Our local distro bought one 10 pack. He has been quoting $7999 for the Gold. Also note that his typical pricing is very retail. We are actually going to have a launch party with 2 Golds. I'm looking forward to that.
You're currently viewing posts by Pinsider LOTR_breath.
Click here to go back to viewing the entire thread.
Our local distro bought one 10 pack. He has been quoting $7999 for the Gold. Also note that his typical pricing is very retail. We are actually going to have a launch party with 2 Golds. I'm looking forward to that.
Played about 20 games on location. The overall package looks damn impressive in person. But I'm really not digging the spinning disk in the center. Spins the ball down the middle and down the outlanes way too much. Having the game ship without rubbers on the outlane dividers only makes this worse. At least we won't have to worry about long game times during our launch party this Friday. Feels like ball times a super short to me.
Yeah, the Beatles.... Pffft! There's nothing to it. More coils than Deadpool. Three sets of drop targets. TWO opto spinners. Repeatable loop. LCD screen. Decent rule set that I think very few players bother to learn. Great art package and sound. More code updates to come most likely.
Do I own it? No. Do I want to own it? No. Is it a fun playing, solid game from Stern? Absolutely.
Quoted from bigd1979:New code editions? I cant bring up.the readme file
V1.10 - February 6, 2019
=======================
- Added additional topper lamp effects.
- Added adjustments to allow each drop target bank to be disabled (rules will compensate)
- Added adjustment to allow more songs to play during mainplay. (default = NO)
- Mystery Award will choose "Add Time" once per timed song.
- Custom message is now displayed every pass through attract mode (was every 10 passes).
- Increased Extra Ball points award to 200,000 and Special points award to 400,000.
- Added flipper power adjustments for lower flippers.
- Upper flipper power was not persisting across game power cycle. This has been corrected.
- Slingshot power has been modified and the default slingshot power is now 20.
- Super Skill Shot and Super Duper Skill Shot values are now increased with each successful shot.
- Super Duper Skill audit was not being recorded correctly.
- Reduced the window where a jackpot shot via the left orbit will not score if a ball
is being auto-plunged as the result of a ball save or add-a-ball.
- Removed the Bonus X Extra Ball award. This was not a part of Sea Witch rules.
- Added new adjustment "LEFT OUTLANE COURTESY SAVE" (default: NO) which will activate a ball save
if a shot which hits the super jackpot target (behind FAB) results in a quick left outlane drain.
This is valid during single ball play only.
- Increased Secret Skill shot value to 75,000
- Added additional display messages for Beatlemania Multiball/Hard Days Night
- Added additional display messages when a song advances to the next scoring level
- Mystery: Increased Light Extra Ball award percentage slightly
- Mystery now progresses in a certain award order when in competition mode:
25K, ADV Bonus X, 2X POPS, 50K, 2X Left Spinner, Beatlemania Letter, 2X Right Spinner, Hold Bonus, 100K
Add A Ball will always be awarded as the first award after All My Loving or Beatlemania Multiball Starts
Add Time will always be awarded as the first award after a timed song starts
- Added adjustment "Taxman Qualifying Difficulty" (Default = HARD) Setting this to EASY means that a single jackpot
during All My Loving multiball and getting to level 3 on all other songs will qualify Taxman.
- System Change (Version 2.21): Added Custom Coin Door Editor - See below:
Added Custom Coin Door Editor.
- You can specify the UNITS PER PULSE for the base coin and the number of PULSES
generated by each coin switch (left, center, right, 4th, 5th, 6th). The
UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For
example the USA coin door has a UNIT of 25 and the left and right slots
generate 1 PULSE and the center slot (the DBV) generates four PULSES. The
coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is
25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter
and the center slot generates 4 PULSES for a dollar bill being four quarters.
- If Standard Adjustment "Game Pricing" is changed to a selection with different
UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will
be reset to the factory default for that Game Pricing selection.
Quoted from snaroff:I'm doing some maintenance and thought I'd snap a photo of IMDN Premium $7,599 (MSRP), Beatles Gold $7,999 (MSRP), and Munsters Premium $5,999 (MSRP) "under the hood".
Beatles retro ramp-free design caused many folks to complain it was stark and should be priced more like a Pro.
These photos show the naysayers that Beatles is outfitted much like a Premium, *not* a Pro. Beatles is priced $400 more than IMDN Premium and you get gorgeous power-coated legs/armor/apron, side-art blades, "Vox" speaker trim, sweet emblem on the apron (much nicer than the cheap-o emblem on the backbox). Oh yeah, you also get lots of Beatles footage/assets from the time period...
[quoted image][quoted image][quoted image][quoted image]
If that's a Munsters premium somebody stole your mini playfield.LOL
You're currently viewing posts by Pinsider LOTR_breath.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/the-beatles-kapow-stern-pinball-official-speculation-thread?tu=LOTR_breath and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.