As a followup to the post I just sent, here are two specific examples/questions regarding rules and what adjustments might be available to make the game more difficult:
(1) After plunging ball 1 and starting the chosen mode let's assume you do not make enough shots to complete the mode. As you start ball 2, is the mode you started and did not complete credited to you (i.e., you don't have to play it again and complete it to work toward the Hard Day's Night multiball) or do you have to go back to the mode and finish it it to get it lit solid (to get credit toward Hard Day's Night? Do the adjustments in the game allow for altering how modes are credited and what is needed to complete them? I wonder, because if you don't have to chose the mode again and complete it, that means you will get credit for three of the five modes needed to get to Hard Day's Night simply by plunging the 3 balls in regular play. Also, if you earn an extra ball, does that mean a fourth mode of the five could be started just by plunging balls?
(2) Also as it relates to starting a mode each ball simply by plunging, do the adjustments allow for changing this at all? For example, I understand that when you complete a mode during a ball, you have to knock down all of the Fab Four targets to set up the loop magnet shot to start the next mode. Do the adjustment settings, for example, allow for having to knock down the Fab Four targets before starting any mode rather than immediately starting the chosen mode when a ball is plunged?
I feel the current rules are probably effective for those not very familiar with the game to get them into playing it, but the above questions relate to what I mean by adjustments that might be there that allow for making the game more challenging over time so that one does not get to the point where it becomes too "easy" from frequent play via owning it at home. This is my biggest concern regarding purchasing this machine, but Stern has provided no info on the flexibility of the software to address this.