Quoted from WannaPinball:
Played for about an hour last night and there seems to be plenty to do. Don't know the deeper rules yet.
I'd appreciate input on ...
The only issue I'm concerned about is the lower flipper coils heating up to the point of making them noticeably weaker on ramp shots.
I adjusted the flipper opto bds by shimming the top a bit for the interrupters to go deeper (minimizing light leakage)
This seems to have made it a bit better.
Other ideas on this ...
Not sure that introducing fans on the coils is truly helpful but I would like to hear experiences.
Are there software settings for flipper strength that others have experimented with?
I see that the coils are RED 11630 ... has anyone swapped these for orange or maybe the left one for BLUE? Don't want too strong.
Otherwise...
Love the strategy of holding off on left saucer until you collect as many characters as you can.
Multiple characters make multiball much more interesting!
Love the timeout feature of MARK IT ZERO shot to the saucer... a very subtle hurry-up
The bowling feature is way cool and unique! Much more interesting than I anticipated.
I’m not sure if this is relevant to your situation, but not long after I received my machine back in 2016 DP sent replacement flipper coils out to all owners because the ones installed from the factory were incorrect. This may have been fixed on later games, but I have no problems making ramp shots even during long games.
As far as the rule go - there isn’t a great deal of strategy etc, but collecting bowling balls for specific characters doubles their jackpot shots in multiball. This video does a good job of explaining the nuances of the rules: