Quoted from cooked71:I think this thread needs a coil count.
Looks like around 14? On another note i was under my hobbit playfield last night and wow it has alot lol... like 50 coils and tons of other stuff ...
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Quoted from cooked71:I think this thread needs a coil count.
Looks like around 14? On another note i was under my hobbit playfield last night and wow it has alot lol... like 50 coils and tons of other stuff ...
My girlfriends mom and boyfriend just bought their first pin..... guess what it was..... a Beatles gold. I mentioned it at Thanksgiving and few days later they wanted me to order one for them. They have wanted a cowpoke for years but i cant find one ....let alone one in excellent condition. So i told them a Beatles pin was just released and showed them the pictures and said the gameplay was old style and simple. Now i will be setting up their first pin within the next few weeks. Im happy bc we get to play pinball when we go visit now lol.
Quoted from Psw757:Good luck! Don’t see this happening especially if the last 800 don’t get made next year as some are speculating. If that final run doesn’t happen my money is on them going up unless someone needs to firesale a collection for some unforeseen reason.
They aren't making all 1964?
Quoted from TKDalumni:Demand looks huge!
[quoted image]
Lol It just started shipping and not many have played it.... demand will be lower than most but im sure it will sell as good as they hoped
Quoted from hassellcastle:Back on topic.
One thing I find innovative on this machine (Beatles)
and I don’t know if it’s been mentioned before.
Opto Spinners!
Does any other Stern have these? Or is Beatles a first? Seriously it’s of the most gratifying shots I’ve enjoyed most recently in pinball. Especially the spinner to the left of the pop bumpers.
RRRRIIIIPPPPP!
Anybody else played Beatles and notice the ripping of the spinners badass?
I believe its the first stern to use them but jjp has used them before.
Its not even 2 k over pro pricing? Pros are 5600-5700 and Beatles gold can b had for 7500-7600 ..... not sure where the 3k over pro pricing came from?
Quoted from 27dnast:I played a Beatles today at CES for about 20 minutes. I was a total hater at announcement. Thought it looked ugly in pics.
Wow, gotta say, I realllly enjoyed playing it. Felt good. Didn’t feel like a modern Stern to me. Sound is spectacular. Visually, it looks great. I think the game is an A+. Would be a grand slam in a gameroom, especially if you get a lot of casuals or if you like older single level designs.
So, I take back everything I said about Beatles. Very cool game.
Its really fun pin especially when set up steep and fast. I set one up for a family member and everything is well done and it plays very fast. Everyone played it at Christmas and you cld not keep the young kids from hitting the start button.
Quoted from LOTR_breath:V1.10 - February 6, 2019
=======================
- Added additional topper lamp effects.
- Added adjustments to allow each drop target bank to be disabled (rules will compensate)
- Added adjustment to allow more songs to play during mainplay. (default = NO)
- Mystery Award will choose "Add Time" once per timed song.
- Custom message is now displayed every pass through attract mode (was every 10 passes).
- Increased Extra Ball points award to 200,000 and Special points award to 400,000.
- Added flipper power adjustments for lower flippers.
- Upper flipper power was not persisting across game power cycle. This has been corrected.
- Slingshot power has been modified and the default slingshot power is now 20.
- Super Skill Shot and Super Duper Skill Shot values are now increased with each successful shot.
- Super Duper Skill audit was not being recorded correctly.
- Reduced the window where a jackpot shot via the left orbit will not score if a ball
is being auto-plunged as the result of a ball save or add-a-ball.
- Removed the Bonus X Extra Ball award. This was not a part of Sea Witch rules.
- Added new adjustment "LEFT OUTLANE COURTESY SAVE" (default: NO) which will activate a ball save
if a shot which hits the super jackpot target (behind FAB) results in a quick left outlane drain.
This is valid during single ball play only.
- Increased Secret Skill shot value to 75,000
- Added additional display messages for Beatlemania Multiball/Hard Days Night
- Added additional display messages when a song advances to the next scoring level
- Mystery: Increased Light Extra Ball award percentage slightly
- Mystery now progresses in a certain award order when in competition mode:
25K, ADV Bonus X, 2X POPS, 50K, 2X Left Spinner, Beatlemania Letter, 2X Right Spinner, Hold Bonus, 100K
Add A Ball will always be awarded as the first award after All My Loving or Beatlemania Multiball Starts
Add Time will always be awarded as the first award after a timed song starts
- Added adjustment "Taxman Qualifying Difficulty" (Default = HARD) Setting this to EASY means that a single jackpot
during All My Loving multiball and getting to level 3 on all other songs will qualify Taxman.
- System Change (Version 2.21): Added Custom Coin Door Editor - See below:
Added Custom Coin Door Editor.
- You can specify the UNITS PER PULSE for the base coin and the number of PULSES
generated by each coin switch (left, center, right, 4th, 5th, 6th). The
UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For
example the USA coin door has a UNIT of 25 and the left and right slots
generate 1 PULSE and the center slot (the DBV) generates four PULSES. The
coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is
25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter
and the center slot generates 4 PULSES for a dollar bill being four quarters.
- If Standard Adjustment "Game Pricing" is changed to a selection with different
UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will
be reset to the factory default for that Game Pricing selection.
Thanks
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