Good question. Yes, it actually does slow it down. In some of the modes (i.e. car mode when its traveling all the way down the longest path) there is about a 1/2 second delay of the video screen changing and then the clip starting, compared to the bare metal ramp. It's funny how I mentally got used to the timing of the game the way it was, and my heart jumped a few times when I was playing with the rubberized ramp, thinking "oh no did the game just lock up!?" because it takes slightly longer for the ball to reach the bottom now.
That said, as I was doing all the work on it and testing the fit and finish last night, I noticed that some of my balls in my TWO WEEK OLD game literally have tiny rust spots on them. I don't quite understand that, and I've used crappy Stern stock balls at times in the past and had them get scraped and scratched and nasty, but these literally had little pits of rust. So either the game is beating the hell out of the balls or some that I got in my batch are junk and need to be replaced.
Also related to potential ball wear, I posted a week or so ago how it is important to go through the game in detail and inspect the ramps, and specifically the screws attaching the ramps to the various playfield areas. Several of mine were poorly installed at the factory and sticking way up or angled so that the ball would get severe damage if I didn't redo them and try to flush and level them.
With how I have the game tuned up now, I think my only real risks of ball wear are the VUK, the lower scoop and the upper scoop by the garage. I wish DP used bent-formed curved metal like Stern rather than whatever they do with the "corrugated" metal that "bends" using 20+ angled bends. It has to be hell on the balls, and mylar lays like crap across that multi-angled curve.