(Topic ID: 157474)

The Big Lebowski - Now Shipping!

By JustLikeMe

8 years ago


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  • Latest reply 7 years ago by chadderack
  • Topic is favorited by 28 Pinsiders

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There are 543 posts in this topic. You are on page 4 of 11.
#151 7 years ago
Quoted from Pinchroma:

Hi Kaneda...
Does anyone else think its interesting that this guy just joined and the only threads he has posted in are Ghostbusters, TBL, Hobbit, and Surprise Surprise, Aliens?
Also has an extraordinarily similar writing style.

I thought it was DerekParsons.

#152 7 years ago
Quoted from TomGWI:

I thought it was DerekParsons.

I hope Derek will be a guest on the next podcast.

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#153 7 years ago

If you are paying for air freight, your plaque should automatically be upgraded to "Little Overachiever."

BTW - jealous of those getting the game soon.

#154 7 years ago

We are all Achievers

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-3
#155 7 years ago
Quoted from Rensh:

Number 1 lives in US and decided container so may take some time
Number 2 lives in NL (north of Amsterdam) and unboxed it
Number 3 lives in US and decided airfreight so wont be long

He got only one, number 2. Were do you see a TBL in the background?

Well I am a $300,000 customer contacting them to buy a container of them and they reply they are not interested until after they get the pre order games done and with no time frame for that.

#156 7 years ago
Quoted from Ballypinball:

Well I am a $300,000 customer contacting them to buy a container of them and they reply they are not interested until after they get the pre order games done and with no time frame for that.

You seriously expect them to throw their pre-order customers under the bus for the sake of doing 30 games for you?

#157 7 years ago

I didn't say that

Just seems strange they don't reply to people looking to buy games but nor did coin taker or the Canada agent

Seems like a strange business model

13
#158 7 years ago

So I read , "Only AFTER the pre-orders are done"

Seems like a perfectly fair way of business to me, no?

#159 7 years ago

I'm also after the preorders. And perfectly happy to wait it's nice to see that DP seem to have great morals

#160 7 years ago

Anbody hear about how many games they plan on making a month?

#161 7 years ago
Quoted from Buzz:

Anbody hear about how many games they plan on making a month?

Was originally planned to be 80 once ramped. But they've moved the production line to a larger area (apparently considerably larger) inside a different building, which was not on the cards, so I assume they intend to do more than that once ramped, now.

#162 7 years ago

So, any feedback from the two lucky owners yet? I'm checking this thread compulsively - can't wait to hear how the code is on the shipped machines.

#163 7 years ago

Lets hope next few owners are not only in to flip the early numbers.

#164 7 years ago

Played one at nitro last night. Thought the game was average but unfortunately the flippers were weak so the back legs were all the way down thus making the game floaty. Should be lots better once flippers juiced up.

Seems like lots missing in the code. We kept getting character multiball and that's about it. Seemed to be exactly like medieval in that you want to collect more characters before starting.

I played twice, didn't wish to play anymore. Wasn't really into it but it is pretty.

Imo for the most expensive new game on the market it's not worth it.

#165 7 years ago

I am really looking forward for the pin but so far we know about 2 shipped games.
Hopefully the code is not as bad as the first versions from BoP 2.0 were in the beginning. I sold my BoP 2.0 after
nearly a year without the final code. exactly 2 weeks after I sold it a big update came along .. that live, isnt it ?!

So after GoT I am dispointed from STERN due to bad bad support (orbit design, airballs) , TH is also shipping slooowly, BL not in sight
on the market without pre-order. Lets see what happens and keep the cash so long .... a motorbike is also a nice idea ...

Just my 5 cent ...

#166 7 years ago
Quoted from JustLikeMe:

So, any feedback from the two lucky owners yet? I'm checking this thread compulsively - can't wait to hear how the code is on the shipped machines.

PDX monkey has put some comments up after a few hundred plays and not sure what Hensbrooker is doing with his. He did set it up.

1 month later
#167 7 years ago

Does the bowling part works good on this pinball ? I really want one if it keeps scores and play like a bowling game

#168 7 years ago
Quoted from TouchingEvil:

Does the bowling part works good on this pinball ? I really want one if it keeps scores and play like a bowling game

Current code limits the bowling mech to only two ball rolls for each time you attempt to "win" each of 5 characters' balls in "Let's go bowling!" mode. Hopefully, opportunities for using the mech will be expanded as additional game code is developed.

1 week later
#169 7 years ago
Quoted from Tuna_Delight:

Current code limits the bowling mech to only two ball rolls for each time you attempt to "win" each of 5 characters' balls in "Let's go bowling!" mode. Hopefully, opportunities for using the mech will be expanded as additional game code is developed.

Have heard along the way (not official) the bowling game would be integrated as a separate sidegame.

1 month later
#170 7 years ago

For those not on Facebook - posted a few hours ago:

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2 weeks later
#171 7 years ago

Anyone know what number they are upto now?

#172 7 years ago

Approx 35-40 is my educated guess

#173 7 years ago

I'm #126. Does that mean I get mine after Christmas? Anyone have a good idea on delivery time frame?

#174 7 years ago
Quoted from Davidus56:

I'm #126. Does that mean I get mine after Christmas? Anyone have a good idea on delivery time frame?

One would hope that after teething problems and moving the line to another building (and larger space), they're finally beginning to ramp production.

If so you ought to have it long before then.

If not ... who knows.

#175 7 years ago

I think 2 a day eg 10 a week will be tops and is their target. So 126 will be another 8-10 weeks plus shipping time. If they do 10 a week it would mean approx every month a container

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#176 7 years ago

# 25 is in the House! Not a scratch that I can see and it works like a charm through the first few games, as best I can tell. Just a couple of quick notes as people set their games up, hopefully this might be useful.

1 - The game is heavier than it looks and backglass is the heaviest I've ever lifted.
2 - When removing the backglass, there is one yellow connector to disconnect, but if you pull the glass out too fast, the middle of that wire has a black connector that will pull out of its socket on a board and you won't have any sound until you plug it back in. No biggee, but the weight of the glass surprised me and I didn't realize it had pulled from the board until I started playing.
3 - When uploading v45 (mine came with v44), it's not only necessary to download it into the game using a USB, but also to enter a second game setting to load it up or activate it. I didn't expect that second procedure and didn't figure it out until I couldn't increase the slings setting higher than 15, though instructions said to set at 25. Anyway, it's intuitive what to do, so it didn't take but a minute to figure out. It does take a bit longer than a Stern to boot up when you turn the game on, just FYI so that you don't panic, as I skipped at least two heart beats waiting for something to happen after I turned it on. Oh, there's not enough room to use a long USB, in fact my Cruzer barely fit.
4 - The clearances are tight. The backglass fits in tight, the key to lock the door is tight, and the glass. I don't mean tight in a negative way, just well put together.
5 - Beautiful playfield and screen. The music seems outstanding to me so far, I like how it seems to rotate each ball, from what I can tell. The scoop shot looks tight, though I haven't really had a problem hitting it yet.
6 - So let me explain something about the rug. It's a little longer than I expected and a bit scruffy looking. I'll get that in place once it has some time to uncurl. I'm not sure, but they might have already had a Marmot pee on it.
7 - Expect the "F" bomb and others in about half of the quotes. So, if you plan to engage family mode, remember to adjust that setting right after you upgrade software and increase the slings strength, especially if you have little ones around. I don't, so I spent 5 minutes hitting the flippers after my last game listening to dozens of different quotes from the movie. They are awesome!

The game play is superb so far. the hardest shot, if there is one, two games in, is the right ramp, but I'm sure I can dial it in. Then be on your guard because the ball passes by that upper flipper very quickly. I think I missed the ball about half the time as I was in a trance staring at the beauty of the rest of the game and the blinking lights, thus too slow with the right flipper button. I've attached a few pictures. I installed PDI glass, so they should be fairly clear. Even the agony of waiting for the game after ordering on day one and FedEx screwing me out of getting it this past weekend, has all passed away. Now I've just got to update my profile and add the game to my collection (I didn't want to jinx myself by adding it until it arrived) and go put some more time on it. I hope all of my fellow limited urban achievers get their games soon too!

P.S. I think I heard a little slow guitar of Hotel California when my last game ended. Nice, a little Eagles music to rub salt under the old Duderino's skin.


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#177 7 years ago

Crank that left flipper coil setting up and you will smoke that right ramp. I actually cranked both of them up.

#178 7 years ago

And congrats!!!

#179 7 years ago

Very nice

#180 7 years ago
Quoted from burningman:

Crank that left flipper coil setting up and you will smoke that right ramp. I actually cranked both of them up.

Good idea. I'll do that next time a I play. Though, it's not so much flipper strength, as my bad aim. I was bricking a lot of shots my first few games. It takes a little while to get used to.

#181 7 years ago

Here's an updated report after playing a few games. I've thrown few gutter balls on the upper playfield, so I'm definitely not a golfer:

- It's possible to trap the ball behind the upper playfield flipper. However, the flipper quickly isn't active to the flipper button once the ball isn't in play (a good idea which I support, by the way). So, I waited for a ball search, but still no joy, no movement of that flipper, so it required a glass removal. Hopefully, a future software adjustment can tweak that, such as reactivating that flipper for a bit, or not killing it so quickly in the first place.
- It took a tilt to remove a stuck ball in the alleyway in the back of the upper playfield that hit the opening at the perfect speed to get stuck. It's only happened once in about 12 games though.
- The ball release in the lower playfield seems too slow and weak. I can't say for sure, cause I've only hit it twice and had quite a few of Jackie's White Russians in my belly at the time. So, I'm going to condition this note until I can do some further experimentation and clear up old Duderino's mind a bit. You know of course, that I've got to stick to a strict drug regime to keep my mind limber.
- I think they need to add a little diversity to the ball save call out. I'm hearing that a lot....well, cause I suck as a pinball player.
- I love the kickback in the left outlane, "trampoline mode."
- That slow Eagles guitar bit of Hotel California plays often, in fact it might play after all games. It's so cool.

Also, I'm totally clueless on the rules of the game so far and play to remain that way until the code advances a lot. I've hit many different multi-balls: Nihilist, rug, and numerous characters oriented. Though, I seem to flail around after they start, not knowing what to do yet. I really like the "ignorance is bliss" time right after getting a new game. It's kind of magical, so I'm happy to keep that going for a while.

Potential gaps or not implemented or seen yet: I've seen nothing on Bunny so far, only a quote on finding a toe. Certainly no cute feet changing gears to the beat of Viva Last Vegas. That could be mode in itself, right? The Nihilists are only in a multi-ball so far. Nothing yet from the Sheriff of Malibu. I've seen only one thing about Duderino getting his head slammed in a toilet and no Chinaman peeing on his rug. Also not appearance of the Marmot in the bathtub yet. Nothing yet on the other private eye in the Volkswagen. Also, what happened to that laughing creep at Maude's place, he's just got to be in the game? We need to see those things, or maybe they're saved for later or I'm not getting deep enough into the game yet.

#182 7 years ago
Quoted from taz:

The ball release in the lower playfield seems too slow and weak.

What are you talking about here? The saucer on the left? Or the bowling alley ball release? The bowling is just gravity powered. The solenoid just allows the ball to roll down the ramp, it doesn't propel it with any force.

The China man (not the preferred nomenclature) is in the rug mode which starts out with the Dude's head hitting the toilet. You need to keep hitting the rug to advance through the scene to that part. Him pissing on the rug is the image they used on the insert for that mode.

I also haven't seen anything with the Irish monk Dafino, the real reactionary Sheriff, or Knox Harrington, the video artist. Maybe in future code...

#183 7 years ago

Activating the upper flipper during ball search would fix the getting stuck problem. I had it behind there once so far but the flipper was still active long enough to get it free.

Where exactly did you get it stuck when you tilted to free it? Behind the Dude's car or at the corner where it feeds down to come out of the scoop? I haven't had either of those happen yet but I'll keep track if they do. Making the outer loop on the mini playfield goes up and then back downhill, so it should have some speed coming back to the feed to the flipper. Strange...

And I also went up a few mS on the left flipper to make the Walter ramp a little easier.

#184 7 years ago

Thanks for the notes. Prob also want to post them in the DP forum. And mostly cause I look forward to the TBL forum having someone other than myself talking to myself posting

#185 7 years ago

I have sent this up the food chain but here is a few of my "whites"....

On the bowling alley, its tough to pick up a spare. Seems like a direct hit does not register but if you are about an inch to the left, where you don't hit anything, it will register. Same when going for a strike, rather than hitting between the the first two pins on the left, you have to hit almost the last and second the last pin on the left to register a strike. There may be a way to adjust this but I have not been able to figure it out...

On the Rug...hits are registering well during the first 3 hits (either from the left or right flipper)...but when the rug gets further back, I need to hit it hard from the left flipper to register. Shooting from the right flipper for those last few hits don't want to register. Seems like the hits register "better" when hitting the right side of the rug vs. the left. Especially when the rug is farther back on the the roller.

Left ramp....was getting some rejects on the left ramp. The ball was bouncing around after clearing the diverter and not going into the lock. Messed around with adjustments to the pitch, got it set and also waxed the ramp and the balls. Much better.

Left Mark it Zero saucer seemed weak when ejecting and was bouncing off the top of the left sling. Played with the coil settings and ended up adjusting the rubber and post of that sling just enough to where now the ball skids off the top of the left sling rather than bouncing off the top of the sling and SDTM.

Donnie orbit and Rug Skill shot. Had a SDTM issue. I added a small piece of felt to the side of those ball guides. Now, on the skill shot the ball comes down and hits at the base of the right flipper (where I think it's supposed to land on the left flipper) but its not going SDTM. Would like to see an adjustment for the time that the Rug skill shot stays lit. Seems like my best bet on the Rug Skill shot is to immediately shoot the Dude ramp from the right flipper and then slam the rug with the left flipper. Also on the Donnie orbit, I added felt and the ball exists from the Maude lane guide and comes down to the left flipper rather than the right. I have a feeling I can move that felt around enough to where I can get the balls to land on the correct flippers. Just need to mess with it some more.

side note...I wanted to experience as much as I could of the game. I set all the character modes to start at 0 lit. this way I could see and hear each animation rather than just a few and then completing the character. There's some good shit in there.

*******Let me emphasis....this game is playing extremely well right out of the box. Add to that, (for my game, number 16) is something like the 26th pinball machine DP has ever made (ES and proto's included). More than impressed.*****

#186 7 years ago
Quoted from r6emperor:

What are you talking about here? The saucer on the left? Or the bowling alley ball release? The bowling is just gravity powered. The solenoid just allows the ball to roll down the ramp, it doesn't propel it with any force.

The bowling ball release. Thanks for the info, I was wondering about that. I didn't notice very well because I was also fumbling around trying for the ball launch button. It was really caught off guard when it started.

Quoted from r6emperor:

Activating the upper flipper during ball search would fix the getting stuck problem.

My flipper wouldn't activate at all once I figured out the ball was stuck behind it, or it could be I didn't know what I was doing.

Quoted from r6emperor:

Where exactly did you get it stuck when you tilted to free it? Behind the Dude's car or at the corner where it feeds down to come out of the scoop?

The ball was moving slowly and got slightly caught near the exit from behind the Dude's car where it would next pass to the flipper. It's only happened once. The next time I'm under the glass I'll examine that area more closely.

Quoted from r6emperor:

I also haven't seen anything with the Irish monk Dafino, the real reactionary Sheriff, or Knox Harrington, the video artist. Maybe in future code...

Yeah, hopefully these things will get into the game in the future. I could see using Knox Harrington, the video artist's laugh during some drain sequences, such as losing all multiballs around the same moment or not getting a single hit on a target in the upper playfield while a ball is up there. The reactionary Sheriff could be a good minor hurry up mode of some sort, starting with examining the Dude's only ID, a grocery store card and if the objectives aren't made in time, the Dude gets hit in the head with a coffee mug or kicked in the side a bunch. I also can't remember seeing any major reference to the ransom payment which involved Walter's undies and the Dude's car getting wrecked and shot up. That would also be great to see. There's sooo much potential in this theme.

#187 7 years ago
Quoted from burningman:

Left Mark it Zero saucer seemed weak when ejecting and was bouncing off the top of the left sling. Played with the coil settings and ended up adjusting the rubber and post of that sling just enough to where now the ball skids off the top of the left sling rather than bouncing off the top of the sling and SDTM.

I've not yet had problems with this or difficulty registering hits with the rug. Though, I haven't leveled my game yet, so that might impact it. I did take your advice and increase strength to the flippers and now I'm tearing the ramps up from the left flipper, even sometimes backhanding the left ramp from the left flipper. I do need to slightly adjust the right flipper though as it's a little high in resting position.

Overall, the game is more beautiful and fun on day 2 than it was on day 1. DP really nailed this one.

#188 7 years ago
Quoted from taz:

now I'm tearing the ramps up from the left flipper, even sometimes backhanding the left ramp from the left flipper.

Yep....I think I end up locking more balls from the left flipper than from the right, on the fly or from the ball craddled.

Quoted from taz:

I do need to slightly adjust the right flipper though as it's a little high in resting position.

yes...I did the same when dealing with the balls getting hung up at the top of the left ramp. I adjusted that right flipper up just 1mm but it made a big of difference.

#189 7 years ago

can't wait to join the fray. got my thumb drive loaded and a fed ex window 12-5pm today.

#190 7 years ago

forgot to mention...re: music

Jules knocked it out of the park.
My wife joined me for Expo when TBL was announced. She loves Santana and was super excited about the music being in the game. Well, she came down after I mine was up and running and her first words were, "I love the music."

Well done Jules! I am sure you have been busting your ass getting those tracks done....

#191 7 years ago

My saucer eject calmly rolls down to the left flipper, I did not need to adjust that at all.

I did, however have to adjust the rug switch. I could cradle and hit it dead on with the left flipper (already turned up) and it wouldn't register. There is a microswitch held by two screws that needs to move slightly -away- from the rug to make it more sensitive. The whole mechanism hangs out of place when the playfield is vertical, so it takes a lot of adjusting, lowering the playfield, testing, readjusting, etc... It's dialed in now, and well worth the effort.

#192 7 years ago

any time now Tom....any time now.

#193 7 years ago
Quoted from burningman:

any time now Tom....any time now.

Waiting by the door!

Unfortunately my experience with fed ex freight last month is I'm last on the guys route, so prob right at 5

#194 7 years ago

My delivery window is tomorrow between 10 and 3. Which means I'll be reading Pinside to about 2:55.

#195 7 years ago

Make sure you guys wax the playfields real good. No need to destroy that nice clear coat on day one...

and double check the balls for any light rusting, they did make a transatlantic and then transcontinental voyage...

#196 7 years ago
Quoted from sd_tom:Waiting by the door!
Unfortunately my experience with fed ex freight last month is I'm last on the guys route, so prob right at 5

Use this time to do some warm up stretches, this will probably be the heaviest game you will ever move

#197 7 years ago
Quoted from r6emperor:

Use this time to do some warm up stretches, this will probably be the heaviest game you will ever move

Will do! Harbor freight pneumatic cart at the ready as well.

Here was my last fed ex freight delivery; Yoder Pellet Smoker YS640

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#198 7 years ago

That's fucking interesting man

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#199 7 years ago

You guys are killin' me!!!!!

My TBL is parked at cointakers until we move into our new house!!!

#200 7 years ago

Starting the unboxing with my patient wife's assistance

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