Hey all,
I’m in the club! Just need to decide if this game is a keeper, but to do that, I have some fixing to do. I can’t get into the backbox, waiting for torx security screwdrivers to get here. Hoping those fuses are the reason the backbox doesn’t work. Lights up, Crypt Keeper yells out “No Pay-n no game” but can’t start a game.
Until I can get to the backbox, help! The board in the cab near the left flipper only has 2 fuses, with third spot empty. I don’t see the value for any of these or the board further down the wall in the manual or online anywhere. Can someone list those out for me so I can make sure they’re all correct? Also, on the same 3-fuse board, there is a two prong header that I don’t see a wire IDC for. One of the pins looks burned on it (pictured below) so it must have been used at one point.
Also, there are a lot of wire endings in this one that don’t seem to have a home ... is that normal?
Crazy nice playfield on this one, no damage around creature feature hole, cabinet and playfield art as well as shooter lane looks amazing! Never played this one, but might quickly get the updated code for it anyway. Was a great addition to my Hook.
Anyway, more pics of empty wires below.
0719596E-9941-4530-B4A6-2D24AE8D36A9 (resized).jpeg4F4A30EC-20D0-46E7-8D9D-7EB60563461E (resized).jpeg6D3F86B5-2975-450E-B10A-DC9B7CE134D3 (resized).jpeg743FB721-25B0-4547-8E85-8FBA57768E91 (resized).jpeg825CBBD5-E4E9-43DA-B221-53841CC0D725 (resized).jpegBE4F9409-4103-4D1A-9B11-F42CE4614D24 (resized).jpegE6E4C033-5985-4CE1-890F-084DD80A06BB (resized).jpegF9D22F9E-A189-402C-B4F6-906175CBC74A (resized).jpeg