No issues whatsoever with the optos and the black ball. I thought the pin “hits” were determined by the position of the chute at the time of release. Ie a calculated average of hits based on where the ball is, in theory, heading. That’s why we get physically hit pins sometimes that don’t “drop”
Quoted from ezatnova:No issues whatsoever with the optos and the black ball. I thought the pin “hits” were determined by the position of the chute at the time of release. Ie a calculated average of hits based on where the ball is, in theory, heading. That’s why we get physically hit pins sometimes that don’t “drop”
this is correct.
Quoted from ezatnova:No issues whatsoever with the optos and the black ball. I thought the pin “hits” were determined by the position of the chute at the time of release. Ie a calculated average of hits based on where the ball is, in theory, heading. That’s why we get physically hit pins sometimes that don’t “drop”
This is correct and as explained in my service faq. Even if the ball wouldn’t roll the pins would still drop as the software calculates which pins should fall depending on the position of the launcher and activates the coils of those calculated pins.
Here is a picture of my Light and Lock stand ups. I think I see why I get lots of sailing airballs with my right Lock one. Looks how it’s angled farther back so it’s upwards. Specifically the thick metal backing part, not necessarily the face itself.
This is on a very recent build within the past few weeks.
Not sure if I should try and bend it from the top, or remove and try to bend it, or trash it and try a new one that is maybe stronger.
that's every standup in pinball. GB and shadow have those side targets at the ramp entrance as well and you get airballs there too. If you want to angle the target down. bend the bracket so it has more of a forward angle.
So, got my hands on the work of Koen till now on his quest to rel 1.00. So not a beta release 1.00, just status till now realizing still a lot of work is going to be done.
The Changelog is already an arm long with 1023 words
Those wanting more function in the bowling will be pleased. Also it has been made easier to get to the final wizzard but this is all software adjustable for those who want it set to hard. More rules are and will be added, animations (believe already 100+ new are done), sounds, etc. It’s the full package.
So, no worries, rest assured, the best men are on the case and it’s coming
And no, there is no fixed date for the release. Asap is the answer. But rel 1.00 is coming and is the main focus for programmer Koen
0D736B53-0A89-401C-B009-11C956B74F4F (resized).jpeg4CF24EBF-71AD-4998-BF16-2B3835055815 (resized).jpegB46E0DD3-609E-4C8E-93EC-2E45AABFB024 (resized).jpegQuoted from Rensh:So, got my hands on the work of Koen till now on his quest to rel 1.00. So not a beta release 1.00, just status till now realizing still a lot of work is going to be done.
The Changelog is already an arm long with 1023 words
Those wanting more function in the bowling will be pleased. Also it has been made easier to get to the final wizzard but this is all software adjustable for those who want it set to hard. More rules are and will be added, animations (believe already 100+ new are done), sounds, etc. It’s the full package.
So, no worries, rest assured, the best men are on the case and it’s coming
And no, there is no fixed date for the release. Asap is the answer. But rel 1.00 is coming and is the main focus for programmer Koen [quoted image][quoted image][quoted image]
Great news!
Quoted from Rensh:So, got my hands on the work of Koen till now on his quest to rel 1.00. ...
Those wanting more function in the bowling will be pleased. ...
An already great game to be even better! Very cool DP Dudes - thanks in advance!
Quoted from Rensh:So, got my hands on the work of Koen till now on his quest to rel 1.00. So not a beta release 1.00, just status till now realizing still a lot of work is going to be done.
The Changelog is already an arm long with 1023 words
Those wanting more function in the bowling will be pleased. Also it has been made easier to get to the final wizzard but this is all software adjustable for those who want it set to hard. More rules are and will be added, animations (believe already 100+ new are done), sounds, etc. It’s the full package.
So, no worries, rest assured, the best men are on the case and it’s coming
And no, there is no fixed date for the release. Asap is the answer. But rel 1.00 is coming and is the main focus for programmer Koen [quoted image][quoted image][quoted image]
This is the kind of thing that'll make some great noise in the pinball world.
Imagine if dp made all EAs whole on top of creating a great-working game with code to completion. This would make me feel very confident in purchasing their next title, whatever it may be.
Quoted from Rensh:So, no worries, rest assured, the best men are on the case and it’s coming
And no, there is no fixed date for the release. Asap is the answer. But rel 1.00 is coming and is the main focus for programmer Koen
Quoted from Rensh:So, got my hands on the work of Koen till now on his quest to rel 1.00. So not a beta release 1.00, just status till now realizing still a lot of work is going to be done.
The Changelog is already an arm long with 1023 words
Those wanting more function in the bowling will be pleased. Also it has been made easier to get to the final wizzard but this is all software adjustable for those who want it set to hard. More rules are and will be added, animations (believe already 100+ new are done), sounds, etc. It’s the full package.
So, no worries, rest assured, the best men are on the case and it’s coming
And no, there is no fixed date for the release. Asap is the answer. But rel 1.00 is coming and is the main focus for programmer Koen [quoted image][quoted image][quoted image]
In case you need a beta tester; I will volunteer!
Great job and can't wait to see those improvements
Quoted from Tuna_Delight:Black Pearl Pinball Balls | Back Alley Creations
https://backalleycreations.com/collections/black-pearl-pinball-balls
I put the Back Alley Creations Gold ball in mine!
https://backalleycreations.com/collections/big-lebowski-mods/products/gold-pinball
Quoted from djsoup:I put the Back Alley Creations Gold ball in mine!
https://backalleycreations.com/collections/big-lebowski-mods/products/gold-pinball[quoted image]
Cool! I bought a gold ball from Back Alley Creations as well to check it out. They're not cheap, but look nice! I put it in my POTC for experimental variety.
Stuck with black on TBL though as the Dude's ball is black.
Quoted from Joost996me:In case you need a beta tester; I will volunteer!
Great job and can't wait to see those improvements
I'm willing to test too if any help is needed. Looks great!
Thanks for the offers to test but this isn’t a beta 1.0 release. There is thus nothing to test, that stage isn’t reached yet.
It was more for me to get an idea which route it is heading, this also to start thinking about the manual.
And ofcourse I needed it to tease you guys
Quoted from Rensh:Thanks for the offers to test but this isn’t a beta 1.0 release. There is thus nothing to test, that stage isn’t reached yet.
It was more for me to get an idea which route it is heading, this also to start thinking about the manual.
And ofcourse I needed it to tease you guys
Damn, I though we might start a Little Lebowski Beta Testing club. Keep those updates on 1.0 coming, but leave Koen alone so he can code
Quoted from Rensh:So, got my hands on the work of Koen till now on his quest to rel 1.00. So not a beta release 1.00, just status till now realizing still a lot of work is going to be done.
The Changelog is already an arm long with 1023 words
Those wanting more function in the bowling will be pleased. Also it has been made easier to get to the final wizzard but this is all software adjustable for those who want it set to hard. More rules are and will be added, animations (believe already 100+ new are done), sounds, etc. It’s the full package.
So, no worries, rest assured, the best men are on the case and it’s coming
And no, there is no fixed date for the release. Asap is the answer. But rel 1.00 is coming and is the main focus for programmer Koen [quoted image][quoted image][quoted image]
Fantastic news! Realy looking forward to it
EA#70 has been received! It’s been a long 7 years waiting for this game. It is truly a work of art and a very solid build!
I love the chrome when it’s clean but it is terrible with fingerprints!
Theme integration is off the charts! Loving the gameplay but the code definitely needs some more depth. The game is worth the wait!
Good luck to all the other EA’s, hopefully production speed picks up and you will get your games in 2022!
Just set game up. Getting a ton of air balls of stand up targets and posts. Set pitch at 6.8 and flippers on 30ms. I’m afraid to lower flipper strength because good shots on the left and right ramp barely make it up there - especially the right ramp. Any advice appreciated. Thanks!
Quoted from cmdestin:Just set game up. Getting a ton of air balls of stand up targets and posts. Set pitch at 6.8 and flippers on 30ms. I’m afraid to lower flipper strength because good shots on the left and right ramp barely make it up there - especially the right ramp. Any advice appreciated. Thanks!
Look in the maintenance thread. Just posted about it the other day. Lower flipper strength a setting it two and then remove the targets and bend the back structure piece down. Still airballs but very low and not detrimental at all.
Is it normal for lower play field plexi glass to get scratched? Worried about the balls getting scratched but don’t know what’s scratching them. Received game yesterday so I think the subway has the new padding.
it has unbreakable plastics now. I wouldn't worry to much. They slow down as you put more plays on it. Mine has about 600 plays on it so far, and it's getting less and less air balls
Quoted from CaptainNeo:it has unbreakable plastics now. I wouldn't worry to much. They slow down as you put more plays on it. Mine has about 600 plays on it so far, and it's getting less and less air balls
Uhh .. are there "unbreakable plastics" out in this world ? Stainless steel ?
lets say, PET-G is much much better than the plexiglas they used on the first machines. But unbreakable is ... brave
Quoted from dgamboa1988:My 48v solenoid fuse keeps blowing. Anyone have a good place to start tracking down the issue?
Hmm.
When you start up the TBL is there immediately a coil activated? Also check visually all coils to see if one is getting a black color caused by overheating.
Also check if not one of the solder tabs is not touching a metal piece.
Also the coils are connected with a connector to the cob. So you could remove all connectors and put them back one by one till the fuse blows.
Quoted from Rensh:Hmm.
When you start up the TBL is there immediately a coil activated? Also check visually all coils to see if one is getting a black color caused by overheating.
Also check if not one of the solder tabs is not touching a metal piece.
Also the coils are connected with a connector to the cob. So you could remove all connectors and put them back one by one till the fuse blows.
Thanks for the tip. I thought all of the connections were one big connector. I followed your advice and traced down a burnt coil. It’s now on order. Thanks again.
Quoted from cmdestin:Just set game up. Getting a ton of air balls of stand up targets and posts. Set pitch at 6.8 and flippers on 30ms. I’m afraid to lower flipper strength because good shots on the left and right ramp barely make it up there - especially the right ramp. Any advice appreciated. Thanks!
My airballs were caused by the clear plastic lower playfield cover not being flush with the playfield. It was slightly lower, so the ball would hit the ridge, bounce into the stand ups, and airball at the dude ramp or back at me. Was easily fixed by lifting the playfield and adjusting the clear plastic cover until flush.
Question for the group - what’s the procedure for adjusting the main flipper angle? I’m used to machines having small holes or index marks to adjust to. My left flipper is slightly high I believe, as it’s almost impossible to hit the Walter ramp.
Thanks!
I just look at the line of the rail and try it perfect in line, then drooped a little, then raised a little. try a few games and you'll find the tuning you like. (not on BL as i don't have one disclaimer, but it works the same on all of them)
Quoted from dgamboa1988:Thanks for the tip. I thought all of the connections were one big connector. I followed your advice and traced down a burnt coil. It’s now on order. Thanks again.
Ok. Glad to be of service.
Which coil was it? Which TBL serialno do you have (mentioned backside backbox)? Question is ofcourse why it burned.
And if you get a replacement coil make sure it doesn’t have a diode on it !! If it has, cut it of !!
Quoted from eharan:EA#70 has been received! It’s been a long 7 years waiting for this game. It is truly a work of art and a very solid build!
I love the chrome when it’s clean but it is terrible with fingerprints!
Theme integration is off the charts! Loving the gameplay but the code definitely needs some more depth. The game is worth the wait!
Good luck to all the other EA’s, hopefully production speed picks up and you will get your games in 2022!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
Man, so excited to see these games showing!!! The wait had to be unbearable, but props to DP for staying the course with ORIGINAL game for new owners ( me), and early achievers....
If only another company across the pond would have taken that course....
Can anyone recommend inner art blades for the game? I would like to install something but I know its kinda tight. Would be great to see pictures of what people have installed.
Thanks
Ed
Hi All,
This is owner 389 and I've had TBL for a year and a half. It has a serious problem. I can start a game and play the first ball, but when it drains it doesn't put the next ball in the shooter lane. Also while playing that first ball many switches don't register. Has anyone seen this? Any suggestions on where to start to track down the problem?
Thanks,
Bill
Quoted from Modelvisionary:Hi All,
This is owner 389 and I've had TBL for a year and a half. It has a serious problem. I can start a game and play the first ball, but when it drains it doesn't put the next ball in the shooter lane. Also while playing that first ball many switches don't register. Has anyone seen this? Any suggestions on where to start to track down the problem?
Thanks,
Bill
Hmm. A tbl doesn’t have a regular switch matrix like you know from WPC pinballs. It has just a row of IO ports.
So can we pinpoint which switches are not working? Are they for instance all in the front of TBL of all around the playfield? Set it in switch test and test all switches. If they concentrate on a certain point of the playfield this might be a clue. If they are all in the front of the playfield carefully reseat the two ribbon cables connecting the FMB to the MMB.
Further more reseating usb cables pc and Proc never hurts.
Try it and let me know.
Quoted from Modelvisionary:Hi All,
This is owner 389 and I've had TBL for a year and a half. It has a serious problem. I can start a game and play the first ball, but when it drains it doesn't put the next ball in the shooter lane. Also while playing that first ball many switches don't register. Has anyone seen this? Any suggestions on where to start to track down the problem?
Thanks,
Bill
Also check the big ribbon cables that they are seated / pushed in all the way.
Thanks for the suggestions. It got me to lift the playfield and remove the balls. There were 7 in the trough. I put back the 5 that should be there and it's working fine. So it turned out to be a simple fix.
Quoted from Modelvisionary:Thanks for the suggestions. It got me to lift the playfield and remove the balls. There were 7 in the trough. I put back the 5 that should be there and it's working fine. So it turned out to be a simple fix.
Glad to read it is solved although your statement that a lot of switches also didn’t react remains a mystery.
Seven balls in the trough? You must have mummy and daddy balls I guess and they made some more
Anyway, enjoy again !
Dealing with a shipping damaged TBL. The "Front Main Board" was damaged by the bowling mech due to the lockdown bar being shifted too low (assume when it was dropped.)
The symptom I have is the right flipper is dead, and I can see a few SMD components are damaged/missing. I assume the left visually similar circuit is the left flipper and can ID the resistors but not the capacitors. Does anyone know what the white capacitor values are or have a schematic that might be able to identify them?
Left flipper circuit
S20211127_019 (resized).jpg
Right flipper circuit
S20211127_020 (resized).jpg
SMD cap I need to ID for replacement
S20211127_018 (resized).jpg
What about getting new board from DP, under warranty?
Also, I believe the white components are fuses.
And the part marked D1A is that a diode?
Quoted from cpr9999:What about getting new board from DP, under warranty?
Shipping damage isn’t covered under warranty, costs EUR 295,00 excl shipping (estimated EUR 75,00)
Quoted from knockerlover:Shipping damage isn’t covered under warranty, costs EUR 295,00 excl shipping (estimated EUR 75,00)
If you bought game brand new DP/Cointaker will help you get the board replaced for free.
Unless this was one of the damaged units bought for cheaper?
Quoted from knockerlover:Dealing with a shipping damaged TBL. The "Front Main Board" was damaged by the bowling mech due to the lockdown bar being shifted too low (assume when it was dropped.)
The symptom I have is the right flipper is dead, and I can see a few SMD components are damaged/missing. I assume the left visually similar circuit is the left flipper and can ID the resistors but not the capacitors. Does anyone know what the white capacitor values are or have a schematic that might be able to identify them?
Left flipper circuit
[quoted image]
Right flipper circuit
[quoted image]
SMD cap I need to ID for replacement
[quoted image]
Sorry to hear that. Was there any indication of damage on the box? Mine was delivered a few days ago. The packaging looks good but I haven’t unboxed it yet.
those are fuses? how can you tell the value of them if they are not marked? And where can we buy them to keep them on hand. Stern also use those surface mounted fuses?
I will get you the info what the value is, no worries. All you needed to do is just ask
For the rest, I think to know which TBL this is eg enduser bought it knowing it was a damaged unit in shipping eg. this is why no insurance is helping out I guess. Doesnt mean we are not willing to help, again no worries.
Quoted from Spelunk71:Sorry to hear that. Was there any indication of damage on the box? Mine was delivered a few days ago. The packaging looks good but I haven’t unboxed it yet.
Game was not delivered to me damaged. I purchased secondhand knowing it was in this condition.
I think cointaker may still be helping me get a replacement (don’t yet know for what cost if any), but wanted to try to repair anyway while I wait.
Thanks Rensh
When my pin is powered up at least two solenoids continuously fire. The back left gate and the shooter lane plunger are the ones that I'm noticing are firing. They both have an orange and a white wire. Anyone have any ideas? Thx
J
Fat J's Pin Wagon
The solenoids pulse/fire non stop until I turn off the game out of fear of burning something out. It also causes a loud humming on the speakers and some interference/distortion on the lcd screen.
Hmm, OK
This is unusual. Can you check if the switches associated with these coils are not stuck? Are you running latest firmware release 057 eg it should give an error message if these switches are stuck.
Now, if it’s truely the left ball gate (at the end of the Donny shot) is firing this is even more unusual as this ballgate doesn’t have a switch like the shooterlane coil has.
Which serialnumber do you have?
And pls keep technical issues dedicated in the maintenance thread. Thanks for this.
Quoted from Rensh:Hmm, OK
This is unusual. Can you check if the switches associated with these coils are not stuck? Are you running latest firmware release 057 eg it should give an error message if these switches are stuck.
Now, if it’s truely the left ball gate (at the end of the Donny shot) is firing this is even more unusual as this ballgate doesn’t have a switch like the shooterlane coil has.
Which serialnumber do you have?
And pls keep technical issues dedicated in the maintenance thread. Thanks for this.
Thank you. I found the maintenance thread by searching tbl instead of lebowski. Would you prefer I post there or email the Dutch pinball site directly? Thanks Rensh
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