Quoted from dothedoo:Strange Science atom smasher
TAF Thing
FREDDY claw save
Nip It alligator
I got really excited for a moment thinking there was a pin based on Weird Science. Then I noticed my mistake and was sad.
Quoted from dothedoo:Strange Science atom smasher
TAF Thing
FREDDY claw save
Nip It alligator
I got really excited for a moment thinking there was a pin based on Weird Science. Then I noticed my mistake and was sad.
Quoted from o-din:Not magnetic but see Williams Gusher for the first game to have a rising pop bumper.
Also on Sea Wolf as well (but it came out 10 months later).
And how about the rising playfield on Time Machine (Zaccaria)?
Quoted from woody24:I always forget they are there, and rarely use them.
Using the handles doubles your combo value at bonus time. So they're worth using.
That reminds me, what do the extra little controls do on the Pinball 2000 games? I don't remember if I've ever figured it out, and just forgot.
On RFM they fire missiles during some modes. I can't remember what else they do.
Quoted from girloveswaffles:Also on Sea Wolf as well (but it came out 10 months later).
Also on Music Man.
Quoted from lowepg:Unique pinball features?
Please see ANY Pat Lawlor game from his B/W days
Hoping we see a return of classic Pat with JJP #3!
How about the rotating flipper on Monopoly! Best toy ever.
Quoted from DefaultGen:How about the rotating flipper on Monopoly! Best toy ever.
...and the giant one on Hot Hand
Quoted from jwilson:Using the handles doubles your combo value at bonus time. So they're worth using.
On RFM they fire missiles during some modes. I can't remember what else they do.
They are very important on the wizard modes! They're used to line your shots up with the correct lanes...
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