All the fuses on that board are fast blow I’m assuming ?
Quoted from Soulrider911:All the fuses on that board are fast blow I’m assuming ?
All slow blow. It says this also on the silkscreen on the big pcb close to the fuses.
Quoted from Rensh:All slow blow. It says this also on the silkscreen on the big pcb close to the fuses.
Does anyone sell a replacement set?
Quoted from Rensh:https://www.pinballlife.com/20mm-slow-blow-fuses.html
amazon.com link »
The shipping from pinball life is almost as much as the entire set from amazon. Is okay to use those chinesium made fuses or are they much lower quality than a real manufacturer?
Quoted from Rensh:Than the clicking sound reported by several new users.
When I read Soulriders email last night late I recognized the sound being the safety relais in the PS in the backbox and as it was a new shipment I was hoping for a loose connector due to shipment, hence the mail to Soulrider to check the connector on the PS where the safetycircuit is connected to the PS.
However, when I saw today the reports on Pinside that Soulrider wasnt the only one I reached out to the factory and they also just got the message something was wrong with several of the last shipment of TBLs (all tested prior to shipping ofcourse).
Something is wrong in the safety circuit for sure but its a complex circuit consisting of several parts, among which the P3ROC. They are doing now an investigation to identify which part is wrong so we can determine next step. Its however weekend and this research can take some time/days to identify the cause and to know what the remedy is.
I apologize for the inconvenience and understand how frustrating it can be to finally get your TBL and than still not be able to enjoy it ☹
Can only say it has full attention and things have been set in motion to fix this asap for all envolved.
As soon as there is more info we will get back to you.
No worries, us Dudes take care of each other. But man, building pinballs is a hard job for sure. Not a job a lazy Dude should begin with
I can still play mine as of now. just clicks constantly in attract mode like a car turn signal. I'm sure it will burn out eventually, but as of right now it's playing fine.
Is there a build date/ range for this problem? Being I'm buying (bought) my game from original owner, is there any type of warranty if a board or component has to be replaced. Questions for the factory I suppose, but figured I'd start here. Game is stated as playing fine, so wonder if this effects all newer builds?
Still excited to receive it, and suppose I'll know if it behaves or not soon enough.....thanks....
Seems to be only the last shipment CoinTaker received having this issue 3 of us so far . Rensh
has informed the Dude that we are having issues with our new games and Im sure it will be resolved soon.
Dear Dudes,
I see reports on here in regard to clicking sounds in the PS where I have the feeling that they are not reported to mevia mail. For me its impossible to know for sure which Pinsider name connects to which mail I have via [email protected]. So, if you havent reported your issue via mail make sure you do so to make sure you will not be forgotten. Thanks
So feel free to post here but also mail PLEASE
Hey Man! Thinking of installing pin blades to my Lebowski are they hard to install and do they tie the room together nicely .Thanks Tim
Quoted from jukeboxtim:Hey Man! Thinking of installing pin blades to my Lebowski are they hard to install and do they tie the room together nicely .Thanks Tim
Not hard at all and I'm a big fan of mine. Went with the black ones, very subtle and look like they could have been stock. I'd recommend protectors for them after installation as every time you lift the playfield, there is a good chance you will scrape them.
Quoted from Rensh:Dear Dudes,
I see reports on here in regard to clicking sounds in the PS where I have the feeling that they are not reported to mevia mail. For me its impossible to know for sure which Pinsider name connects to which mail I have via [email protected]. So, if you havent reported your issue via mail make sure you do so to make sure you will not be forgotten. Thanks
So feel free to post here but also mail PLEASE
I have a game from earlier run beginning of last year I believe. Is this clicking being referred to when the game boots up sometimes? Mine will do some kind of repetitive clicking sound that is coming somewhere in the backbox I believe. Doesn't do it all the time and eventually stops. I'm assuming this is the issue people are having?
Quoted from Soulrider911:bemmett yes. When does yours stop? Symptoms seems to be: clicks on startup, if coin door is open clicking stops. If a game is started clicking stops, when sitting in attract mode clicking starts
exactly.
In the club!! Thanks to Vitty for a great transaction!!! Test setup in my shop for tonight....been on for about 4 hours now, only a few games so far...no clicking sounds as of yet from PS or anywhere. Might have to do a couple minor switch adjustments as a non register in trough and scoop ( once each).
Beautiful game, and can't wait to get it in place and throttle a bit tomorrow!!! Loving what I've experienced already....
Anyone ever have issues with the VUK? Mine is working but sometimes a ball will not exit until a few try’s. I have tried different power settings and still same problem. Thanks
Quoted from Chopper36:Anyone ever have issues with the VUK? Mine is working but sometimes a ball will not exit until a few try’s. I have tried different power settings and still same problem. Thanks
Which one?
My biggest problem to date is the orbits both left and right. Get SDTM on them like 90% of the time which is really frustrating. I have tied bending the orbit lanes slightly but there is very little give especially on the left side. Do people have this problem or a better solution. Pretty frustrating as can't do skill shot on plunge cause that is instant death and I'm basically avoiding them during play where it will make a full orbit cause I know it's coming.
Quoted from Chopper36:The one going to the upper play field
Check underneath playfield- did the pin come out (partially) holding the plastic head.
Quoted from Chopper36:Anyone ever have issues with the VUK? Mine is working but sometimes a ball will not exit until a few try’s. I have tried different power settings and still same problem. Thanks
Most likely the VUK is not in the perfect position below the ball. Try bending the complete VUK assy just a little up or downwards. Can’t predict which way, sorry. This will change the position of the VUK towards the ball and will likely solve your issue.
It’s a trial and error method, sorry.
Quoted from bemmett:My biggest problem to date is the orbits both left and right. Get SDTM on them like 90% of the time which is really frustrating. I have tied bending the orbit lanes slightly but there is very little give especially on the left side. Do people have this problem or a better solution. Pretty frustrating as can't do skill shot on plunge cause that is instant death and I'm basically avoiding them during play where it will make a full orbit cause I know it's coming.
Yes Dude... I have found on my game (only played 2 games LOL) however, my right Orbit almost 90% SDTM expecially if it was really nailed. I am yet to inspect the ball guides.
Got mine in final ( for now) spot...spot on.6.5 pitch on pf, and L/R balance perfect.
On initial power cycle this time got the repeated, soft " pinging" tone from switching PS. Stopped upon starting a game, and everything playing fine.
Noise vanished after ( attract or subsequent power cycles). I'll send inquiry through proper support channels.
To yardwork, then will get some extended time on it tonight...very excited!!
Quoted from MK6PIN:Got mine in final ( for now) spot...spot on.6.5 pitch on pf, and L/R balance perfect.
On initial power cycle this time got the repeated, soft " pinging" tone from switching PS. Stopped upon starting a game, and everything playing fine.
Noise vanished after ( attract or subsequent power cycles). I'll send inquiry through proper support channels.
To yardwork, then will get some extended time on it tonight...very excited!!
A video would be nice to see ignite all the same issue and don’t forget to mention your tbl serialno!!
Quoted from Rensh:A video would be nice to see ignite all the same issue and don’t forget to mention your tbl serialno!!
Will do and include vid w audio, as well as serial # tag on support ask. Noticed on power down a single tone could be heard. Knowing these require a load of sorts to "switch" makes for an interesting array of possible culprits.
Anxious to learn the nuances of this game ( I like the tinkering aspect as much as playing them)
( lived in HW Alien switching PS's so long I'll be curious to learn more)
Slowly getting through the threads, and appreciate you already as an obvious asset to the game..
Quoted from MK6PIN:In the club!! ... Beautiful game, and can't wait to get it in place and throttle a bit tomorrow!!! Loving what I've experienced already....
Far f__kin' out man! Congrats and welcome Dude!
This machine ROCKS!!! So much fun, build quality outstanding, and couldn’t be happier!!!! Gathered some more info on the “blinking” PS sound (only happened 1 more time during a test I was doing) and she’s been going 6 hours now.
Great feel (hard to describe) and just an overall blast to play…..back to it ( Bourbon night, I’m not a White Russian kind of guy, lol).
Ditto, this is the first pin I have ever wanted to drill down and understand game play better to be better at. I have always in the past come back to The Getaway skipping all others and have not played since I got this one. It’s that good.
Quoted from bemmett:My biggest problem to date is the orbits both left and right. Get SDTM on them like 90% of the time which is really frustrating. I have tied bending the orbit lanes slightly but there is very little give especially on the left side. Do people have this problem or a better solution. Pretty frustrating as can't do skill shot on plunge cause that is instant death and I'm basically avoiding them during play where it will make a full orbit cause I know it's coming.
I feel you. Third skill shot is not an option and any clockwise orbit shot with the gate open is death. To anyone who’s orbit is dialed in, where is that shot supposed to end up? Right flipper/sling or left side when the orbit is entered from the right side?
Glad your loving it @mk6pin. Be curious to see if when you turn the game off and turn it back on the clicking starts again…
Quoted from Chisox:I feel you. Third skill shot is not an option and any clockwise orbit shot with the gate open is death. To anyone who’s orbit is dialed in, where is that shot supposed to end up? Right flipper/sling or left side when the orbit is entered from the right side?
With me it’s left flipper when coming out the Donny gate and right flipper when coming out the Maud gate. Have also seen TBLs however where this is the opposite. Most likely these people have bent the ball guides just a bit.
Befor you start bending, make sure the playfield angle is the recommended 6.5 degrees and left-right is 100% flat.
for me, only a fast shot through donny will send it in the middle. I adjusted the level of the machine to help reduce that down. Never does it for maude. but maude always stops it for the pops.
Quoted from Soulrider911:Glad your loving it MK6PIN. Be curious to see if when you turn the game off and turn it back on the clicking starts again…
I have established repeatable “rhyme” to the beeping, but not to the “reason” ( way too new w the game for me). Just this machine of course…
Will report out as Rensh has suggested to the factory w e-mail. Nutshell - game has interesting log audit functions generating test reports ( how many time coils, switches, tilt bob, etc. are engaged) Once threshold is exceeded, I get a test report and the beeps at power on, and must clear the report….then quiet as a mouse.
Had it lit almost 10 hours yesterday, and it played flawlessly (I only hit 10m once, so a long way for me to go though… …)
Quoted from MK6PIN:I have established repeatable “rhyme” to the beeping, but not to the “reason” ( way too new w the game for me). Just this machine of course…
Will report out as Rensh has suggested to the factory w e-mail. Nutshell - game has interesting log audit functions generating test reports ( how many time coils, switches, tilt bob, etc. are engaged) Once threshold is exceeded, I get a test report and the beeps at power on, and must clear the report….then quiet as a mouse.
Had it lit almost 10 hours yesterday, and it played flawlessly (I only hit 10m once, so a long way for me to go though… …)
Interesting. But you call it beeping. What we are talking here about is the Clicking of a relay in the backbox.
Are you sure we are talking about the same?
Quoted from Rensh:Interesting. But you call it beeping. What we are talking here about is the Clicking of a relay in the backbox.
Are you sure we are talking about the same?
I believe so...it clicks but has a tone with it as well ( high pitched). Not coming from speakers for sure....sound is like bi-metal " ting" of a small relay inside backbox..
The test menu log intrigues me....wonder why the switch logs, etc.are important to end user
One of a variety of test reports. Coin door opening obviously stops it ( dis-engages 48v), but have to clear the test log for permanent stop.
Probably a software bug
Sent everything to support.....not effecting gameplay in any fashion
Quoted from CaptainNeo:for me, only a fast shot through donny will send it in the middle. I adjusted the level of the machine to help reduce that down. Never does it for maude. but maude always stops it for the pops.
If your Maude shot is always stopping the ball Into the pops you likely have a mech issue with your ball gate up there. I had to mess with mine for months (bending the mech, cutting and shortening the spring, adjusting mount points for the coil underneath, you name it. The ball gate was just too far down in the “neutral” position so anything more than a very slow orbit would never get around because the ball gate wouldn’t open fast enough - it had too far to travel.
Take a look…
I would think maude would stop it at the top so you can get the lanes, since maude is the lanes. Why would it let it orbit around?
Interesting @mk6pin. Yes the clicking is the power supply we have been experiencing. The dinging sounds like an additional sound coming through the speakers?
Quoted from Soulrider911:Interesting MK6PIN. Yes the clicking is the power supply we have been experiencing. The dinging sounds like an additional sound coming through the speakers?
Not coming out of the speakers....just sort of the sound that a small bi-metal relay makes ( the internal "switch" in a switching power supply).
Put the info in email to DP support, and have already engaged with Rens...outstanding response time!!
Suspect this may tie into the upcoming code drop, and am confident they will sort.
No gameplay impact whatsoever...love this thing AND a manufacturer standing behind it!!
You guys are making me blush but thanks for the positive feedback.
Positive about being a volunteer is that there are no scheduled working hours so I can always work
DP sent me an Email to check my DIP switchs on the Proc board. Should be 11000011. Took mine off last night and mine was already set to 11000011. I even moved each switch once to make sure one wasn't working right.
Quoted from CaptainNeo:DP sent me an Email to check my DIP switchs on the Proc board. Should be 11000011. Took mine off last night and mine was already set to 11000011. I even moved each switch once to make sure one wasn't working right.
Taking that board off is NO fun!
true story, but after telling them I couldn't get it off. They told me how to wiggle it off from each corner. Working slowly. wasn't bad then. Getting it back on was no treat either.
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