SATA HDD/SSD, 4-Way Hard Drive Power Independent Switch Controller with TVS Protection https://a.co/d/eBnE6kI

Not being really computer tech savvy, my initial questions are:

1) would this work?

2) why does this splitter have TWO input power supply spots? The details imply that it’s for stability and also that a normal PC setup would have those two input wires to plug into the splitter. Obviously we only have the one, going into the Jackie Treehorn SSD in there. Is this still feasible for the splitter?

3) I assume SATA extension cables are out there so we could mount the switch nicely right inside the coin door and run the wires up and to the backbox?

4) If all of the above are feasible, what happens if you accidentally have both pressed? I’d hope there is logic to say something like “boot 1 if both 1 and 2 are pressed”. Or else I don’t know what happens when you mash two Dude drives on at the same time!
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#4564 1 year ago
Quoted from per3per3:

ArcadeBar - I had this issue initially, but fixed it by tightening the post from below the playfield as well as the screw that affixes the spotlight to the post from above the playfield. Merely tightening the screw from above the playfield won't work. I haven't had the spotlight move on me since. Also, make sure your lower playfield window is level/flush to the playfield. If the top right corner is raised a bit, then it'll cause the ball to lift off the playfield when you're shooting for the maude spinner from the left flipper. With the ball a bit lifted from the playfield, it'll definitely hit that spotlight.

I’ve found it still moves over time on mine (with Donny can mod). I crank it right from underneath to the point where I am worried if I do it any more, and it stays in place pretty well but over 50 games or so it’ll still inch down. It’s a quick glass-down fix every month or so.

I was considering a spiked type of lock washer but if memory serves, there’s no space and it’s a tight fit between the board cutout to even get to that screw in the first place, underneath.

#4565 1 year ago
Quoted from ray-dude:

Take a look at this:
amazon.com link »
With KSP's menu system, you can use the small wireless keyboard to select the music playlist you want at boot (which is very cool)
That being said, I also love Justin's setup, and being surprised with the music every time I fire up my machine

Oh that’s cool. Is there any way someone who doesn’t even understand what KSP is, much less how to use it, can use that keyboard in an easy idiot proof way to switch playlists from factory to altered?

Otherwise, I think mounting both SSD’s in the backbox and just switching cables from one to the other might be my easiest solution. It would be super easy if it weren’t for the mega heavy back glass and the darn light power cord that’s a pain to do with one hand.

Super exclusive ad from the Pinside Marketplace!
1 week later
#4603 1 year ago

Game is so good on 1.01. Tightened up some of the excessive scoring that was out there on 1.0.

Excited to see how 1.10 ties the room together even more!

Had a fun one tonight. Earned 4 extra balls. Sadly was 2 rug modes short of wizard

Bowling score of 188

Excited for the pinmonk fans. This game lasted 30+ minutes and the flips got a bit wheezy. Walter was a struggle.
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#4606 1 year ago
Quoted from PinMonk:

The Tibetan Breeze:ZEN cooling kits are shipping now. I've got about half of the advance ZEN orders already in the mail. Want to get them all off by Monday, since that's the cutoff for pre-Christmas Priority Mail.
Once you have these installed, that should be the end of your soggy flipper woes, unless you have some other hidden mechanical problem like coil stop, coil sleeve, etc.

Yep mine are in the mail. I have no doubt it’ll fix them up a bunch. It fixed BKSOR about 80-90% and that game is way worse since the right flipper is used even way more than TBL, and those games can go 45 minutes if you play well.

#4618 1 year ago

Pinmonk kit has arrived. Will try and get to the install tomorrow.

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#4624 1 year ago

Ok here’s my write-up for the PinMonk fan kit install. I have also installed his kit for my BKSOR Prem since rhag upper right flipper causes mega over-use of the right coil and the coils are wheezy after 30-45 minutes. For TBL, as soon as I started beta testing 0.89, the game times went from 5-7 minutes to 20-30 minutes due to the add-a-balls. I then started to notice coil fade and Walter became tough and other shots just lost some zap.

In comparison to the older style kit with the 3D printed housing, these are very nice. I had to melt and carve and cut away a lot of the BKSOR 3D printed fan housings to fit and not hit stuff in that machine. For TBL, this Tibetan Breeze style kit fit perfectly with no issues.

Sound-wise, I’ll admit that I barely hear the BKSOR fans (there’s three of them in there), but you can hear them if you listen purposefully. For this TBL kit with the new fan setup, there is no way you hear anything with the cabinet and coin door closed up. You can hear them if you open the coin door and put your head a foot away. Super quiet.

Anyway, on to the install. As usual for me, nothing just installs easily and, I took my time, but it took me a couple hours.

One important disclosure. I have 1) cpr9999 ’s harness installed on my game, so you will see that additional wiring in my images 2) I have a trough light so you will see that wire in some images.

First, maybe some TBL machines are different, but the only problem I noted with the instructions are in step 1, where I believe the clip referenced to piggy-back onto is incorrect. It mentioned the right clip, but on my machine it’s actually the left one.

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Next three picture are the flipper mounting plates we need to remove. I found it way easier to work after unplugging the yellow coil power clips. Pay attention that the coil return springs are mounted to the farther hole. You need to know that to remember where to put the spring on the fan mounts, since there are the same options.

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Here was my one hour time suck. The LAST of the flipper plate mount screws was cross threaded by the factory…and cross threaded hard. My hood Phillips bits were chewing the soft metal of the screw head and making things worse. It was so cross threaded that the plate could wobble around even through the screw was “tightened” all the way. It wasn’t actually gripping down flush. I ended up cutting a cleaner cross pattern into the screw head and then soaking it in WD40 (one drop on one chip of a board ). I couldn’t apply heat like I normally would since the coil paper and wood and boards are all really close. Finally, standing on a stool so I could apply hard pressure right back against it while fighting it, it budged. I was one step away from using a removal bit to rip a trashed screw out, and that either ruins it more or works.

Anyway, that was not fun.
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Installing the fan mounts is fairly straight forward. The only issue is, due to the bracket, you can’t really go straight at the screws to install them. You’re sort of going at a 30° angle, so be careful not to mash up the heads of the screws. Use a good proper sized sharp bit (P2).

After installing and putting the springs back on, everything seems good. The right bracket is pretty tight with the flipper coil harness wire. Nothing really to do about that but I set mine where I think all the wires will be fine. They do touch though the bracket, and nothing can be done about that.

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The rest is just ticking and zip tying wires. I was a bit confused about the 3’ extension in the kit (not a big deal but the instructions mention 4’, while it’s 3’). I think the whole kit would work fine without the extension. I had it installed first without it and it was all done and I was left staring at the extra wire extension. Just in case it helped with lifting or moving the playfield later, I popped that in-line.

I found what I feel is the best way to route and secure and tuck the wires. You might feel differently. A bit different than the instructions, but I recommend starting right at the flipper fan mount wires and securing there and working back to the backbox.

I also highly recommend doing it right and tucking the wire near the backbox into the factory gray plastic loom so you don’t have a random wire dangling around.

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Excited to get a long game going this evening and see if I notice improvement. I’m sure I will, sense the kit makes night and day difference in my BKSOR.

Oh and before it gets mentioned, yes I clipped the ends of the gold zip ties. I left them that way for the pics so it’s easier to see.

#4699 1 year ago

Ha, just came here to mention the callouts not working with the flipper buttons in 1.10

Merry Dudemas, all

#4742 1 year ago

Pooling and chipping on mine

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#4744 1 year ago

Unless it’s against the rules due to spoilers, can anyone explain the second phase of wizard mode? I just noticed I was hitting characters but the shots stayed lit, and I was bowling sometimes, and then eventually the flippers had more delay in firing.

#4752 1 year ago

Also not a true fix for the pooling/chipping but a possible solution…

It seems like 90+% of our issues are the lower left sling post. I’ve noticed that this post gets HAMMERED more than any other in the game. I’ve had to replace my sling rubber on the left because it gets so chewed at that spot where it wraps around the lower left post.

So, is there some sort of thin protective disc (ie a Cliffy of sorts) that can go under the star post and over the playfield that will protect the surface but not impact play?

Just an idea.

1 week later
#4907 1 year ago

Yeah unfortunately people like me have had the bubble of paint under the post burst and it’s chipped away now.

Also maybe I’m incorrect but I feel like what we are dealing with is actually not pooling. Pooling to me is when stuff is applied before the clear coat is dried and it physically pools the clear up into a thicker depth around the post or whatever item.

What we are dealing with is more lifting or bubbling. It’s hollow under those raised parts. It will peel right off if you poke it or mess with it.

#4939 1 year ago

Appreciate all the discussion and links to potential solutions/preventions to the issue (which is not the Chinaman), however we might want to wait to hear later this month what Rensh has to say about a DP solution or plan of action.

BTW, mine is just as bad or worse than jyeakley 's pic above. I'm not touching my star post until there's a solution though, since mine is already flaked off and will get way worse as soon as I take the post off.

It's a bummer, man.

1 week later
#5023 1 year ago
Quoted from Capn12:

Man, bottom left star post can’t reach the threads with the silicon washer on it, the other 2 can. That’s no bueno

Worst case there are longer screws. Annoying but I’ve had to do that with a number of pins when adjusting things on posts

Curious what the real fix from DP will be before I go buying parts and randomly messing with it.

#5057 1 year ago

Found this today at a local toy shop. Not sure if I want to unbox it and find a spot for it in the game, or have it be a tiny topper lol

Even has the brand new window sticker on the driver’s side like in the movie!

IS THIS YOUR HOMEWORK, LARRY!?

They also sold the private investigator’s blue Beetle.
58E587B1-EAFE-425E-9C7F-320E19251F64 (resized).jpeg58E587B1-EAFE-425E-9C7F-320E19251F64 (resized).jpeg

#5058 1 year ago

I have decided to unbox it.

Wow, PERFECT size for this spot!

63B2EC3E-9C8C-43FE-906A-3C06989BE92C (resized).jpeg63B2EC3E-9C8C-43FE-906A-3C06989BE92C (resized).jpeg69434331-994B-46F1-8653-A71D734A0D7C (resized).jpeg69434331-994B-46F1-8653-A71D734A0D7C (resized).jpegCFA89C00-0B77-4EDD-A819-F4838537D15E (resized).jpegCFA89C00-0B77-4EDD-A819-F4838537D15E (resized).jpeg
#5085 1 year ago

There is still some confusion in here that this is clear coat pooling, rather than the printed design on the play field simply getting torn from the wood and chipped up.

Pooling clear is when the clear wasn’t set and hardened. Automotive clear, when applied thick as on various artwork or tables, etc can pool or unpool with heat applications.

This issue is the force of the star posts being hit separating poorly adhered artwork from the wood.

At first glance it may look like clear pooling, but it’s just the printed art bubbled off of the surface.

2 weeks later
#5152 1 year ago

KoenHeltzel or Rensh any hints or teasers you can give on a rough timeline for a code tweak? Small things, but looking forward to getting the callouts back when pressing the flipper buttons in attract mode, and getting rid of the error message from the nonexistent switch! Thanks for all the awesome work on this game.

3 weeks later
#5238 1 year ago
Quoted from Tuna_Delight:

I put a 3rd mini bowling ball there. Looks even better, but I still get a stuck air ball there occasionally.

I had 3 in there but then air balls kept hitting them and knocking the hot glue loose and the balls would drain in the trough causing mayhem lol

1 week later
#5316 1 year ago

Anything new on the playfield issue front?

#5338 1 year ago

At least on mine, it isn’t clear pooling. It’s shocks from slamming the lower post of the left sling that have ”shoved” the paint up around it and it’s loose and chipping. It’s not the clear that is simply bulged up from downward pressure. I’m sure I’m not the only one that has it like this and understands this is not your typical clear pooling. More of a non adherence of the painted layer.

#5363 1 year ago
Quoted from cpr9999:

Anyone know this bolt size, that holds the harddrive metal plate on?[quoted image]

Oh boy. What are you designing!?

#5408 1 year ago
Quoted from jyeakley:

My issue was different than the intended purpose of the opto scoop. Many people had switch issues with the original that was installed prior. The opto scoop uses opto sensors to resolve this…so check for your scoop not registering balls correctly.
My issue was that my scoop was only firing SDTM…I tried many different things and could never get it firing right. Once I took the whole thing out, I discovered that the welds had busted on both sides of the scoop. The “give” from the busted welds were pushing the scoop back and to the left, putting the balls SDTM every time.
[quoted image]

Sorry. How did changing the switch from mechanical to opto solve the broken welds causing it to fire SDTM?

#5414 1 year ago
Quoted from jyeakley:

I got a new scoop as part of the opto kit.

Ah now that makes sense. Enjoy! (Also I want a topper now! Lol)

#5436 1 year ago
Quoted from Rensh:

DP orders standard version. I really only hear it a few times per year so no reason to swap the fan. Of should I play more?

If you can hear it then the volume is too low! . I understand the main “issue” is in attract mode. FWIW, when my BKSOR and TBL are both on, side by side, all I ever hear is the stern BSKOR fan whir up.

#5447 1 year ago
Quoted from Deadpin:

240GB SSD is only $15 USD on Amazon... plenty big enough. dirt cheap.

And you only need a 120GB. Silly to not use an SSD

#5478 1 year ago
Quoted from Fulltilt:

Not been there once. It’s a challenge +

Just got there again this weekend on my third game and was one shot away from it a second time. Stock rules.

The really #&$@* part was that I only had the Walter shot left in the wizard mode, and I drained during a ball save, but the launcher failed and didn’t fire a ball, then the ball save timer expired and GAME OVER. Not great!

#5484 1 year ago
Quoted from Fulltilt:

I think I just suck at pinball.
I like to think there's a reason it's a menu option.

Ha. Stick with it and get those bowling balls early that make the bowling and rug modes and Dude Multiball jackpot achievements so much easier.

I’ve gotten to wizard mode probably 7 times. Compared to twice in my BKSOR and zero times in AC⚡️DC, and I’ve owned those much longer.

1 week later
#5551 1 year ago
Quoted from Tmuster:

Just joined the club. Got some flipper issues out of the box but otherwise seems to be playing well. What do I need to do for this machine has an owner ?
[quoted image]

Take the time to read this thread and the maintenance thread from the beginning to end

3 weeks later
#5628 11 months ago
Quoted from okgrak:

Are there plans to announce the next DP title there?

Or TBL topper!?

#5654 11 months ago

Picked up a new Start button at Pinfest!
IMG_8260 (resized).jpegIMG_8260 (resized).jpeg

Bulb in the back is red so it has a nice glow around the perimeter of the ball.

1 week later
#5702 11 months ago
Quoted from ArcadeBar:

Dudes new shit has come to light, man!
Cliffy’s for The Dude ramp!
Sent my ramp to Cliff and now we have this:
http://www.passionforpinball.com/wip.htm
If you’re concerned about the Dudes ramp entrances just hollar at Cliff!
[quoted image]

Thank you for working with him to get them made. This is huge.

1 month later
#5855 10 months ago

Just want to say that the Cliffy protectors for the Dude ramp are amazing. Perfectly done and exactly what I’ve been advocating for since I got my machine.

Solidly prevents future ramp cracking where the ball NAILS the left side of the ramp from the right flipper, and also makes it a more sturdy shot hp the ramp by reducing the flex of the plastic on shots that aren’t 100% perfectly centered.

As recommended on his site, I used a pointed soldering tip to very slightly melt a tiny hole through the plastic where the screws go in to secure it. Better approach than trying to get a small drill bit centered without it hopping around.

Hmm. Now I’m getting a hankering for a code update with something fun and new!

1 week later
#5873 9 months ago
Quoted from Fulltilt:

Just a couple more days and they will be here.
Am I correct seeing a super easy, no ramp removal install? Attach with painter's tape, , install screws and done?

You’ll see when you get them, the tape isn’t even necessary. They clip on firmly themselves and then you just add the holes into the plastic right where they should be and boom, done

1 week later
#5890 9 months ago
Quoted from WizardsCastle:

How long was the game?

They are typically 30-40ish when I make it to TDA wiz

3 weeks later
#5928 8 months ago

Airball into the toilet worth millions of points??!

Hoping topper and other mods are easy integration into the not brand new machines that have the prior iterations of power units

#5940 8 months ago

If we have the harness from cpr9999 should we be good for the mods and topper?

IMG_9539 (resized).jpegIMG_9539 (resized).jpeg
3 weeks later
#5977 7 months ago
Quoted from matlynch91:

I had Jason at Filament Printing (https://filament-printing.com/) do a set of coin door buttons based on the starry apron!
[quoted image]

I wrote to them on their website about getting a set of these and never heard back. Any hints for getting in touch with the maker of these? They look fantastic.

#6000 7 months ago
Quoted from gameroomfan:

Well, as of today shifting over from ‘preorder’ thread to ‘owners club’ thread. Very early impressions:
- This thing is heavy. I mean heavy. Hopefully, this speaks to the quality of components. It has a solid ‘Williams’ feel to it while playing.
- I was expecting to maybe have to upgrade the sound. But no. Actually quite good. Much better out of the box than the Sterns I have.
- Obviously, just scratching the surface - but what a fun game! The adult sound setting really captures the essence of the film.
Next, on to installing a few mods and figuring out how the jyeakley sound mod installs & works.

Yes, it is build like a rock. At least as beefy as Williams in their prime. Makes a Stern feel like a toy in both solidity and just how it feels and sounds when coils fire etc.

#6023 7 months ago
Quoted from Blakester:

Jason emailed me back about these. Said he is re-working them a bit and will email me when they are ready. It he doesn't reply by Tues, you might shoot him another email.

Curious if you’ve heard anything? Still nothing back from the email I sent via his website.

#6036 7 months ago

I know the new mods are on the horizon, but I've started getting an itch for some new code. I know it doesn't NEEEEED anything and is brilliant where it is now, but just hoping there are still more treats to come down the line

1 week later
#6067 7 months ago

That’s awesome you get to pick it up at the factory and look around at the facility. Very cool

#6073 7 months ago
Quoted from matlynch91:

I had Jason at Filament Printing (https://filament-printing.com/) do a set of coin door buttons based on the starry apron!
[quoted image]

Well crap. Mine came today and it’s now apparent that your coin door isn’t the same as most of ours. So the buttons he printed won’t work. Those are “old style” Williams, vs the standard ones that are on Stern and Dutch now

This…this is a bummer, man

IMG_1128 (resized).jpegIMG_1128 (resized).jpeg

#6080 7 months ago
Quoted from ezatnova:

Well crap. Mine came today and it’s now apparent that your coin door isn’t the same as most of ours. So the buttons he printed won’t work. Those are “old style” Williams, vs the standard ones that are on Stern and Dutch now
This…this is a bummer, man
[quoted image]

Just as a follow up, Jason who makes these already reached out and will be making these awesome coin door buttons in the size of the “standard” door buttons now! If you go to order them just be sure to specify if you have the standard ones or a unique old style Williams door with the more oblong buttons.

#6093 6 months ago
Quoted from Rensh:

Hmmmm. Artblades, think I saw those somewhere
Sneak peak for you guys for a development we are working on. This is a proto, final design might en will likely differ !! A made by DP product.
Coming soon to a theater near you
[quoted image]

I have these for my BKSOR from PinGraffix and they are awesome. Sound reactive for different levels of lights depending on the sound.

One thing I’ll say is that with my TBL, space is VERY VERY tight when lifting the playfield, and it scrapes the hell out of my side blade art that’s in there now, on both sides. I’d be leery of a side blade that adds another 1/16” of thickness from the wiring behind those lit blades.

To be fair, part of my right side scraping is the cliffy shooter lane protector. It sticks out too far to the right. I need to grind it down more flush to the edge of the wood.

On the left side, I think it is something near the bowling ball return thing that can hit.

IMG_1138 (resized).jpegIMG_1138 (resized).jpegIMG_1139 (resized).jpegIMG_1139 (resized).jpeg
#6097 6 months ago

Interesting, thanks. I do want to fix the SOURCE of the gouging though before that but also good extra protection. The cliffy metal is tough. I tried hammering down the extended metal over the edge of the wood and it won’t budge. Will need to grind it with a dremel.

Also hoping that my existing blades come off easily enough with maybe a hair dryer to warm them up, for when the lighted blades come out.

#6104 6 months ago
Quoted from EricInAlaska:

I sold my slot to a fellow because I thought the game would be hard R-rated - how is it in a family environment? (My son is the same age as yours and loves IMDN the most)
I really gotta just get one of these. Now that Lior is making mods for it, I don't see how much longer I can hold out!
Thanks!

It’s great in a family environment. Especially when it yells “that’s what happens when you f$&@ a stranger in the a&&!”

Had a party the other day and my buddy’s kid who’s 9 turned it on and started playing it while we were all outside. I realized where he was and ran in and right then it yelled that.

I apologized to my friend and he says “eh, nothing he doesn’t hear at home”. ‍

#6106 6 months ago
Quoted from EricInAlaska:

That's precisely the line I was worried would be on it.
But ... it's also my favorite line in the whole movie - perhaps right alongside "Donnie, you're out of your element."
Or, "You want a toe? I'll get you a toe."
John Goodman deserved the F'n Oscar for that movie. He stole every scene he was in.

All of those are in it too.

Fair to say though that it’s a simple family mode toggle.

#6115 6 months ago
Quoted from Tuna_Delight:

Will it (can it?) top Dutch's memorable TBL debut at the 2014 Expo?
New release penthouse party?

They’ll top it with….a TOPPER!

1 week later
#6156 6 months ago

Thanks to Jason at FilamentPrinting for printing up the coin door buttons in the “standard” size. So now he has both standard (for 95% of us) and “retro” size Williams buttons available.

They look great, I think.

IMG_1397 (resized).jpegIMG_1397 (resized).jpeg
#6159 6 months ago
Quoted from Deez:

Ok another weird issue. One a four player game player 2 tilted but it wasn't very hard and the game tilted thru player 3 without ever launching the ball and awarded 6900 points to player 3 and ball was sitting in the shooter lane for player 4. Anyone else see this before?
I've about had it with this game. I think I'm going to pull it off route. Nothing but problems. Might be the least reliable game I've ever routed.

You have a couple of switches that need minor adjustments, and you’ve about had it?

Also there is a tech/trouble shooting thread separate from this one.

#6172 6 months ago

Awesome, have fun!

2 weeks later
#6245 5 months ago
Quoted from paulbaptiste:

Finally added my precision flippers on my game and what a difference, both aesthetically and in function. Also received Vimtoman TBL button mod today and installed that as well. Super simple and gorgeous mod as expected.
[quoted image][quoted image][quoted image][quoted image]

Wow those flippers look crazy. I’m a bit nervous about how it would change get the feel, even if power is dialed back to make it have the same impact as with the standard ones.

Can you help us understand the install process for the flipper button? Ie how it’s powered and how it receives info from the game to recognize various game modes and whatnot?0

#6263 5 months ago
Quoted from paulbaptiste:

Its super easy. Just uninstall the original launch button, install the new, there is a new board that attaches inside the cabinet near the left flipper, then a single cable that connects to the the ball launch switch on the playfield. Took less than 5 minutes.

No. I did not. I just purchase the metal pushings

I have always used the hollow version, first on POTC, Lebowski and now on Godfather (installed last night). They work the same, I just prefer the look of the halographic version.
If you do end up purchasing a set for Lebowski, you don't need 3 metal bushings, just 2. With the upper flipper the metal bushing won't have the same effect/importance as it does on the lowers so isn't necessary. This was the advice I received from the manufacturer.

Thanks. And as far as “modes” shown on the button, is it fair to say it’s these three?

- normal ball launch
- during standard play
- bowling ball launch

1 week later
#6288 5 months ago
Quoted from Billygrippo:

Flippers seem a little sluggish as others have described……

Fans will fix it

1 week later
#6337 5 months ago
Quoted from jackd104:

Not to mention there is a toilet on the playfield art. Not a fan of redundancies and one toilet is enough for me. It is a beautiful piece of sculpture though.

There is also a White Russian and many White Russians on the playfield.

#6369 4 months ago

Just came to post and ask about that topper.

To clarify, Lior / little shop of games is also coming out with one too, correct? Curious how they will compare and differ.

#6410 4 months ago
Quoted from TheBananaPeel69:

Anyone modify their flipper switches to leaf flippers?
Curious what ones were bought and what your setup looks like.

Just….why?

1 week later
#6505 4 months ago
Quoted from TheBananaPeel69:

my spotlight takes abuse. The bulb is now taking to popping out and then we have to stop the game and pull the glass.
Any fixes for this?

Common issue for spotlights. Just can hot glue

#6511 4 months ago
Quoted from Tuna_Delight:

Ditto this (intended) advice - hot glue is your friend. Just a spot or two between the bulb and reflector should do the trick.

Ha, sorry for the typo. Fixed it above.

#6531 4 months ago
Quoted from Rensh:

If you bring 115 or 230VAC into the cabinet there is a potential safety hazard for the user which means extra regulations and safety measurements. This is something you want to avoid as a manufacturer. These rules were alle different (read easier) in the good old days.
This is why you see all manufacturers do this. JJP is only one I know of who is different but that’s because they have a 115-230VAC transformer in the cabinet so they already have these voltages in the cabinet so than the switch is a don’t care.

2E7088A6-F1E2-4951-927D-B45EEB32596F (resized).png2E7088A6-F1E2-4951-927D-B45EEB32596F (resized).png

I did not know that

#6539 4 months ago

Man, was really hoping to order a Lior topper for Christmas. No joy in 2023, I guess. Excited to see 2024’s offerings.

3 weeks later
#6699 3 months ago
Quoted from Rensh:

Interesting to see how a magnetic decal will attach itself to a wooden panel

Omg. I’m so hasty. I went and mashed BUY before reading the replies to the posting. Argh!

I wrote them asking if they knew it was wood and can I get a refund.

#6712 3 months ago
Quoted from TheBananaPeel69:

i just noticed that my playfield on bowling alley has marks from where the ball drops out of the orange launcher.
it’s in the shape of an arch as one would expect.
it’s significant enough for me to say ‘oh that may be a problem later’
do folks put mylar on this to protect it?
is there a replacement playfield we could buy later if it gets worse?

Have you wiped it? It’s not dimpling, it’s just smudges

#6723 3 months ago
Quoted from Dexter:

These appear to be peel and stick for this title because of the wood.

I spoke with them after my order and hey changed it to peel and stick. Time will tell if it’s worth $60 more than the decal that already existed from the other company lol

I will say that I have the Wiz decal for my Gofers and it’s super thick and quality and can be adjusted and removed easily with no damage.

#6729 3 months ago

Ha, great minds think alike. I couldn’t stand it being blinding either so I took unbleached wax paper and folded it over 4 times and taped it in place. Looks PERFECT now and the same brightness as any other light on the field.
IMG_2712 (resized).jpegIMG_2712 (resized).jpegIMG_2716 (resized).jpegIMG_2716 (resized).jpeg

#6740 3 months ago
Quoted from Welke336:

Should be receiving my lebowski any day from cointaker, Anyone Here know how to connect a subwoofer to it? With all my jjps I use a 3.5mm y splitter tapped into the speakers into the back box and run an rca wire to the sub.

Game doesn’t need it. Plenty of bass from the stock setup

1 week later
#6770 3 months ago

Well, they finally did it…they made me order the stary lit apron.

Who knows when it will arrive but looking forward to it.

IMG_2847 (resized).jpegIMG_2847 (resized).jpeg
3 weeks later
#6930 67 days ago
Quoted from WillM:

My saucer eject seems to have lost it's punch - as in it's gotten weaker. Noticeed over the past few days that when MI Zero & Character MB is lit, if I hit launch button (to cancel MB) the video confirms the cancel. But, the ball doesn't fully eject and thus triggers another saucer hit, which results now into a mandatory Character MB.
Increased the "power/strength" to max (30ms?). Very little/ slight improvement.
I've seen a few posts here about a weak saucer but, I don't see any solution/resolution (not in the FAQ either?).
I've checked the physical coil - seems to be seated properly with all screws securely fastened.
Anybody else deal with this and found a solution?

Is that one that has a rubber grommet at the base of the coil? I know on some of the mechanisms there are grommets there that can fall off and if they do, the punch of the mechanism gets lost since there is slop in the whole thing then

#6959 63 days ago
Quoted from bossk4hire:

Wahoo! Stary Apron had been shipped from cointaker!

Man, no email for me! Ordered mine about 4 weeks ago.

#6964 63 days ago
Quoted from Oneironaut:

LoL, We've been waiting for months.

Yeah but realistically how many people ordered one? You’d think a batch of them coming over would fulfill most if not all orders. No way they are paying shipping one at a time

#6969 62 days ago
Quoted from CoinTaker:

Some aprons shipped out yesterday, unfortunately we did receive the games and aprons but was without power for 3 days and hence some delays in shipping these items out. If you did not receive yours out of this shipment, you will receive from the next incoming shipment.

Appreciate the update.

2 weeks later
#7058 43 days ago

Had a funny one last night. Solid ball 1, 13M with extra ball lit. In a four character multiball.

All of the sudden the machine goes into ball search mode. No score being given anymore for the remaining balls still in play. I finally give up and let them drain and the game still continues ball search.

All my friends and I look EVERYWHERE on, in and around the playfield. Glass off, moving everything, looking with flashlights. No ball.

I clear the remaining four from the trough and run a ball through every ramp and chute there is. Nothing stuck. No switch errors.

Last resort, I lift the playfield and tilt it all the way back and as I do that I hear the elusive 5th ball emerge from the unknown depths and clunk into the cabinet.

Still have no idea where the thing was. Must have been some oddity with all the balls clashing each other during multiball.

It was a bummer to lose that great scoring game, man. A real bummer.

#7099 39 days ago
Quoted from TheBananaPeel69:

it stinks 2 cant fit side by side. i was considering cutting one to allow for it and align with the aesthetic of the cut ball holder

He was referring to the score sheet and stuff. But regarding the balls, two fit fine side by side. Just move the rail over.

2 weeks later
#7173 21 days ago

Both side blades look good. The blue matches the playfield theme colors better, and the black matches the apron better, especially with starry-lit.

Oh well, I'm replacing mine if they ever get the lit side blades into production

#7192 20 days ago

Looking forward to the Pinball Life knocker kit!

1 week later
#7217 13 days ago

knocker is a must in any game I own. Can’t stand the fake stern knocker sound. It’s part of the whole core history of the classic games.

Got my kit from PBL. Now just need to get the breakout board

#7230 12 days ago

Rensh My emails to support@dutchpinball are coming back as rejected due to “high likelihood of spam”, as an FYI. Not sure what to do about that? I’ve sent a few notes the last few days about the knocker and the opto scoop kit, but I don’t think I qualify as spam

Anyway, I was going to ask timing of the next batch of starry aprons to go to cointaker. They said I’m in the next batch, but nothing yet from my January order. Just curious if you know timing on their next bunch of them.

Thanks

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